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Posted by: Ozoug.4158

Ozoug.4158

Hi there,
I am liking the world exp, but I can’t help but think that everything you gain from it is useless. 5% more/less damage from guards, less damage from siege, all seem really trivial.

In my opinion it would make WvW even better if we had some type of character progression.

Things like:
5% more/less damage to other people in WvW
5% more casting speed
5% increase recharge time
5% more life,toughness,power,healing power, etc etc

There are tons of options that I think would be cool to have.

You could even set it up like a trait tree, have all kind of new passive skills, but WvW only.

Anyways just my 2 cents, something like this would make WvW a lot more enjoyable for me.

GW2: A-E-I-O-U and sometimes Yzoug.
DaoC: R11 Skald

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Posted by: Maladon.5760

Maladon.5760

Pretty sure they’re starting with trivial benefits on purpose. If you start out with game-changing abilities and somehow someone figures out how to get to rank 2000 overnight there will be problems.

Malzarius – Guardian
Malzerius – Thief
Dark Covenant (SBI)

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Posted by: Beorn Saxon.4762

Beorn Saxon.4762

My suggestion?

Make ranks and wvw skill points account bound, keep skills character specific.

Tarnished Coast
Critical Impact [Crit]

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Posted by: REAL.7483

REAL.7483

That type of progression is against GW2 initial rules, the grind here should be optional (skins, etc) and not required to compete at the top level. I am also in favor of this philosophy, but… they already broke their promises and introduced Ascended Gear, so we never know what we can expect tbh.
But i am against it (and i got a lot of hours lol), simply because i believe you can fulfill that need of progression people have with just skins/minipets/titles and other things that don´t imbalance the game. They just need to work on it properly…. give access to certain skin after a certain rank, reward with some minipet after certain rank, Hall of Monuments introduced in the transition from GW1 to GW2 worked like this, and lots of people got back into the game and worked on it.

Dolyaks in Disguise [DD] ~ Seafarer’s Rest Server

(edited by REAL.7483)

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Posted by: Vena.8436

Vena.8436

Things like:
5% more/less damage to other people in WvW
5% more casting speed
5% increase recharge time
5% more life,toughness,power,healing power, etc etc

The name of the game is siege, people vs. people is not the focus of it nor is fun for the people new to the game to be massively inferior in open combat. These mechanics will (by all hopes) never exist and do not exist now (such is the reason for mercenary or guard bane) for good reason. (Also pretty sure they’ve already elaborated that these abilities will never be about player vs. player or player augmenting in such aspects.)

… Also stat/speed/recharge altering is incredibly game breaking.

The orbs were dumb enough.

…Ascended Gear…

This has become such a improperly used “flung the door open” phrase (or slippery slope argument if you want a more common turn) that it’s lost all meaning. Its used in the wrong aspects of the game, in aspects of the game that aren’t even related.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: Valik Shin.9027

Valik Shin.9027

I think the 5% to stats would be a great addition. It is the right amount to give hard core wvw players a slight edge while not being so much that it make it impossible to overcome. As for the grind part a have to ask would it really be a grind? A grind normally entails running the same dungeon or set of dungeons or quest over and over and over with no change to any part of it. Wvw is a dynamic 3 way battle that while perhaps being similar each night, always has some slight differences. No matter what the amount needed for the ranks most wvw players would jot see it as a grind they would just be happy o get something worth while out of playing the game

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: REAL.7483

REAL.7483

No no and no. It is not because 5% dmg against players will unbalance the game, it is because of the pandora box it opens.

You want to see guilds recruiting players because of their ranks and not their skill ?
You want to see a gigantic thread with people crying because they can´t be as competitive as an unemployed person? And that Anet LIED to them ?

They must stop patching the game (like Ascended Gear was) and start working on solid system that keeps people interested, and not some kitten patches just to buy them some time, potentially making mistakes they can´t undo.

For me, a system with skins/pets/titles attached to each rank should be more than enough to keep hardcore gamers interested, not to speak that for a true PvPer recognition should be enough, but i don´t see any problem adding some extras.

This and fixing WvW problems like skill lag, that is actually killing the game, rewards are not enough if WvW isn´t fun to play.

Dolyaks in Disguise [DD] ~ Seafarer’s Rest Server

(edited by REAL.7483)

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Posted by: Valik Shin.9027

Valik Shin.9027

No no and no. It is not because 5% dmg against players will unbalance the game, it is because of the pandora box it opens.

You want to see guilds recruiting players because of their ranks and not their skill ?
You want to see a gigantic thread with people crying because they can´t be as competitive as an unemployed person? And that Anet LIED to them ?

They must stop patching the game (like Ascended Gear was) and start working on solid system that keeps people interested, and not some kitten patches just to buy them some time, potentially making mistakes they can´t undo.

