WvW Roaming, rank the classes & why.

WvW Roaming, rank the classes & why.

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Posted by: Nappy.6218

Nappy.6218

Hey all, just wondering everyone’s thoughts on the current state of classes as far as roaming is concerned. I just reinstalled and bought HoT a few weeks ago and am loving it all over again. I’ve been running w/ zergs to farm my heroic notes for Talent points, however now that I’m capped on my main, I want to make a roaming based class (my main is dragon hunter built for GvG support). What classes excel and why. If it helps, I’m currently T2 on Jade Quarry

Do you even lift bro?!

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Solo or small group

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Jeknar.6184

Jeknar.6184

Camp flipping or player killing

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Posted by: Calliope.8675

Calliope.8675

Thief is always good, though they are glassy. They are good for picking off targets and with care can flip a camp on their own. I have a preference for necro and ele myself, running the PvP builds with them (though in my pve gear).

However, pvt armor + sinister trinkets and viper/dire weapons aren’t so bad on Necro. I won a 2v1 with a condi ranger and an engi the other day and even killed a “pu” condi mesmer a couple times. With ele I typically need a partner, because my armor is zerker/marauder mix with scholar runes. Necro has a harder time flipping things faster, but can more easily survive and win in player vs player fights. The ele is better at flipping objectives, but has a harder time in player fights.

At the moment I roam on Sorrow’s Furnace, though I was once on Yak’s Bend for two years. Prior to HoT I enjoyed mesmer, but if you go with mesmer, pick up a thief as your partner. They are a strong pair.

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Posted by: Nappy.6218

Nappy.6218

Player Killing & Solo (or +1)

Do you even lift bro?!

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Player Killing & Solo (or +1)

Thief. Immediate disengage with stealth and quick burst ganks. Gets really stale and one dimensional though. And if someone sneezes on you you’re dead. Can pick off or escape outnumbered fights the easiest.

Mesmer and Druid aren’t far behind. Scrapper too but it’s a little slow for me to escape zergs.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Johje Holan.4607

Johje Holan.4607

Player Killing & Solo (or +1)

Thief. Immediate disengage with stealth and quick burst ganks. Gets really stale and one dimensional though. And if someone sneezes on you you’re dead. Can pick off or escape outnumbered fights the easiest.

Mesmer and Druid aren’t far behind. Scrapper too but it’s a little slow for me to escape zergs.

No, please no more stealth teefs or Mesmers.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Thief, ranger, and war are the top 3.
You can escape anything you can’t kill.
Mes and engi are strong fighters but they are less mobile.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Straegen.2938

Straegen.2938

Thief/DD is easily the best. Fastest class in the game while retaining high power application. The condi variants can be impressive in the right hands. Power varieties cannot always 1v1 but they can reset a fight until optimal conditions present (as in another friendly showing up).

Mesmer and Warrior are tied in my book. Warrior with the right build in the right hands is a solid bunker, manages condi very well, good mobility and has very good power output. The HT guild’s warrior is notorious and probably the only player I have seen that can stand up to my condi thief build in open field and win. Stealth condi mesmers while boring to play are still a force while remaining absurdly slippery.

Stealth Druids round out the list for me. They aren’t scary in a 1v1 fight but they do have solid escape, stealth and marginal damage output.

Everything else just gets chewed up in 1v1 duels and/or has limited escape.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: roamzero.9486

roamzero.9486

Top 3 are Mesmer/Thief/Warrior.

After that Druid/Scrapper because of things like stealth access but ultimately they are better in small groups.

The rest are still viable but they come with downsides. However they can have key positions in slightly bigger groups making them better picks than the more solo-friendly roaming classes (such as boon sharing Revs or aura spamming Eles).

(edited by roamzero.9486)

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Posted by: Loosmaster.8263

Loosmaster.8263

Google is your friend!!! Sometimes Wiki works too, lol.


Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.

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Posted by: Exciton.8942

Exciton.8942

Thief is No.1 for me
Always been and still the most fun and capable roamer. The ability to quickly finish a struggling opponent is invaluable in the heavy sustain meta. You can escape pretty much any situation if played carefully. Can also 1v1 most specs you see on battleground.

Tied at No.2
Druid Warrior Mesmer
Very strong 1v1 ability, great mobility, can fight in almost all situations.

No.5
Scrapper
Strong 1v1. Tons of utility. But lacks a bit of damage. Top tier if roaming with some more bursty teammates.

No.6
Revenant
Works better in small groups. Too vulnerable to conditions. But can still solo roam with a lot of mobility and burst.

No.7
Elementalist
Solid 1v1er but severely lacks mobility. Any one can escape from you if they are losing the fight. Also works better as a supporter in a group.

No.8
Guardian
Has good burst but also lacks mobility. Also loses 1v1 to all the good sustain specs.

No.9
Necromancer
Decent fighter but has almost no escape mechanics. If you can’t even escape a zerg, you are not a solid roamer. But can still work with a group though

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Posted by: RodOfDeath.5247

RodOfDeath.5247

I use to be all about the necro, no fear and bring it on class who never runs.

But I’m really diggin the rev class right now. The boons and stances are pretty fun so far but I have yet to master. But they are very susceptible to condis.

Please, for the love of god, don’t be like 90% of people and play thief or Mesmer, be different

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Posted by: Jeknar.6184

Jeknar.6184

The best roaming profession is the one you know how to play the best. Period.

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Posted by: Pumpkin.5169

Pumpkin.5169

I’d give the #1 to druid. Trooper runes, soldier druid.
Amazing kiting and good disengage with stealths and stability without sacrifices, all really, really good for roaming. Great sustain too, with heals, protection to go against power builds and good condi cleanses to go against condi classes. The damage and the burst isn’t the greatest, but you do have them with your pets and some combos.
Really, really strong in 1v1 and outnumbered. Isn’t as great in groups because almost all of your damage in single target, so you can’t pressure many enemies at the same time, but makes up for it with some group support and still does good. It’s also pretty simple to pick up and learn.

Pumpkin – Mag

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Mobility
Thief
Ranger
Warrior
Elementalist
Mesmer

Viability
Thief
Mesmer
Elementalist
Engineer
Warrior
Ranger
Guardian
Necromancer
Revenant

Stealth
Thief
Mesmer
Engineer
Ranger

Burst
Mesmer
Thief
Elementalist
Warrior

Best
Thief
Mesmer
Engineer
Ranger
Warrior

Mobility
Thief and Ranger both have very high mobility with the proper weapon/utility choices. A Staff + GS Ranger can cover some massive ground but nothing compares to the near infinite mobility of a Thief. Warrior isn’t far behind if they choose to use Sword/Shield + GS and Elementalist is roughly the same with Fiery GS. Mesmer has poor landspeed but good mobility. With Blink, Portal and other skills like Illusionary Leap, they can be pretty slippery in a fight.

Viability
Viability means “capable of working successfully” by definition. All professions can be effective at roaming if the player is capable. That said, some are more ideal than others. Thief, Mesmer, Ele and Engi all take the top spots because they are equipped for dealing with being outnumbered as well as having moderate – high mobility. When roaming, mobility and the ability to deal with multiple targets are extremely important. Although Warrior is good in team fights and 1v1 for example, they aren’t very strong in 1vX due to their primary defenses being very easy to counter. I rank Revenant below Necromancer only because Necromancer deals with multiple targets better than Rev. They are both bottom of the barrel in terms of viability but again, that doesn’t mean it cannot be done, just that it takes a greater deal of skill.

Stealth
Thief and Mesmer are roughly the same here. They can come and go as they please which is what makes them the best for roaming. It’s not mobility nor is it dealing with multiple targets, but it is the ability to reset a fight just about any time they like. That’s something unique to these two professions and although a Ranger isn’t terribly far behind, their access to stealth comes at a much higher cost.

Burst
A full YOLO Mesmer can pretty much obliterate anything if the player knows how to do it right. S/P Thief is certainly a close second but but since it’s channelled, I would have to award highest burst to Mesmer which is nearly instant. Glassy Tempests can do some pretty mean bursts as well as Berserker’s with Gunflame.

Best
Thief is simply the best for roaming because it has it all. Mobility, the ability to deal with multiple targets and high access to stealth. Although Mesmer comes in a close second, they struggle to deal with multiple targets and if they’re forced to run, their only option is to use stealth to do so as they have very poor landspeed. Engineer’s can be quite effective with mobility and multiple targets as well but since their mobility often means having to sacrifice a utility, they’re not always the fastest on the field.

