WvW Rewards & Titles

WvW Rewards & Titles

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Posted by: Diku.2546

Diku.2546

Hi everybody,

This is a sub-topic thread from a parent thread found here:

https://forum-en.gw2archive.eu/forum/game/wuv/New-Game-Mode-WvG-World-Vs-Globes/first#post6188906

https://forum-en.gw2archive.eu/forum/game/wuv/Reboot-the-Base-Map-Mechanic-Population/first#post5710744


Hi NiloyBardhan,

You’ve made some very good points. I’m setting up this sub-topic thread to continue this discussion in detail here to keep the parent thread on topic about Reboot Base Map Mechanic & Population.

Appreciate your feedback.

Diku

(edited by Diku.2546)

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Posted by: Diku.2546

Diku.2546

I haven’t read all of it (yet) but regarding the server pride area, I suggest that a player should be rewarded (either with incentives or titles/AP) for staying loyal to particular server whether its going up or going down like a sinking ship. It will help the bandwagoning which usually happens just before a season to some extent.

Reference posting to start discussion on topic.

(edited by Diku.2546)

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Posted by: Diku.2546

Diku.2546

I just realized that I’m missing Titles in this proposal. I’ll have to work on expanding this.


Related rewards?

List of related rewards & buffs that relate.

Found under PART III – Expanded Details of Major Mechanics & Triggers v.35

…Loyalty Counter – Every (250-500) WvW Ranks earns Bonus Chest. Resets to Zero if WvW Home Globe Changes.

…King of Hill Buff – Bottom 3 WvW Ranked Worlds get an automatic buff when attacking any Top WvW Ranked World’s Home Globes. Cross Global Theaters of War attacks also trigger Buff

…Implement a Dynamic Tier Level Buff with Decay Timer named “Tenacious”

(edited by Diku.2546)

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Posted by: Diku.2546

Diku.2546

You might want to take a closer look at the following area of the proposal.

https://forum-en.gw2archive.eu/forum/game/wuv/Reboot-the-Base-Map-Mechanic-Population/first#post5710750

PART III – Expanded Details of Major Mechanics & Triggers v.35

a) Players & Guilds
b) World Globe Rank & Scoring
c) Feedback & Reward System
d) Services
e) Anti-Trolling, Buffs, & Counter-Weights
f) Defense
g) Offense
h) Supply
i) Portals & Spawn Points
j) Events – PvE & WvW

(edited by Diku.2546)

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Posted by: Diku.2546

Diku.2546

Hi NiloyBardhan,

Still working on expanding your discussion.

Diku

(edited by Diku.2546)

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Posted by: Infusion.7149

Infusion.7149

As someone who has been on the same server since launch (Yak’s Bend much like NiloyBardhan , was on Desolation EU at one point before launch) , I detest the server jumpers.

It is one thing if your server is completely barren in WvW (lower tier), but it’s another thing to go from one populated server to another even more populated server.

I suggest that if transferring to a server of the same tier
1) be penalized with no bonus WvW chests for that week
2) award one badge of honor to the person that kills you , every time you are killed by someone from the server you transferred from, for that week (up to a month?)
3) cost more gems every time you transfer to a server of same tier or be time limited
4) No outmanned buff (magic find, exp) benefits for a week

I think defending should be given more weight for a server title. It is much easier to k-train any capping / player kills title as it is. There’s not much incentive to defend when everything auto upgrades.

i.e. resets monthly (like the old monthly achievements , but rewarding WvW stuff such as superior siege , reduced supply guild catas , omega golems, shield gens, traps, elder wood/mithril, proof of heroics, badges of honor, guild hall materials for WvW upgrades, WvW infusions, etc …. no PvE stuff please):

Defended 10/20/50 keeps for the server
Defended 10/20/50 towers for the server
Defended 10/20/50 camps for the server
Defended 5/25/50 sentry points
Escorted ____ yaks
Repaired walls with _______ supply
Repaired gates with ________ supply
Participated in _______ laser (skysplitter) events

  • change of server means you reset the WvW monthly achievement that month to 0 for all of the above
  • an alternative to the monthly thing is something similar to the PvP reward track , with WvW rewards only (badges, proof of heroics , superior siege, etc., WvW infusions , traps, the chests that give bonus WXP gain) , resetting on server change : I’ve gotten more ascended from minimal PvP than years of WvW

Nov 30th edit:

Also for general WvW rewards:

  • Heavy supply bags. (Required for Minor Supply Drop)
Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

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Posted by: NiloyBardhan.9170

NiloyBardhan.9170

I don’t feel anyone should be penalized for transferring like not getting bonus chest or something. Instead, players should be rewarded for staying loyal in times of need for the server. The longer the player stays on a server the chest contents (all chests, not just the rankups) improves gradually. This resets to default value when the player transfers and so on.

