WvW: Quantity Over Quality?

WvW: Quantity Over Quality?

in WvW

Posted by: neoxide.7320

neoxide.7320

I play on Sorrow’s Furnace and this week we’re up against Sanctum of Rall and Darkhaven. This week we’ve observed both of our opponents and come to the conclusion that Rall is a pretty decent world, about equal to us, and Darkhaven is all numbers, and barely organized to say the least.

The issue is that our world absolutely dominates during US peak time, when all worlds have queues and the teams are equal. However our PvP population is not large enough to maintain a full or even half full team in the Borderlands and even Eternal Battlegrounds.

While we are continuously coming out on top when teams are all full (and fair) we fall short during off hours when Darkhaven’s large population puts them in the position of outnumbering us completely and they easily take our undefended keeps that at any other time of the day they couldn’t even touch.

When I get on in the mornings, Darkhaven is holding 80% of our WvW territory. We are able to muster up a few dozen players and take our land back pretty easily. But the problem is they hold everything for the 6-12 hours that our region has off hours.

This brings me to the question that is the topic of this thread. Is WvW in its current state quantity over quality? Numbers over skill?

I believe the team size should be equalized to some extent. So that all worlds have a chance against higher population worlds that have an unfair advantage half the time. The queues will increase exponentially for the higher population worlds, and the solution to that is to transfer to the lower population worlds. This would quickly and effectively balace WvW populationsin the vast majority of the worlds.

WvW: Quantity Over Quality?

in WvW

Posted by: Suddle D.9412

Suddle D.9412

If you want to be the best you need 24 hour map coverage. It has been discussed all over the place, but that’s the fact. If not then you will not be #1, but there is nothing wrong with that and doesn’t stop anyone from having fun and enjoying the game.

WvW: Quantity Over Quality?

in WvW

Posted by: neoxide.7320

neoxide.7320

We’re not looking to be #1. We’re barely looking to reach the top 10 right now. The problem is we’re a half decent world that has been bumped down to the nose-bleeds because we don’t have a large enough WvW population. We’re doing extremely well during the day but we lose it all at night. We simply can’t provide 24 hour coverage, we aren’t holding anything back, its Arena Net’s responsibility to balance the worlds.

We have to fight for our points during the day, and we do. But worlds like Darkhaven got their points by doing virtually nothing, other than having more people than us.

WvW: Quantity Over Quality?

in WvW

Posted by: Felix.3028

Felix.3028

If you’re looking for fair fights, do sPvP Conquest maps. Those are specifically designed to be fair.

WvW is a sandbox, it’s not going to be balanced.

WvW: Quantity Over Quality?

in WvW

Posted by: neoxide.7320

neoxide.7320

See but that’s not true. You’re just defending it because that’s the way it is. If WvW wasn’t designed to be balanced, why did they implement a matchmaking system?

WvW: Quantity Over Quality?

in WvW

Posted by: Joshiasi.2840

Joshiasi.2840

Seems like the issue with Darkhaven is that we can barely muster enough people in NA primetime hours since I get inside our battlegrounds without a queue 80% of the time and if the map is has a queue the other 3 maps don’t have one. We seem to have a bigger EU/Pacific timezone players so therefore we could not hold our own in NA primetime. We can manage to hold to maybe 1-2 of the 4 maps but lack the numbers during those times.

Gao Bahn – Thief
Rethesis

WvW: Quantity Over Quality?

in WvW

Posted by: fractalKinesis.8569

fractalKinesis.8569

Like a lot of wars- given weaponry and playing field being mainly even- whoever has the largest army wins.

Xiro, High Five Warriors [HFW], Jade Quarry