Of course this is just IMO, as was the OP, but in regards to Thief, I don’t think that’s something that needs to be argued. Thief is just the ideal profession to roam with despite not being the best at 1v1.

^^^^^^
What I had said in another thread a few weeks ago asking this same question.

Necromancer, Ranger, Warrior, Engineer
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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Player Killing & Solo (or +1)

Thief. Immediate disengage with stealth and quick burst ganks. Gets really stale and one dimensional though. And if someone sneezes on you you’re dead. Can pick off or escape outnumbered fights the easiest.

Mesmer and Druid aren’t far behind. Scrapper too but it’s a little slow for me to escape zergs.

No, please no more stealth teefs or Mesmers.

Poor guy one day you’ll realize stealth doesn’t make you invincible.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Jeknar.6184

Jeknar.6184

Poor guy one day you’ll realize stealth doesn’t make you invincible.

But it make you invisible, and that’s surely a good thing to save someone’s butt from being kicked…

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Poor guy one day you’ll realize stealth doesn’t make you invincible.

But it make you invisible, and that’s surely a good thing to save someone’s butt from being kicked…

So? You can still AoE and cleave them. You can still predict and dodge their next attack. The counterplay to stealth is having a brain.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Jeknar.6184

Jeknar.6184

Poor guy one day you’ll realize stealth doesn’t make you invincible.

But it make you invisible, and that’s surely a good thing to save someone’s butt from being kicked…

So? You can still AoE and cleave them. You can still predict and dodge their next attack. The counterplay to stealth is having a brain.

When the stealth is used to run away and reset the fight, there is no counterplay. You’re not going to catch a thief/mesmer/druid that is fleeing invisible. Hell, I’ve juked several people with decoy stealth alone without even running PU. If I were running an actual stealth build I would be able to reset fights at will and no one would be able to do anything about it.

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(edited by Jeknar.6184)

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Poor guy one day you’ll realize stealth doesn’t make you invincible.

But it make you invisible, and that’s surely a good thing to save someone’s butt from being kicked…

So? You can still AoE and cleave them. You can still predict and dodge their next attack. The counterplay to stealth is having a brain.

When the stealth is used to run away and reset the fight, there is no counterplay. You’re not going to catch a thief/mesmer/druid that is fleeing invisible. Hell, I’ve juked several people with decoy stealth alone without even running PU. If I were running an actual stealth build I would be able to reset fights at will and no one would be able to do anything about it.

So? Resetting a fight doesn’t mean winning. Resetting is also pretty much a vital roaming skill that is often done without stealth almost just as easily. You can also counterplay the stealthed runner by… following them? Predicting what direction they would try to go is not hard if you saw where they stealthed. Don’t forget stealth isn’t free and often costs CDs. Is stealthing and running away really that much more uncounterable than a Druid staff 3 and gs3 away 2300 range every 15s?

When I get the stealth kite treatment I start doing emotes to rile them up and come to me to attack.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Jeknar.6184

Jeknar.6184

People who can freely reset a fight can keep engaging until they get a favorable condition to win (for exemple, having friends to come help). I’ve been seeing this scenario very often lately. They won’t lose since they can just get away and reset. Sure you can call it a win if you made a enemy run from you, but he can just re-engage if he wants and get away again if he wants.

I’m not saying stealth is a winning condition, by all means. I’m just saying that it’s a very powerful defensive tool that get annoying to see it so often on the battlefield and likely the reason the dude you first quoted said he don’t want to see more stealthy thieves/mesmers.

In fact I have more beef with warrior’s sustain than with stealth atm… But that’s a personal annoyance.

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(edited by Jeknar.6184)

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Posted by: akaCryptic.2389

akaCryptic.2389

The 4 tiers based on my observation:

Thief
—-
Mesmer / Ranger / Engi
—-
Warr / Rev
—-
Ele / Necro / Guard

Personally i find most succes with rev though, despite most people ranking it mid-bottom. I know the class lacks serious condi clear and mobility was nerfed hard, but I have more experience with it, making it viable for me. Therefore the same could be said for other classes, I’ve seen godly eles etc.