Regarding titles and achievements, I am a casual PvX’er and almost all of my achievements are done. I can very well imagine the hardcore WvW’ers will have everything done already.Why not add more tiers to the existing achievements for the hardcore players with bonus rewards and APs? For eg. You get 56 AP and the title “Yakslapper” for killing 2.5k yaks. If someone finished this, a new set unlocks with several tiers that goes upto 10k kills and awards another title, say for instance “Master Yakslapper”.

14 80s – Niloy Bardhan (warr) ¦ Cute Asura Niloy (guard) ¦ Madhumita Bardhan (ele)
“Owner of the rarest items in Tyria” Legendary collector 8/5 – 300% base MF
Yak’s Bend website – yaks-bend.enjin.com (temporary) #YakForever #YB4LYFE

(edited by NiloyBardhan.9170)

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Posted by: Diku.2546

Diku.2546

I think the better approach is to reward Globe loyalty.

Also, we need to careful not to over reward or buff players. The mechanics could pose a bottleneck to game play performance.

I also think rewards for defending & scouting objectives doesn’t pay very well, but how do we measure their success & value?


I’ll need to check & post the current WvW Titles for us to look at.

(edited by Diku.2546)

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Posted by: Diku.2546

Diku.2546

World vs World Titles – (11/26/2015)

Ultimate Dominator – Get 250,000 total kills in WvW.
Yakslapper – Kill 2,500 enemy supply caravans.
Leader of the Yak – Succesfully escort 2,500 supply caravans.
Fixer-Upper – Spend 10,000 supply on repairs.
Unstoppable Force – Capture 7,500 objectives.
Unhappy Camper – Capture 2,500 total supply camps.
Tower Toppler – Capture 2,000 total towers.
Plays for Keeps – Capture 1,000 total keeps.
Kingmaker – Capture Stonemist Castle 200 times.
Immovable Object – Defend 3,000 objectives.
Camp Counselor – Defend 500 total supply camps.
Keep Guard – Defend 1,00 keeps.
Tower Guard – Defend 750 total towers.
Royal Guard – Defend Stonemist Castle 500 times.
Veteran of the Mists – Complete 15 WvW Premier Season achievements.
Mist Runner – Complete 10 WvW Spring Tournament 2014 achievements.
Mist Treader – Complete 4 WvW Fall Tournament 2014 World Contributor achievements.

http://wiki.guildwars2.com/wiki/Title

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Posted by: Diku.2546

Diku.2546

Turning WvW into what many of us were hoping for 3+ years ago is the dream. What WvW ended up being after GW2’s release was very disappointing for most of my guild, they were mainly from DAoC / WarHammer etc. They left this game long before HoT and didn’t come back for the expansion. I didn’t try to make them.

But WvW had it’s charms, and was quite enjoyable at times. The players that stayed adapted and created a pretty good server vs server feel. Especially in the upper tiers. It also attracted casuals, etc. WvW could have been much better but it wasn’t utterly broken. Then HoT came out.

Most of the posters here have a much better grasp of WvW’s mechanics and their problems than I do. Hopefully, the devs take a look at their ideas and give them serious consideration. Not all of them are viable by any means, but it is obvious the devs up until now have not had any better ideas.
.

The changes I would like to see are not deep into the mechanics. They will not fix WvW’s basic design issues that need to be addressed. But they are still important and have the benefit of being relatively simple fixes.

1. Increase rewards. Loot is a big incentive to playing most games. In mmo’s it’s almost a requirement. Having loot drop is good way to populate a map even if the design isn’t very good. Casuals care about loot and they make good filler in maps. Besides, many casuals become dedicated WvW players once they get their feet wet.

2. Reduce the PvE requirements to zero, or at least to pre HoT levels. It boggles the mind that someone thought HoT’s fktastic PvE grind requirements for WvW players were a good idea. PvE should be a choice. It’s not fun when it’s forced.