For me, a system with skins/pets/titles attached to each rank should be more than enough to keep hardcore gamers interested, not to speak that for a true PvPer recognition should be enough, but i don´t see any problem adding some extras.

This and fixing WvW problems like skill lag, that is actually killing the game, rewards are not enough if WvW isn´t fun to play.

I’ll answer your questions in order.

1. If anet reworked the system so it rewards trying to win over trying to cap everything then yes I want to recruit the rank. Knowledge and ability to listen are just as important or more so than skill

2. Make it account bound and
% won’t really matter. If people still complain they can go back to pve cause I probably don’t want them messing up wvw for me

3.The skins are more of a grind than anything. Plus I really don’t care what my skins are they are something that makes elitists feel like they are better and offer no reason to actually obtain them instead of trying to win.

4. While not a question yes skill lag should be the number one priority right now

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Tallis.5607

Tallis.5607

That type of progression is against GW2 initial rules, the grind here should be optional (skins, etc) and not required to compete at the top level.

That was apperently just a cheap marketing trick to get us into the game: they added ascended gear and this game is just as grindy as every other game out there.

More to the point…

This rank system favors DPs so much, it’s not even funny anymore. I can give 4 people fury and stack them with a bunch of might, I can heal them in the battle, I can make them dodge more often, I can start fire fields and NONE of this will get me any WXP.

And then these people brag about their WXP rank…

That is for me the biggest issue that needs to be adressed first: if I make a bunch of people DPS more and keep them alive, I should get part of the WXP too.

And second… like most people agree on: make it account bound, obviously.

Third… Arrow Carts mastery! 25% extra damage, bigger range, bigger AOE field, everyone stuns instead of just warriors would be 4 obvious choices.

Aside from that: make the point refundable. At least when new skills come out!

Tallis – Perpetual newbie – Tarnished Coast.
Always carries a towel – Never panics – Eats cookies.

(edited by Tallis.5607)

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Posted by: Jeda.5209

Jeda.5209

Hi there,
I am liking the world exp, but I can’t help but think that everything you gain from it is useless. 5% more/less damage from guards, less damage from siege, all seem really trivial.

In my opinion it would make WvW even better if we had some type of character progression.

Things like:
5% more/less damage to other people in WvW
5% more casting speed
5% increase recharge time
5% more life,toughness,power,healing power, etc etc

There are tons of options that I think would be cool to have.

You could even set it up like a trait tree, have all kind of new passive skills, but WvW only.

Anyways just my 2 cents, something like this would make WvW a lot more enjoyable for me.

I don’t see them doing this. They want casuals to be able to enjoy wvw as much as regulars or hardcore players. That is why these current character progression are passive skills.

The skills you mention would make hardcore wvwers elite like in some other pvp games like for example aion. Player with pvp gear vs player with no pvp gear and it wasn’t a challenge unless you were a sorcerer, but that’s a different story. The point is aion had pvp gear that gave you similar stats as you described. Those people who had pvp gear were far superior than those who did not.

Personally, I wouldnt mind if they did go in that direction, but that’s probably because I consider myself more of a hardcore wvwer. I just don’t see them doing it.

Sea of Sorrows

(Bronze Soldier)

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Posted by: Maugrem.7608

Maugrem.7608

Ozoug? You were on Nimue right? OoS?

Maugrem Moorgraves Ex-Nimue Nightshade (DAoC- Roisin Dubh)
An Epic 80 in every flavor (Five Thousand Finishers)

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Posted by: Shanks.8793

Shanks.8793

I like WvW the way it is and the way Anet develop it. People will always complain, there’s no way a game will be perfect for every single player in a game with more than 500,000 players IMO. So if you are not enjoying it try to make it enjoyable for yourself somehow.

End Ascends [End] GM / Eredon Terrace
Duke Marco – Duke Allycat – Boa Hancuck
– Duchess Cute – Duke Garp – Shiecko.

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Posted by: Ozoug.4158

Ozoug.4158

Hi there, yes I was. I don’t remember the name Maugrem sorry, is that the char you played there?

Thanks for the replies all.

I understand about keeping an even playing field, and about the no progression. There is progression in this game though. I guess it’s just about how much progression you want.

Personally I think that a bit of obtainable character progression would be good for WvW, as long as it’s done right and doesn’t make someone far superior to someone who doesn’t have it. I think a little more character customization would be good for the game, as I think it’s a bit lacking in that area.

It seems that most people are against this though

anymore input from anyone?