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Posted by: Simonoly.4352

Simonoly.4352

The most important thing is the ability to disengage when things head south. In this respect Daredevil, Chrono, Berserker, Scrapper and Druid are the better classes for this as they either have low CD mobility/damage mitigation skills and/or stealth. Dragonhunter, Herald and Tempest can also disengage fairly easily but it might be less successful than the other classes.

And then there’s Reapers. Poor poor Reapers – there’s no escape for you.

Gandara

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Posted by: Matronpain.9630

Matronpain.9630

as everyone says thief.
more specifically DD, find the right build for you and people won’t even bother stopping you capping camps as you’ll take so long to kill they will have to log out.

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

Player Killing & Solo (or +1)

Thief. Immediate disengage with stealth and quick burst ganks. Gets really stale and one dimensional though. And if someone sneezes on you you’re dead. Can pick off or escape outnumbered fights the easiest.

Mesmer and Druid aren’t far behind. Scrapper too but it’s a little slow for me to escape zergs.

No, please no more stealth teefs or Mesmers.

Poor guy one day you’ll realize stealth doesn’t make you invincible.

Invincible, no. That is true. But it sure make you annoying AF by letting you reset way too many fights when things don’t go your way. It’s one huge bail out of jail card for sure.

Couple this with insane mobility and it will give your opponent the feeling they have little power over any outcome where a thief is involve. If they loose, the thief will bail and there is very close to nothing you can do to prevent him escaping even by ccing him silly. If they win there is also very little you can do to escape…

As much as they can sux in pvp they can be a tad too good in wvw roaming.

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Posted by: Amaranth.2517

Amaranth.2517

Here are my thoughts.

Best – Druid (bunker).

Pros:
high mobility (slower than thief, same as warrior, faster than rest),
best sustain (same as engi, better than rest),
best 1vs1 potencial (same as engi and mesmer, better than rest),
1vs2 potencial (same as engi and mesmer, better than rest),
possible sneaky disengage (weaker than thief, same as mesmer and engi, better than rest).

Cons:
low chasing ablity (enemy only needs to dodge cc, pet f2 and autorun),
fights take time.

#############
Other options:

Engi (bunker)
Pros:
best sustain (same as druid, better than the rest),
best 1vs1 potencial (same as druid and mesmer, better than rest),
1vs2 potencial (same as druid and mesmer, better than rest),
possible sneaky disengage (weaker than thief, same as mesmer and druid , better than rest).

Cons:
medium mobility (no blinks, two leaps),
fights take time


Mesmer (condi):
Pros:
high sustain (weaker than druid and engi, same as warrior, better than the rest),
best 1vs1 potencial (same as druid and engi, better than rest),
1vs2 potencial (same as druid and engi, better than rest),
possible sneaky disengage (weaker than thief, same as engi and druid, better than rest).

Cons:
medium mobility (only one blink, retreat and portal are tricky),
everybody gonna call you noob,
hard to master
——
Warrior (Condi Mace/GS)
Pros:
high mobility (a lot of leaps, resistance and stability, weaker than thief)
high sustain (weaker than druid and engi, same as mesmer, better than the rest),
high 1vs1 potencial (weaker than druid, engi and mesmer, better than rest),
meduim 1vs2 potencial (you can kite, but you probably won’t kill anyone while kiting),

Cons:
no sneaky disengage (enemy with higher mobility and boon removal can chase you down).


Thief (marauder D/P)
Pros:
best mobility (faster everyone else),
easy sneaky disengage (can run away from blob chasing you).

Cons:
low sustain (you are dead to one cc-burst combo without stunbreaker),
medium 1vs1 potencial (you can constanly disengage and reengage fights/duels, but it is hard to call it 1 vs 1),
no 1vs2 potencial


Thoughts about other classes:
DH: low mobility and disengage mobility, you can pop noobs, but good players won’t ever die to you.
Burn Guard: too vulnerable to blocks/evades and condi cleanse.
Power Warrior: just weaker than condi version.
Revenant: medium at everything after nerf pathes except insane output damage; good in team fights with support classes, arguable in 1 vs 1, vulnerable to condies.
Condi Engi: too vulnerable to condi cleanse and condies itself.
Power Ranger: w0t?
Trapper Condi Thief: die from cancer.
Necro: 0 mobility and 0 disengage ability makes roaming a real pain.
FA Ele: just bad in 1 vs 1 and vulnerable to burst.
D/F Cele Ele: a bit weaker version of bunker engi.

