WvW Reward ideas

WvW Reward ideas

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Posted by: vectorfox.6894

vectorfox.6894

Hello, i think i have come up with maybe not the best solution but a decent one that maybe you guys can improve on.

The idea is we bring back seasons/tournaments but have them automated. The seasons will last a month and the rewards are given out using the reward track system.

The reward tracks will be completed by doing multiple WvW activites such as killing enemies, taking objectives, and other events like killing dolyaks (i don’t have my own ideas on the weighting of each task). Higher tier structures would reward a considerable amount more; this would mean that completing the reward track quickly would require taking maybe 10 tier 3 keeps which would require a considerable higher amount of effort/skill then taking 200 tier 1 towers.

I haven’t put that much idea into scaling as i said above but i think it should be scaled so that the players that put a few hours in a day can complete it comfortably but it would seem tedious to those just looking for quick rewards.

Now the reward track itself will be seperated by season but won’t be removed when the season ends so people who didn’t have time to finish it because of unforseen events can put in more time next season and complete both. The Mist weapons will be the main reward as well as an ascended armour chest, also the weapon would be ascended. Other rewards could include legendary crafting materials or auto completions of pve related precursor collections as well as pve skins from the new maps that are released around that time.

I didn’t want to go too far into the rewards because i think you guys will have a better idea on what you want to have included such as raw gold or guild related rewards. So maybe you guys want to think of what would be in-between the start and end of the reward track.

This is all relient on good matchmaking though but i think it sounds like a good system and im sure you guys will have many better ideas to add as i personally don’t play WvW anymore.

WvW Reward ideas

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Posted by: Xenesis.6389

Xenesis.6389

Sounds like the season/tournament and reward track idea don’t need to be together, just really a time limit to do the rewards tracks much like say the dungeon ones that rotate if you haven’t run the dungeon to unlock it and do them at any time.

So really all you need to do is:
1. Design some reward tracks to give out tournament tickets, such as capture 20 keeps(not sure it’s a good idea to ask for specific tiers of keeps).
2. Open and run those specific tracks for 2 weeks every month or two, or maybe design four tracks and have them run one a week, so maybe week 1 of the month is capture 20 keeps, week 2 is capture 100 camps, week 3 is capture 30 towers, week 4 is kill 5000 players and capture 10 smc, then rotate.

It’s been established tournaments are not really a good idea, especially long term ones. I still think a one day/24hr tournament (reset being a good day since everyone in every time zone comes out for that), would be worthwhile and another way to distribute the tournament tickets.

P.S The reward tracks run on participation points not on item counts, the capture count is more like the old tournament achievements, so not sure they could make that change.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

WvW Reward ideas

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Posted by: vectorfox.6894

vectorfox.6894

Sounds like the season/tournament and reward track idea don’t need to be together, just really a time limit to do the rewards tracks much like say the dungeon ones that rotate if you haven’t run the dungeon to unlock it and do them at any time.

So really all you need to do is:
1. Design some reward tracks to give out tournament tickets, such as capture 20 keeps(not sure it’s a good idea to ask for specific tiers of keeps).
2. Open and run those specific tracks for 2 weeks every month or two, or maybe design four tracks and have them run one a week, so maybe week 1 of the month is capture 20 keeps, week 2 is capture 100 camps, week 3 is capture 30 towers, week 4 is kill 5000 players and capture 10 smc, then rotate.

It’s been established tournaments are not really a good idea, especially long term ones. I still think a one day/24hr tournament (reset being a good day since everyone in every time zone comes out for that), would be worthwhile and another way to distribute the tournament tickets.

P.S The reward tracks run on participation points not on item counts, the capture count is more like the old tournament achievements, so not sure they could make that change.

I didn’t want to make my post too long but was more thinking that the reward tracks would say need 10000 points and different activities would be worth their own amount so it would still be a bar but it would have hidden numbers. I just used examples for the weighting to complete one so SMC could be worth 1500 points but you don’t really know that you just see the bar go up a great deal.

I think when you base rewards on too specific tasks people will try and focus that and not play normally, which could hurt proper gameplay and tactics.

I think removing tournament tickets and just having the rewards inside a reward track would simplify things a lot but i don’t mind if they were still a thing.

Thank you for feedback, i only knew how the PvP reward track works.

WvW Reward ideas

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Posted by: Xenesis.6389

Xenesis.6389

I didn’t want to make my post too long but was more thinking that the reward tracks would say need 10000 points and different activities would be worth their own amount so it would still be a bar but it would have hidden numbers. I just used examples for the weighting to complete one so SMC could be worth 1500 points but you don’t really know that you just see the bar go up a great deal.

I think when you base rewards on too specific tasks people will try and focus that and not play normally, which could hurt proper gameplay and tactics.

I think removing tournament tickets and just having the rewards inside a reward track would simplify things a lot but i don’t mind if they were still a thing.

Thank you for feedback, i only knew how the PvP reward track works.

Yeah I know what you were going for, unfortunately that’s not how the current system works and I’m not sure Anet would be willing to make changes for that. Weighted points for each activity out there would be better, as you mention more points for a smc capture over say a tower capture. It would take an enormous amount of work attaching points to most/every action you could do in wvw.

I Just don’t think it’s something they would do otherwise it would already be in the game with the regular reward track progress, instead of the current max participation system which is based off their HoT pve meta map system.

But your idea does spring another idea forward, of designing more wvw specific tracks for time periods, like how they handle the dungeon ones. You can still attach tournament tickets to the end of them, (they were still looking at ways to bring those back for the skins). There’s a number of ways they can handle that, just a matter of what anet think is the right amount of time for progression on those rewards.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill