WvW Purpose, Magnetism, Solution?

WvW Purpose, Magnetism, Solution?

in WvW

Posted by: gwgamer.7142

gwgamer.7142

1. To have fun in a challenging but possible environment. Its the purpose of any game.
WvW has the potential to be SO much fun! the maps, keeps, siege and strat are in place and beautiful, but right now wasted engineering/art.

2. A small population sometimes, but on average all the time vs a large one isn’t fun.

3. It’s neither a challenge for the small or the large populated server so the larger populated server/tier should also have an issue with it being too easy, but being that it is an ego booster to zerg over tiny populated opposition its emotional math; human psychology will fool oneself into justifying things as they are, we all know it’s true.

4. Great players on small populated teams only goes so far vs blobs 2-3 times their teams size so that’s not a good excuse for the imbalanced linking we have going on. Primarily (but not exclusively) those saying man up you smaller tier vs large ones are on the large one… oooh be honest lol

POSSIBLE SOLUTION/s:
1. Merge servers into larger pools under Color’s or non-cheesy name’s that several collective servers play for BUT
1a) Your server still gets pie chart points for a servers residents participation.
(Just a thought, maybe that’s not realistic, I don’t know)

INCENTIVE is VERY attractive, even “MAGNETIC”
2. Award individual’s for participation in WvW beyond a billion bags that create a grind in and of themselves to open and store (often running out of space!) it takes away from the action with all the clicking and clicking and clicking and… (mouse button needs repair)

*perhaps a track toward something REALLY attractive such as an ascended item that one can choose stats for instead of random ones, legendary or some super cool skin. Just a straight up track reward not something you have to make but rather choose from a list or something.

Could go on but wanted to offer something instead of a simple I’m PO’ed about WvW, folks are frustrated, a lot of them, and negativity is a sickness and I would like WvW and gw in general to get out of the hospital.

P.S. I’m assuming Anet is on it! So in advance I appreciate any positive efforts past and present to rectify things, we only hope its around a corner not too distant future.

Thank you, Lion Crown, GoM

(edited by gwgamer.7142)

WvW Purpose, Magnetism, Solution?

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Posted by: mcsgass.9258

mcsgass.9258

I whole heartedly agree with you. My guild has WvW events twice weekly where those who do mostly PvE come out to play with me and the few in our guild that WvW constantly. i had to warn them this week about the massive imbalance because those that would do more WvW get discouraged easily when they are unable to take an objective and get constantly rolled by a zerg five times our group size. I would love to see more of my guild out there more often because they do enjoy it but not under these conditions. I have zero idea as to how Anet is coming up with these links and matchups because i can tell you as most WvWers could that play 30 to 40 hours a week in there, these are the most unbalanced matches to date.

So here is my potential solution for this. Anet, take a clue from Funcom’s The Secret World. They had the same issue. They resolved it by placing team caps in the instance. No one team was more than 10 bigger than the smallest of the three alliances. This really balanced things out. Yes the larger servers who have three fifty man zergs running would potentially have queues to sit in BUT if you are still allowing server transfers, maybe it will drive them to the lower populated servers and help even the numbers a bit.

Lion, I like your suggestions for the teams. Maybe each color could have a catchy alliance name rather than the biggest server name. Also love the reward suggestion and agree about the amount of loot to inventory space issue. i am constantly telling my guildies i have too much loot lol!

Anywho, i hope this thread gets some of the right attention. WvW is broken mainly in the area of population groupings and i am playing a bit more of other games to ease my frustration.

Elenelia Darksoul, Crimson Dragon Horde, GoM

(edited by mcsgass.9258)

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Posted by: Ogre.3124

Ogre.3124

2. Award individual’s for participation in WvW beyond a billion bags that create a grind in and of themselves to open and store (often running out of space!) it takes away from the action with all the clicking and clicking and clicking and… (mouse button needs repair)
*perhaps a track toward something REALLY attractive such as an ascended item

A lot of dudes would grind a reward track which took 2-3 weeks of active gameplay for an ascended chest. (with no rewards in between — their progress % is the reward)

Maguuma

WvW Purpose, Magnetism, Solution?

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Posted by: Hexinx.1872

Hexinx.1872

+ and track that just gives money would be nice too. I’d default to a money track or (an ascended track), and pick the other options just to unlock skins and collections then.