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Posted by: BeepBoopBop.5403

BeepBoopBop.5403

Player Killing & Solo (or +1)

Thief. Immediate disengage with stealth and quick burst ganks. Gets really stale and one dimensional though. And if someone sneezes on you you’re dead. Can pick off or escape outnumbered fights the easiest.

Mesmer and Druid aren’t far behind. Scrapper too but it’s a little slow for me to escape zergs.

No, please no more stealth teefs or Mesmers.

Poor guy one day you’ll realize stealth doesn’t make you invincible.

Invincible, no. That is true. But it sure make you annoying AF by letting you reset way too many fights when things don’t go your way. It’s one huge bail out of jail card for sure.

Couple this with insane mobility and it will give your opponent the feeling they have little power over any outcome where a thief is involve. If they loose, the thief will bail and there is very close to nothing you can do to prevent him escaping even by ccing him silly. If they win there is also very little you can do to escape…

As much as they can sux in pvp they can be a tad too good in wvw roaming.

Mesmers can do the same. Scrappers can do the same. Druids can do the same. All with better fighting potential than thief and stronger defenses.

Honestly don’t understand all the thief griping these days.

Koolgai Smurf – Thief | Dazin U – Mesmer | Whats Healing Power – Ranger|
I Bought Hot – Revenant | [QQ]

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

Player Killing & Solo (or +1)

Thief. Immediate disengage with stealth and quick burst ganks. Gets really stale and one dimensional though. And if someone sneezes on you you’re dead. Can pick off or escape outnumbered fights the easiest.

Mesmer and Druid aren’t far behind. Scrapper too but it’s a little slow for me to escape zergs.

No, please no more stealth teefs or Mesmers.

Poor guy one day you’ll realize stealth doesn’t make you invincible.

Invincible, no. That is true. But it sure make you annoying AF by letting you reset way too many fights when things don’t go your way. It’s one huge bail out of jail card for sure.

Couple this with insane mobility and it will give your opponent the feeling they have little power over any outcome where a thief is involve. If they loose, the thief will bail and there is very close to nothing you can do to prevent him escaping even by ccing him silly. If they win there is also very little you can do to escape…

As much as they can sux in pvp they can be a tad too good in wvw roaming.

Mesmers can do the same. Scrappers can do the same. Druids can do the same. All with better fighting potential than thief and stronger defenses.

Honestly don’t understand all the thief griping these days.

I think you misunderstand me here. My opinion of what makes thief annoying does carry to all the builds that mimics it in a way or another. I only addressed thief because it was the topic.

As an aside (not related to what was just discussed and not aimed at you), I don’t understand how ppl can have fun riding what I call bikes with 8 wheels (looking at the current scrapper meta for example).

Are you supposed to be a good “biker” if you can always keep your balance when riding a bike with 8 wheels? IDK for some but I think playing with a minimum of risk makes the game all the more spicier. If the analogy make sense to you.

(edited by Sirbeaumerdier.3740)

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Posted by: RodOfDeath.5247

RodOfDeath.5247

Player Killing & Solo (or +1)

Thief. Immediate disengage with stealth and quick burst ganks. Gets really stale and one dimensional though. And if someone sneezes on you you’re dead. Can pick off or escape outnumbered fights the easiest.

Mesmer and Druid aren’t far behind. Scrapper too but it’s a little slow for me to escape zergs.

No, please no more stealth teefs or Mesmers.

Poor guy one day you’ll realize stealth doesn’t make you invincible.

Invincible, no. That is true. But it sure make you annoying AF by letting you reset way too many fights when things don’t go your way. It’s one huge bail out of jail card for sure.

Couple this with insane mobility and it will give your opponent the feeling they have little power over any outcome where a thief is involve. If they loose, the thief will bail and there is very close to nothing you can do to prevent him escaping even by ccing him silly. If they win there is also very little you can do to escape…

As much as they can sux in pvp they can be a tad too good in wvw roaming.

Mesmers can do the same. Scrappers can do the same. Druids can do the same. All with better fighting potential than thief and stronger defenses.

Honestly don’t understand all the thief griping these days.

