WvW Reward ideas
Sounds like the season/tournament and reward track idea don’t need to be together, just really a time limit to do the rewards tracks much like say the dungeon ones that rotate if you haven’t run the dungeon to unlock it and do them at any time.
So really all you need to do is:
1. Design some reward tracks to give out tournament tickets, such as capture 20 keeps(not sure it’s a good idea to ask for specific tiers of keeps).
2. Open and run those specific tracks for 2 weeks every month or two, or maybe design four tracks and have them run one a week, so maybe week 1 of the month is capture 20 keeps, week 2 is capture 100 camps, week 3 is capture 30 towers, week 4 is kill 5000 players and capture 10 smc, then rotate.
It’s been established tournaments are not really a good idea, especially long term ones. I still think a one day/24hr tournament (reset being a good day since everyone in every time zone comes out for that), would be worthwhile and another way to distribute the tournament tickets.
P.S The reward tracks run on participation points not on item counts, the capture count is more like the old tournament achievements, so not sure they could make that change.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
(edited by Xenesis.6389)
Sounds like the season/tournament and reward track idea don’t need to be together, just really a time limit to do the rewards tracks much like say the dungeon ones that rotate if you haven’t run the dungeon to unlock it and do them at any time.
So really all you need to do is:
1. Design some reward tracks to give out tournament tickets, such as capture 20 keeps(not sure it’s a good idea to ask for specific tiers of keeps).
2. Open and run those specific tracks for 2 weeks every month or two, or maybe design four tracks and have them run one a week, so maybe week 1 of the month is capture 20 keeps, week 2 is capture 100 camps, week 3 is capture 30 towers, week 4 is kill 5000 players and capture 10 smc, then rotate.It’s been established tournaments are not really a good idea, especially long term ones. I still think a one day/24hr tournament (reset being a good day since everyone in every time zone comes out for that), would be worthwhile and another way to distribute the tournament tickets.
P.S The reward tracks run on participation points not on item counts, the capture count is more like the old tournament achievements, so not sure they could make that change.
I didn’t want to make my post too long but was more thinking that the reward tracks would say need 10000 points and different activities would be worth their own amount so it would still be a bar but it would have hidden numbers. I just used examples for the weighting to complete one so SMC could be worth 1500 points but you don’t really know that you just see the bar go up a great deal.
I think when you base rewards on too specific tasks people will try and focus that and not play normally, which could hurt proper gameplay and tactics.
I think removing tournament tickets and just having the rewards inside a reward track would simplify things a lot but i don’t mind if they were still a thing.
Thank you for feedback, i only knew how the PvP reward track works.
I didn’t want to make my post too long but was more thinking that the reward tracks would say need 10000 points and different activities would be worth their own amount so it would still be a bar but it would have hidden numbers. I just used examples for the weighting to complete one so SMC could be worth 1500 points but you don’t really know that you just see the bar go up a great deal.
I think when you base rewards on too specific tasks people will try and focus that and not play normally, which could hurt proper gameplay and tactics.
I think removing tournament tickets and just having the rewards inside a reward track would simplify things a lot but i don’t mind if they were still a thing.
Thank you for feedback, i only knew how the PvP reward track works.
Yeah I know what you were going for, unfortunately that’s not how the current system works and I’m not sure Anet would be willing to make changes for that. Weighted points for each activity out there would be better, as you mention more points for a smc capture over say a tower capture. It would take an enormous amount of work attaching points to most/every action you could do in wvw.
I Just don’t think it’s something they would do otherwise it would already be in the game with the regular reward track progress, instead of the current max participation system which is based off their HoT pve meta map system.
But your idea does spring another idea forward, of designing more wvw specific tracks for time periods, like how they handle the dungeon ones. You can still attach tournament tickets to the end of them, (they were still looking at ways to bring those back for the skins). There’s a number of ways they can handle that, just a matter of what anet think is the right amount of time for progression on those rewards.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill