Q:
(Disclaimer: This is NOT a matchup thread. This is an idea thread that is using an example of a current matchup to suggest ideas and solutions.)
The Problem:
- The attached image shows a recent matchup that is easily described with a list of negative terms: ridiculous, laughable, insane. None of the descriptors, however, really tells the story of what it is like to be one of the other two servers, and not the RED team, in this matchup. These improper matchups drive away the players of the other two servers and make for a boring matchup for the red team.
- The graph – image #1 – clearly shows that the conditions depicted in image #3 not only could have, but actually did exist for the ENTIRE week.
- The implications for the players on the two other servers is severe, resulting in what amounts to a DoS for them. The majority of the WvW population of these servers goes somewhere else – if not temporarily, then permanently, with the potential that we lose more players from WvW and/or GW2. This is NOT a good thing for anyone who enjoys and supports this gamemode.
- Since we cannot control, evidently, when these type of matchups occur, or the behavior and choices of the players on the dominating server, we can implement solutions which address and provide temporarily relief for them. Hence, the:
Refugee Resettlement Initiative:
In any matchup where an extreme imbalance occurs as a result of matchmaking, the Refugee Resettlement Initiative would be activated. When scores between the top scoring server and the 2nd server exceed [XX] points, the Initiative would trigger.
- The Initiative would provide a temporary resettlement visa (server transfer) to any and all members of the unbalanced matchup to other servers with room for them.
- The Office of WvW Resettlement (ANet) would provide visas for each server, which are limited in number according to the current population caps for each server.
- Refugee resettlement would be temporary – lasting until the next reset.
- Refugee resettlement would be optional – allowing the players to either remain in their war-torn matchup, or flee the devastation to another server for the week.
- ALL players of all three servers will have the option of accepting temporary resettlement, as this kind of unbalanced matchup is not that much fun for anyone.
- The office of WvW Refugee Resettlement (ANet) will provide these visas free of charge because they accept responsibility for having permitted such a devastating war to occur in the first place. They will understand that compassion and a sense of responsibility for the innocent victims of such a matchup makes the implementation of the Refugee Resettlement Initiative the right thing to do. (some sarcasm, but not entirely.)
Pro
- Players who desire to continue playing WvW will have an option – other than NOT playing at all, playing less, or leaving the game – to continue to play on another server for the week. Refugees could at least flee WITHIN the boundaries of WvW rather than leaving it.
- Players who accept temporary resettlement will have the benefit of experiencing WvW play in a new ‘country’ with new friends, and in a different tier from their current matchup, with the goal being that they find a place to be able to continue to play for the week.
- Depending on the design and implementation of scoring and Skirmish rewards, the temporary resettlement may make rewards accessible to players of this matchup, which otherwise may have been unachievable.
Con:
- Entire guilds may not be able to resettle onto the same server. However, given that members of these guilds may otherwise be sitting out the week, this seems a small drawback. And, given that this is an optional resettlement, guilds who are concerned can choose not to resettle.
- The implications toward the next week’s matchup will have to be addressed. This is the case, regardless, as this matchup screams that there are underlying challenges that have to be addressed.
Thoughts?
GM of [MAS] – Might and Smarts – WvW
http://www.mas4eva.enjin.com/
http://www.mas4eva.enjin.com/