GW2: A-E-I-O-U and sometimes Yzoug.
DaoC: R11 Skald

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Posted by: Valik Shin.9027

Valik Shin.9027

If anet would just reward people for trying to win instead of just capping as fast as they can then I would be much happier

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Ozoug.4158

Ozoug.4158

“This rank system favors DPs so much, it’s not even funny anymore. I can give 4 people fury and stack them with a bunch of might, I can heal them in the battle, I can make them dodge more often, I can start fire fields and NONE of this will get me any WXP.

And then these people brag about their WXP rank…

That is for me the biggest issue that needs to be adressed first: if I make a bunch of people DPS more and keep them alive, I should get part of the WXP too."-Tallis

A little off topic, but I agree completely. I think they should make it so WX kitten plit amongst anyone who is in the group. I would even take it further, and make groups 10 person big in WvW, and let casted boons affect all 10 people in the group( as long as theyre in say, 1000 range,instead of taking the 5 closest.

Even more off topic, imo, the AE cap needs to go, or atleast up it to 10-20. 5 is to little. Also I don’t think the ranks should be account bound

Edit: This is funny lol, trying to type WXP, is, shared but its censoring it? weird lol, must not like those 4 letters combined :O

GW2: A-E-I-O-U and sometimes Yzoug.
DaoC: R11 Skald

(edited by Ozoug.4158)

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Posted by: Valik Shin.9027

Valik Shin.9027

Anet makes a game that is all about team play then punishes people for playing support. Makes no sense

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Acelerion.6820

Acelerion.6820

Wvw is not in any way balanced around. We get changes based on what happens in spvp. So why are we going through such great lengths to ensure these abilities have zero impact on anything.

OINK – Devona’s Rest
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos

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Posted by: Fomby.4295

Fomby.4295

Some things I would like:

Reflect skills will now reflect siege!
Siege will have X longer range!
Fire over the dam ledges of walls when you’re pressed against it!
Hire a personal bodyguard! (Long cool down)

Maguuma [PYRO]
Kal Snow – Norn Guardian

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Posted by: Catisa.6507

Catisa.6507

Anet makes a game that is all about team play then punishes people for playing support. Makes no sense

No trinity = no team play, this game has always supposed to be any class can do any role, which equals less dependance on other which means less team play.

AR

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Posted by: Valik Shin.9027

Valik Shin.9027

Anet makes a game that is all about team play then punishes people for playing support. Makes no sense

No trinity = no team play, this game has always supposed to be any class can do any role, which equals less dependance on other which means less team play.

I disagree. Large groups are required in many aspects of wvw and pve for that matter. Also the fact that all people attacking a target get reward tend to make the game more group friendly regardless of weather someone needs to run a specific class or build. When you get into high end wvw team work is a must. Guild groups will have specific people run certain builds to better the group.

Valik Shin
Darkwood Legion [DARK]
Yak’s Bend

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Posted by: Bertrand.3057

Bertrand.3057

WvW rank abilities should remain trivial. They’re there to add some colour to your character’s progression in WvW, that’s why they benefit your PvE aspect of WvW (fighting guards and using siege) rather than the PvP aspect, which should be skill-based.

If you make WvW rank abilities non-trivial, players will feel compelled to increase (i.e. grind) their rank. For a lot of players, this means they have to choose between adhering to the playstyle they enjoy or adopting a playstyle that allows them to grind that rank most efficiently. That, I suspect, means more blobbing and less fun for everyone. With titles and trivial bonuses, grinding out that rank is really optional.

I’m glad these ranks don’t have a major impact on my characters, it means that I can stick with how I want to play, using my alts whenever I desire. All it is to me right now is a little nod of encouragement every time I gain a rank.

Talleyrand, Captain and Commander of the Bloody Pirates
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com

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Posted by: Neandramathal.9536

Neandramathal.9536

The day that things like that end up in the game, is the day I uninstall!

[GoV] Gnomes of Vabbi || [Imp] Impact
Currently @ Piken Square
Small scale unimpressive videos of unimpressiveness: http://www.youtube.com/neandramathal

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Posted by: morrolan.9608

morrolan.9608

But i am against it (and i got a lot of hours lol), simply because i believe you can fulfill that need of progression people have with just skins/minipets/titles and other things that don´t imbalance the game. They just need to work on it properly…. give access to certain skin after a certain rank, reward with some minipet after certain rank, Hall of Monuments introduced in the transition from GW1 to GW2 worked like this, and lots of people got back into the game and worked on it.

Perfect solution, I agree.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Nak.8315

Nak.8315

No bonus should exist that directly impacts 1 players damage vs anothers. All the PVE kitten thats fine. Even siege since some of it needed to be buffed after everyone cried in beta.

The system needs to be setup so it doesn’t give a huge disadvantage to a Seasoned Character vs a New character. Any type of increase or decrease of Player done damage is bad.

