(edited by gwgamer.7142)
WvW Purpose, Magnetism, Solution?
I whole heartedly agree with you. My guild has WvW events twice weekly where those who do mostly PvE come out to play with me and the few in our guild that WvW constantly. i had to warn them this week about the massive imbalance because those that would do more WvW get discouraged easily when they are unable to take an objective and get constantly rolled by a zerg five times our group size. I would love to see more of my guild out there more often because they do enjoy it but not under these conditions. I have zero idea as to how Anet is coming up with these links and matchups because i can tell you as most WvWers could that play 30 to 40 hours a week in there, these are the most unbalanced matches to date.
So here is my potential solution for this. Anet, take a clue from Funcom’s The Secret World. They had the same issue. They resolved it by placing team caps in the instance. No one team was more than 10 bigger than the smallest of the three alliances. This really balanced things out. Yes the larger servers who have three fifty man zergs running would potentially have queues to sit in BUT if you are still allowing server transfers, maybe it will drive them to the lower populated servers and help even the numbers a bit.
Lion, I like your suggestions for the teams. Maybe each color could have a catchy alliance name rather than the biggest server name. Also love the reward suggestion and agree about the amount of loot to inventory space issue. i am constantly telling my guildies i have too much loot lol!
Anywho, i hope this thread gets some of the right attention. WvW is broken mainly in the area of population groupings and i am playing a bit more of other games to ease my frustration.
Elenelia Darksoul, Crimson Dragon Horde, GoM
(edited by mcsgass.9258)
2. Award individual’s for participation in WvW beyond a billion bags that create a grind in and of themselves to open and store (often running out of space!) it takes away from the action with all the clicking and clicking and clicking and… (mouse button needs repair)
*perhaps a track toward something REALLY attractive such as an ascended item
A lot of dudes would grind a reward track which took 2-3 weeks of active gameplay for an ascended chest. (with no rewards in between — their progress % is the reward)
+ and track that just gives money would be nice too. I’d default to a money track or (an ascended track), and pick the other options just to unlock skins and collections then.