(edited by Diku.2546)
WvW Poll 21 May: World Linking (Closed)
Was 5 Days Enough Time to Decide the Future of WvW?
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Poll-21-May-World-Linking-Closed/first#post6166866
Felt more like 4 Days for the No Votes…but then again the Poll was opened early with Yes Votes leading the way.
May we see the Poll Results that helped to Decide the Future of WvW?
What’s the Criteria to be considered an Active or In-Active WvW Player?
Broken Down…
Poll Results:
Please note…Combined Total Number of Active & In-Active WvW Players from ALL Worlds were used below.
x% = No Vote Active Players / Total WvW Players
y% = No Vote In-Active Players / Total WvW Players
x% = Yes Vote Active Players / Total WvW Players
y% = Yes Vote In-Active Players / Total WvW Players
x% = Undecided Vote Active Players / Total WvW Players
y% = Undecided Vote In-Active Player / Total WvW Players
100%
Source of Active WvW Player Votes:
x% = World A No – Votes Active Players / Total WvW Players
x% = World A Yes – Votes Active Players / Total WvW Players
y% = World A No – Votes In-Active Players / Total WvW Players
y% = World A Yes – Votes In-Active Players Total WvW Players
x% = World B No – Votes Active Players / Total WvW Players
x% = World B Yes – Votes Active Players / Total WvW Players
y% = World B No – Votes In-Active Players / Total WvW Players
y% = World B Yes – Votes In-Active Players Total WvW Players
x% = World C No – Votes Active Players / Total WvW Players
x% = World C Yes – Votes Active Players / Total WvW Players
y% = World C No – Votes In-Active Players / Total WvW Players
y% = World C Yes – Votes In-Active Players Total WvW Players
x% = All Undecided Active Players / Total WvW Players
y% = All Undecided In-Active Players / Total WvW Players
100%
(edited by Diku.2546)
You should not be bragging about this as a feature. This is a quick fix that doesn’t address the true problem. Thanks for trying though, I guess.
Was 5 Days Enough Time to Decide the Future of WvW?
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Poll-21-May-World-Linking-Closed/first#post6166866
Felt more like 4 Days for the No Votes…but then again the Poll was opened early with Yes Votes leading the way.
Many of the players who would have voted “No” already voted before the poll was even posted. With their feet. When they left WvW. And GW2. For other games with better balance.
May we see the Poll Results that helped to Decide the Future of WvW?
What’s the Criteria to be considered an Active or In-Active WvW Player?
Broken Down…
Poll Results:
Please note…Combined Total Number of Active & In-Active WvW Players from ALL Worlds were used below.
x% = No Vote Active Players / Total WvW Players
y% = No Vote In-Active Players / Total WvW Playersx% = Yes Vote Active Players / Total WvW Players
y% = Yes Vote In-Active Players / Total WvW Playersx% = Undecided Vote Active Players / Total WvW Players
y% = Undecided Vote In-Active Player / Total WvW Players100%
Source of Active WvW Player Votes:
x% = World A No – Votes Active Players / Total WvW Players
x% = World A Yes – Votes Active Players / Total WvW Playersy% = World A No – Votes In-Active Players / Total WvW Players
y% = World A Yes – Votes In-Active Players Total WvW Playersx% = World B No – Votes Active Players / Total WvW Players
x% = World B Yes – Votes Active Players / Total WvW Playersy% = World B No – Votes In-Active Players / Total WvW Players
y% = World B Yes – Votes In-Active Players Total WvW Playersx% = World C No – Votes Active Players / Total WvW Players
x% = World C Yes – Votes Active Players / Total WvW Playersy% = World C No – Votes In-Active Players / Total WvW Players
y% = World C Yes – Votes In-Active Players Total WvW Playersx% = All Undecided Active Players / Total WvW Players
y% = All Undecided In-Active Players / Total WvW Players100%
Please, please, please, do this!!!!
The below was posted on May 23, 2016…which was about 3 months ago from today.
I think the below has become a reality from my perspective & hope that it adds a little credibility to my request for ANet to reconsider their vision & future direction of WvW.
Managing Match-Ups has…in my opinion…become the Most Cursed & Thankless Job for ANet to be doing.
There’s an easier way to provide Balanced & Fair Match-Ups that are Player Driven…yet…ANet Controlled.
For a Better Long Term Solution to WvW – Google Search – wvg world vs globes
ANet,
After Lower Tiered Players get a Free Transfer & Upper Tier Servers get Bodies for their Zerg…
Don’t be surprised later.
When these same players will help you decide on what to do next…when you get around to asking, or players end up demanding that the following question needs to be answered:
Should ANet change the World Link Pairings?
(Player’s response – No…wait…Yes, change it when it benefits our Tier)
Then
How often should ANet change the World Link Pairings?
(Player’s response – Only when it benefits our Tier)
Then you’ll have to micromanage the whole Match-Up process carefully & diligently to keep All Players happy by keeping Match-Ups Balanced & Fair.
You won’t be able to consistently keep Match-Ups Balanced & Fair…using the Fixed 3 Way Battle Model…because Players will naturally gravitate to the Strongest of the 3…to be PART OF the team that Wins more often.
You’re setting yourself up for failure with this Given Fixed Model & by asking the Majority of Players what they want.
If you read carefully…you’ll get A LOT of posts asking about:
How will ANet manage to keep Match-Ups Balanced & Fair?
What metrics & mechanics will ANet use?
Appreciate the effort, but I can only hope that you will use this feedback to find a better solution.
Still feel that the Core Base Map Mechanic needs to be replaced with one that provides a more simple and solid foundation…
A Core Base Map Mechanic that doesn’t need all this Complex World Linking & Score Balancing mechanics.
Yours truly,
Diku
Possible Full Solution – Google Search – Reboot Base Map Mechanic
(edited by Diku.2546)
For a Better Long Term Solution to WvW – Google Search – wvg world vs globes
Your signature is highly distracting and I always think you want me to play another game which has got globes instead of worlds – just saying: it’s very hard for me to read anything you write because I always think that you’re not talking about this game because of your bold signature.
@Jana.6831
Sorry…I’ll remove the bold from my signature.
I do hope that you tried doing a Google Search using those words.
(edited by Diku.2546)
I didn’t because I always assumed it would lead me to an example of how another game solved the server problems
No offense, really but all I know of everything you wrote on this forum is: google this and that "
Maybe I’m an exception and not to be taken seriously.
Before you think it’s great to Vote Yes to Allow ANet to implement World Linking permanently.
Ask yourself if you’re ok with the following questions:
Does ANet need to Explain How World Link Pair Ups are done?
Should ANet be Allowed to Change World Link Pair Ups without a Poll?
The WvW Community will need to depend on ANet to weekly manipulate the World Link Pair Ups to create Balanced & Fair Match-Ups – Long Term.
Do you firmly believe ANet will excel at this task?
Can you wait till the problems get fixed…if ever?
Make the right choice & don’t encourage ANet to continue building something with Short Term benefits.
Let ANet know you prefer a more Long Term Solution.
It’s been about 4 months since the New Feature was permanently added to WvW.
Totally forgot about Glicko.
Guess adjusting Glicko can be a solution to fix Weekly Match-Ups using the current feedback from players.
Is it just me, or does it feel like the game mode is lost & kind of messed up?
It’s kind of like…Let’s make up stuff without a solid plan & hope for the best.
There’s really a better alternative solution..imho
(edited by Diku.2546)