Nak
Call of Fate[CoF]
Ehmry Bay

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Posted by: Lyonell.1753

Lyonell.1753

Hell no. Why? Class unbalance is already a problem over the game, giving people such buff is similar to the old days when BL had orbs that gave similar bonuses, all it made was make the stronger server stronger. Now if you give these buffs to players, a warrior obtaining +5% damage will buff himself a lot more than say a ranger, elementalist and such casting even faster would make evade too hard and turn the game even more in favor for classes that already have a lot on their side. 5% less damage on a bunker guardian, my god…

This is similar to other games, well 9 out of 10 mmos implement this kind of crap, take WoW for example, people with arena gear will kitten people who just started bgs, even if they aren’t exactly skillful they can face roll over it thus destroying the over all experience of the other players, same goes to SWTOR where pvp was dominated by people who farmed themselves up from the start thus keeping people from progressing at all.

A progression based gameplay only favors people with lots of free time, this applies to PVE as well. Take rading in WoW for example and the same could be said about fractals of the mist atm. Doing the same in WvW would simple draw back the over all experience.

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Posted by: elkirin.8534

elkirin.8534

I have experienced Rift pvp progression and the “stats beats all” dilemma started out as only a small % gap.

Eventually they had to split the games by rank to mitigate the loss of pvpers.

Gear disparity/ stat disparity was costing them players.

Dubain – Sea of Whoever we are Linked to now

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Posted by: Sunspots.9861

Sunspots.9861

I’m all for unique skins for various ranks, and better use of the whole title system that only your enemies can even see, but I don’t think there needs to be anymore skills in place than what is already available or in line with the new wvw ability system.

Auburn Skies – Retired- Ranger of [PiNK]
When wvw was still fun feat. [PiNK]

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Posted by: selan.8354

selan.8354

I think if they would affect casttimes and all that, wvw would become very very unbalanced.Imagine a thief with 5% less casttime, a guardian with better healing, a warrior with 5 percent more dmg with a killshot or any other class with higher power like that, people that weren’t on for a week would get insta killed and our forums would become filled with whining posts.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: Tammuz.7361

Tammuz.7361

Hi there,
I am liking the world exp, but I can’t help but think that everything you gain from it is useless. 5% more/less damage from guards, less damage from siege, all seem really trivial.

In my opinion it would make WvW even better if we had some type of character progression.

Things like:
5% more/less damage to other people in WvW
5% more casting speed
5% increase recharge time
5% more life,toughness,power,healing power, etc etc

There are tons of options that I think would be cool to have.

You could even set it up like a trait tree, have all kind of new passive skills, but WvW only.

Anyways just my 2 cents, something like this would make WvW a lot more enjoyable for me.

Absolutely not, the fact that 1v1 duels are preserved with the current system or 20v20 gvg is a major point… Also would be highly unfair to newer players.

Even more grinding requirements and a barrier to entry is NOT what WvW needs right now.

I agree with character progression and would like to see some thigngs added in such as:
1) ways to get ascended gear using badges
2) additional dungeon or world oriented ascended gear added in slowly over time (guild ascended gear punishes people who are in guilds that dont do as many guild missions (because their guilds spend all their time in wvw) because the only other way to get the trinkets is ultra slow and requires a month long grind each)

[VoTF] www.votf-online.net

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Posted by: Fuzzion.2504

Fuzzion.2504

Hi there,
I am liking the world exp, but I can’t help but think that everything you gain from it is useless. 5% more/less damage from guards, less damage from siege, all seem really trivial.

In my opinion it would make WvW even better if we had some type of character progression.

Things like:
5% more/less damage to other people in WvW
5% more casting speed
5% increase recharge time
5% more life,toughness,power,healing power, etc etc

There are tons of options that I think would be cool to have.

You could even set it up like a trait tree, have all kind of new passive skills, but WvW only.

Anyways just my 2 cents, something like this would make WvW a lot more enjoyable for me.

Hi fellow DAoC. Not sure if you know me but I left DAoC when i hit rr12. I to, am dying for active rvr like abilities. And what you suggest should be considered strongly by anet.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: Rayya.2591

Rayya.2591

5% on 6 stats is 30% diference overall from an veteran to an newbie
newbie – 3000 power /3000 armor / 50% critical rate / 20000 hp
veteran – 3150 power /3150 armor /53% critical rate /23000 hp
same skill lvl, an fight will be
newbie die, veteran stay on 30 % hp

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: Energetik.6471

Energetik.6471

WvWvW with the implementation of [outmanned] and being 1v25v25 and up to 4 separate borderlands makes it 4 v 100 v 100 total, has completely ruined the fair play and balance of the game.

The server with the highest population during off hours is ranked #1.

Zerg or be zerged.

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