WvW Reward Suggestion

WvW Reward Suggestion

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Posted by: Asudementio.8526

Asudementio.8526

I think WvW has already built into it a simple solution for allowing meaningful rewards that could possibly bring life into other parts of the game that are already ignored.

Badges of Honor in WvW are a joke. They are the primary currency of the format and in almost all regards they are secondary to gold. Badges of Honor need an overhaul in their value big-time! The introduction of tricks and traps was a start, as were the addition of skins for the skin collection system that we have now, but beyond that the badges are largely useless (save for newer players building entry level alternative gear sets).

Badges could be a lot more impactful if they were used, in large quantity of course, to purchase WvW exclusive skins, or skin components. I feel the second suggestion is actually the stronger of the two. Make a crafting proficiency level required to make the armor/weapon pieces. Have the components needed to craft the gear come from WvW and some baseline materials from PvE (read: leathers, metals, cloth, wood).

The quality of the skins is important. Make the skins themed with emphasis on something traditionally sought after in cosmetic games-DON’T MAKE THEM MISTS/WVW THEMED. By making a compelling cosmetic set with clear cut, non-rng, progression you would spark the interests of collectors, role-players, and other PvErs to join in the WvW matches and join the format. By making the time to acquire long enough you will give those other players sufficient saturation in the gamemode, and perhaps they would fine it compelling and fun for the same reason a lot of us already do. Even if they do not, having an ‘end-game’ gear set to progress to for it’s looks in a gamemode like WvW does nothing but keep people in GW2; it keeps people playing with others, getting more invested in the game, and assuredly buying gems (PRO MONEY MAKING STRATS).

I think this is a preaching to the choir piece, but still something worth restating. We all know this needs to happen but maybe if it keeps getting brought up we will get some push towards it. I mean it is common sense in a way with how seasons work, with massive PvErs swathes coming in to assure their awesome looking weapons.

The careful bit is to make the set visually drawing and compelling. If the aesthetics don’t work out the idea is a flop. And we need as many small ideas working as possible. Fix WvW with a barrage of small ideas that happen in rapid succession. Get a momentum of change and progression back in the format and people will pick it up and run with it. Build small changes up into large changes and kickstart the format again before we all just burn ourselves out like so many already have.

Leader of [Suh]
My moves are fresh, like my groceries.
#TeamEvonforever

WvW Reward Suggestion

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Posted by: Warlord.9074

Warlord.9074

I support this

We need a badg of honor sink. And we need something good to spend badges on.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

WvW Reward Suggestion

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Posted by: caveman.5840

caveman.5840

anets focus is on pve and living story

unless it brings them cash i doubt we will see any updates to wvw bigger than siege disable traps :S

they have a awesome combat system and wvw but it will all ways be sub-par
because it does not make them money

the money is in the new players.
new players =pve

WvW Reward Suggestion

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Posted by: Asudementio.8526

Asudementio.8526

anets focus is on pve and living story

unless it brings them cash i doubt we will see any updates to wvw bigger than siege disable traps :S

they have a awesome combat system and wvw but it will all ways be sub-par
because it does not make them money

the money is in the new players.
new players =pve

I agree but a larger array of long term goals to get new players to stick around and to get referrals from those players to people not currently playing is also massively in Anet’s interest from a monetary standpoint. Furthermore, revitalizing WvW for those left and those contemplating returning is good for the game’s overall health. This is just one action that augments their current goals and in doing so allows them to expand further into WvW by itself if they find a growing market of money laden players there.

Leader of [Suh]
My moves are fresh, like my groceries.
#TeamEvonforever

WvW Reward Suggestion

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Posted by: caveman.5840

caveman.5840

personally i dont play this game for the pve .. i am here for the wvw and pvp

there is a lot of games with better pve than gw2

gw2 has a lot of pvp/wvw potential … it is just they dont do very much with it sadly

WvW Reward Suggestion

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Posted by: Ross Biddle.2367

Ross Biddle.2367

The quality of the skins is important. Make the skins themed with emphasis on something traditionally sought after in cosmetic games-DON’T MAKE THEM MISTS/WVW THEMED. By making a compelling cosmetic set with clear cut, non-rng, progression you would spark the interests of collectors, role-players, and other PvErs to join in the WvW matches and join the format.

Actually you’d spark their interest in joining the EOTM ktrain to farm the badges in the fastest way possible with the least amount of PvP resistance. I think the fundamental problem with this idea is that what you’re wanting to sell is a PvP game mode to a mindless loot farming audience.

In fact I’d be willing to bet that the majority of WvW’rs interested in getting their desired skins would take a short break to farm their badges quickly in the EOTM ktrain before getting back to the real action. Why? Because it’s pragmatic.

WvW Reward Suggestion

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Posted by: Asudementio.8526

Asudementio.8526

The quality of the skins is important. Make the skins themed with emphasis on something traditionally sought after in cosmetic games-DON’T MAKE THEM MISTS/WVW THEMED. By making a compelling cosmetic set with clear cut, non-rng, progression you would spark the interests of collectors, role-players, and other PvErs to join in the WvW matches and join the format.

Actually you’d spark their interest in joining the EOTM ktrain to farm the badges in the fastest way possible with the least amount of PvP resistance. I think the fundamental problem with this idea is that what you’re wanting to sell is a PvP game mode to a mindless loot farming audience.

In fact I’d be willing to bet that the majority of WvW’rs interested in getting their desired skins would take a short break to farm their badges quickly in the EOTM ktrain before getting back to the real action. Why? Because it’s pragmatic.

I’ll admit, i had forgotten about eotm, because it more or less has not been a thing i engage in for a long time, BUT i think maybe my original suggestions would still work out.

The only thing eotm is/was good for is Karma Trains and Fights. If people flood eotm more consistently that means more potential fights, which WvWers of many stripes would be happy to engage in- it would take some breaking of karma training, of course. If anything this is getting back to the argument of award fighting and not awarding objective trading.

Leader of [Suh]
My moves are fresh, like my groceries.
#TeamEvonforever