3. Return the guild abilities to small guilds. Don’t force them to redo content they already worked for. Guild Halls are another issue, but gating buffs, etc behind that craptastic grind is truly a game breaker for WvW.

.
WvW needs a lot of work. Work that should have been done 3 years ago.

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Posted by: Swift.1930

Swift.1930

Turning WvW into what many of us were hoping for 3+ years ago is the dream. What WvW ended up being after GW2’s release was very disappointing for most of my guild, they were mainly from DAoC / WarHammer etc. They left this game long before HoT and didn’t come back for the expansion. I didn’t try to make them.

But WvW had it’s charms, and was quite enjoyable at times. The players that stayed adapted and created a pretty good server vs server feel. Especially in the upper tiers. It also attracted casuals, etc. WvW could have been much better but it wasn’t utterly broken. Then HoT came out.

Most of the posters here have a much better grasp of WvW’s mechanics and their problems than I do. Hopefully, the devs take a look at their ideas and give them serious consideration. Not all of them are viable by any means, but it is obvious the devs up until now have not had any better ideas.
.

The changes I would like to see are not deep into the mechanics. They will not fix WvW’s basic design issues that need to be addressed. But they are still important and have the benefit of being relatively simple fixes.

1. Increase rewards. Loot is a big incentive to playing most games. In mmo’s it’s almost a requirement. Having loot drop is good way to populate a map even if the design isn’t very good. Casuals care about loot and they make good filler in maps. Besides, many casuals become dedicated WvW players once they get their feet wet.

2. Reduce the PvE requirements to zero, or at least to pre HoT levels. It boggles the mind that someone thought HoT’s fktastic PvE grind requirements for WvW players were a good idea. PvE should be a choice. It’s not fun when it’s forced.

3. Return the guild abilities to small guilds. Don’t force them to redo content they already worked for. Guild Halls are another issue, but gating buffs, etc behind that craptastic grind is truly a game breaker for WvW.

.
WvW needs a lot of work. Work that should have been done 3 years ago.

+1

Further, though, since this topic is also about titles… I really wish WvW gave the option for people to equip role titles. Such as:

  1. Commanders being able to equip a “commander” title (I know it may sound a little redundant, but it would work for those who don’t tag up simply to avoid creating an uncoordinated group). Acquired by buying a commander tag, and equipped by starting a squad (with the additional option of an invisible tag).
  2. Party leaders being able to equip a “group leader” title (or similar). Acquired by hosting a party in WvW.
  3. DPS/healers/supports/tanks/etc being able to equip a relevant title, to assist with coordination. Acquired by default.
  4. Scouts able to equip a “scout” title. Acquired by default.

Just an idea to help with coordination and organization.

Been there, punned that.

Ehmry Bay Guardian

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Posted by: Infusion.7149

Infusion.7149

Turning WvW into what many of us were hoping for 3+ years ago is the dream. What WvW ended up being after GW2’s release was very disappointing for most of my guild, they were mainly from DAoC / WarHammer etc. They left this game long before HoT and didn’t come back for the expansion. I didn’t try to make them.

But WvW had it’s charms, and was quite enjoyable at times. The players that stayed adapted and created a pretty good server vs server feel. Especially in the upper tiers. It also attracted casuals, etc. WvW could have been much better but it wasn’t utterly broken. Then HoT came out.

Most of the posters here have a much better grasp of WvW’s mechanics and their problems than I do. Hopefully, the devs take a look at their ideas and give them serious consideration. Not all of them are viable by any means, but it is obvious the devs up until now have not had any better ideas.
.

The changes I would like to see are not deep into the mechanics. They will not fix WvW’s basic design issues that need to be addressed. But they are still important and have the benefit of being relatively simple fixes.

1. Increase rewards. Loot is a big incentive to playing most games. In mmo’s it’s almost a requirement. Having loot drop is good way to populate a map even if the design isn’t very good. Casuals care about loot and they make good filler in maps. Besides, many casuals become dedicated WvW players once they get their feet wet.

2. Reduce the PvE requirements to zero, or at least to pre HoT levels. It boggles the mind that someone thought HoT’s fktastic PvE grind requirements for WvW players were a good idea. PvE should be a choice. It’s not fun when it’s forced.

3. Return the guild abilities to small guilds. Don’t force them to redo content they already worked for. Guild Halls are another issue, but gating buffs, etc behind that craptastic grind is truly a game breaker for WvW.

