North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
WORLD VS. WORLD
The Reward Track and Participation systems are officially out of beta testing!
- Added the Gift of Battle Item reward track and removed the vendors that previously sold gifts of battle.
- Daily achievement chests now award Potions of WvW Rewards instead of Experience Boosters.
- The Outnumbered effect now also grants 50% increased participation gain.
- Added a new guild hall upgrade to the war room that unlocks a new potion at the tavern that increases WvW reward-track gain.
- A new reward track has been added that awards the WvW Hero’s weapon skins.
- The Heart of Maguuma WvW reward track now includes Chak weapons, Auric weapons, Plated weapons, Bladed armor, and Leystone armor as an option in the Mordremoth Cache.
- The Silverwastes WvW reward track Carapace Armor Box now contains all pieces of Carapace armor instead of just the gloves.
- The Provisions Master now has a sixth pip that allows players to buy Heart of Thorns™ recipes, sigils, and runes from the Heroics Notary vendor for proofs of heroics and gold.
- The Max Supply +5 upgrade is now the first Guild Objective Aura upgrade guilds unlock.
- The Magic Find +20% upgrade is now the last Guild Objective Aura guilds unlock.
- Updated the Outnumbered effect to no longer list that it grants bonus experience, as experience gain is disabled in WvW.
- Shield Generator—Force Dome: Stability duration has been reduced from 9 seconds to 6 seconds.
- Fixed a bug in which trebuchet conditions were allowed to scale based on player stats.
The WvW tick timer has been reduced from 15 minutes to 5 minutes.
- Objective Points per Tick (PPT) has been rebalanced to support the faster ticks.
- Camps—2 points
- Towers—4 points
- Keeps—8 points
- Castle—12 points
- This results in slightly more total war score earned from objectives.
Reward-track points awarded for participation have also been rebalanced to support faster ticks.
- Tier 1—25 points
- Tier 2—60 points
- Tier 3—95 points
- Tier 4—125 points
- Tier 5—160 points
- Tier 6—195 points
- This results in slightly more reward-track points earned.
Eternal Battlegrounds
- Klovan Gully: Fixed a display bug in which the blue “Defend Klovan Gully” event would list an additional event objective.
Alpine Borderlands
- Fixed a bug that prevented hero challenges from displaying or functioning correctly.
- Tower Northeast: Fixed a bug that prevented the tower lord’s health from scaling properly.
Desert Borderlands
- Fixed a bug with the teleporter on the dunes above the Fire Keep.
- Fixed a bug with automatic blessing at the east Earth Shrine.
- Fixed a bug with a jump pad on the north side of the Air Keep.
- Fixed a bug with a floating mortar in the Air Keep.
Obsidian Sanctum
- Fixed a bug in which players were no longer given immunity while standing at their starting location.
I posted about making the aura switch 8 months ago, and it’s finally happened, I feel like a special snowflake. In all seriousness, thanks for the change Anet, maybe a little late(my havoc guild is done) but it should help smaller wvw guilds still around.
Wasn’t expecting the tick to drop to 5 minutes already, guess you guys have been doing stuff besides polls :P Small havoc teams and roamers should be more effective now that they can get some guaranteed points for their effort.
Daily achievement chests now award Potions of WvW Rewards instead of Experience Boosters.
This doesn’t apply to existing chests. Just tried it on 1 for an experiment, so don’t go crazy clicking the ones you have in stock.
Now can we please make it so guild catapults only take 30 supplies to make <——— would truly return havoc
Now can we please make it so guild catapults only take 30 supplies to make <——— would truly return havoc
Can u imagine how much catas a blob would drop????
Since gw2 is Blob server againt 1 or 2 empty servers it is already fine.
Siege needs to cost.
Now can we please make it so guild catapults only take 30 supplies to make <——— would truly return havoc
Can u imagine how much catas a blob would drop????
Since gw2 is Blob server againt 1 or 2 empty servers it is already fine.Siege needs to cost.
Guild catapult are expensive to craft. They take same supply as regular yes they do more damage but they also get destroyed relatively easily. Back in the days when guild catapults was thing I didn’t see many groups spam them and I mainly saw havoc groups using them and doing their thing. Not having easy access to +5 was a killer for havoc groups but so was the supply cost increase for guild catapults and I think you have to upgrade your guild hall before you even have access to them? And they sell for about 2 gold each on tp? So please get a better argument than a blob spamming them + you can max of 5 sieve in one spot.
It wasnt a problem in the past and I don’t see it becoming a problem. Anet literally changed something that didn’t need any change.
Readed guild cata, assumed it was a superior one, my mistake.
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