.
WvW needs a lot of work. Work that should have been done 3 years ago.

+1

Further, though, since this topic is also about titles… I really wish WvW gave the option for people to equip role titles. Such as:

  1. Commanders being able to equip a “commander” title (I know it may sound a little redundant, but it would work for those who don’t tag up simply to avoid creating an uncoordinated group). Acquired by buying a commander tag, and equipped by starting a squad (with the additional option of an invisible tag).
  2. Party leaders being able to equip a “group leader” title (or similar). Acquired by hosting a party in WvW.
  3. DPS/healers/supports/tanks/etc being able to equip a relevant title, to assist with coordination. Acquired by default.
  4. Scouts able to equip a “scout” title. Acquired by default.

Just an idea to help with coordination and organization.

Pin sniping is a thing. Let’s not exacerbate it by having party leader sniping be a thing. There’s something called squad chat for veil/water/banner/stab/well calls , if you don’t have a TS/Vent/Mumble/etc.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

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Posted by: Straegen.2938

Straegen.2938

As someone who has been on the same server since launch (Yak’s Bend much like NiloyBardhan , was on Desolation EU at one point before launch) , I detest the server jumpers.

Why should a player be locked into some arbitrary choice they made when they created their character? Why should a player be forced to play with the same people for years? The point of a video game is to have fun.

If you are going to “detest” someone how about self righteous players that make a moral stand on something as silly as a server choice they arbitrarily made when they created their account. Please save the moral outrage for something other than players trying to have fun.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Swift.1930

Swift.1930

Turning WvW into what many of us were hoping for 3+ years ago is the dream. What WvW ended up being after GW2’s release was very disappointing for most of my guild, they were mainly from DAoC / WarHammer etc. They left this game long before HoT and didn’t come back for the expansion. I didn’t try to make them.

But WvW had it’s charms, and was quite enjoyable at times. The players that stayed adapted and created a pretty good server vs server feel. Especially in the upper tiers. It also attracted casuals, etc. WvW could have been much better but it wasn’t utterly broken. Then HoT came out.

Most of the posters here have a much better grasp of WvW’s mechanics and their problems than I do. Hopefully, the devs take a look at their ideas and give them serious consideration. Not all of them are viable by any means, but it is obvious the devs up until now have not had any better ideas.
.

The changes I would like to see are not deep into the mechanics. They will not fix WvW’s basic design issues that need to be addressed. But they are still important and have the benefit of being relatively simple fixes.

1. Increase rewards. Loot is a big incentive to playing most games. In mmo’s it’s almost a requirement. Having loot drop is good way to populate a map even if the design isn’t very good. Casuals care about loot and they make good filler in maps. Besides, many casuals become dedicated WvW players once they get their feet wet.

2. Reduce the PvE requirements to zero, or at least to pre HoT levels. It boggles the mind that someone thought HoT’s fktastic PvE grind requirements for WvW players were a good idea. PvE should be a choice. It’s not fun when it’s forced.

3. Return the guild abilities to small guilds. Don’t force them to redo content they already worked for. Guild Halls are another issue, but gating buffs, etc behind that craptastic grind is truly a game breaker for WvW.

.
WvW needs a lot of work. Work that should have been done 3 years ago.

+1

Further, though, since this topic is also about titles… I really wish WvW gave the option for people to equip role titles. Such as:

  1. Commanders being able to equip a “commander” title (I know it may sound a little redundant, but it would work for those who don’t tag up simply to avoid creating an uncoordinated group). Acquired by buying a commander tag, and equipped by starting a squad (with the additional option of an invisible tag).
  2. Party leaders being able to equip a “group leader” title (or similar). Acquired by hosting a party in WvW.
  3. DPS/healers/supports/tanks/etc being able to equip a relevant title, to assist with coordination. Acquired by default.
  4. Scouts able to equip a “scout” title. Acquired by default.

Just an idea to help with coordination and organization.

Pin sniping is a thing. Let’s not exacerbate it by having party leader sniping be a thing. There’s something called squad chat for veil/water/banner/stab/well calls , if you don’t have a TS/Vent/Mumble/etc.

Pin sniping?

The other titles could be boiled down to “soldier”, really. And it’s not that people have to equip them.

Ohh.. if you mean sniping by the other servers, I didn’t realize that titles were visible to them.

Been there, punned that.

Ehmry Bay Guardian