I think a lot of players who are competitive like a heads up 1v1 with constant action and no to little break in between. Players want to test their rotations and sustain and once the enemy breaks off and resets their HP/skills that’s probably a little annoying for most. In their mind they are having a good fight but instead someone decided to disengage because the threat of losing was at hand and needed to reset the fight all over.

Not that this game is real life, but imagine a UFC fight where Brock Lesnar is pummeling you and you call “time out”. Everyone would just stare at you and think you’re lame, kinda like wvw, you can be megalame.

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Posted by: Josh XT.6053

Josh XT.6053

Ele is still the overall #1 in my book. Gets mobility from Fiery Greatsword if you need it, has good burst with overloads, great tankability in Celestial gear and if you know what you’re doing with combos, you won’t die easily and you’ll win most 2v1s.

Thief is good for roaming if you’re a garbage player and just want to run away from anyone you can’t defeat in 3 hits or less.

Ranger is so easily countered and just runs away if they start to be countered – more garbage player stuff.

Condi mesmer and condi thief work well on bad players. You can literally just walk away from a condi mesmer or condi thief and it not matter. The only way they can beat you is if you hard commit or don’t know how to manage your condition clears well. Once they blow their burst and all of your movement cooldowns (blink, shadow step, steal, etc) trying to get you while you walk away, you simply turn around and burst them and the fight is over.

Revenant is good if you have 2+ for roaming, it isn’t very good solo in my opinion.

Engineer is pretty good from what I’ve seen, but I don’t play it to be able to say anything of its greatness.

Guardian can be great for roaming solo or in a small group with the right build. The only thing it lacks greatly is mobility, it doesn’t even have a good source of swiftness unless you want to run staff, which is bad for roaming.

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Posted by: BeepBoopBap.2840

BeepBoopBap.2840

Ele is still the overall #1 in my book. Gets mobility from Fiery Greatsword if you need it, has good burst with overloads, great tankability in Celestial gear and if you know what you’re doing with combos, you won’t die easily and you’ll win most 2v1s.

Thief is good for roaming if you’re a garbage player and just want to run away from anyone you can’t defeat in 3 hits or less.

Ranger is so easily countered and just runs away if they start to be countered – more garbage player stuff.

Condi mesmer and condi thief work well on bad players. You can literally just walk away from a condi mesmer or condi thief and it not matter. The only way they can beat you is if you hard commit or don’t know how to manage your condition clears well. Once they blow their burst and all of your movement cooldowns (blink, shadow step, steal, etc) trying to get you while you walk away, you simply turn around and burst them and the fight is over.

Revenant is good if you have 2+ for roaming, it isn’t very good solo in my opinion.

Engineer is pretty good from what I’ve seen, but I don’t play it to be able to say anything of its greatness.

Guardian can be great for roaming solo or in a small group with the right build. The only thing it lacks greatly is mobility, it doesn’t even have a good source of swiftness unless you want to run staff, which is bad for roaming.

Thief Mesmer Druid salt is real lol

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Posted by: Josh XT.6053

Josh XT.6053

Thief Mesmer Druid salt is real lol

Except I’ve never have any issues beating any of them on my ele lol. The roaming meta of garbage run away builds is boring, people realize they can’t win and just run – which is still losing lol..

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Posted by: BeepBoopBap.2840

BeepBoopBap.2840

Thief Mesmer Druid salt is real lol

Except I’ve never have any issues beating any of them on my ele lol. The roaming meta of garbage run away builds is boring, people realize they can’t win and just run – which is still losing lol..

Oh no people don’t roll over and die to you they must be bad

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Posted by: Jeknar.6184

Jeknar.6184

The roaming meta of garbage run away builds is boring, people realize they can’t win and just run

QFT

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Posted by: Josh XT.6053

Josh XT.6053

Thief Mesmer Druid salt is real lol

Except I’ve never have any issues beating any of them on my ele lol. The roaming meta of garbage run away builds is boring, people realize they can’t win and just run – which is still losing lol..

Oh no people don’t roll over and die to you they must be bad

If they can’t fight, they’re bad. I didn’t say the need to roll over and die. What is the point of roaming if you can’t fight? lol..

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Posted by: BeepBoopBap.2840

BeepBoopBap.2840

Thief Mesmer Druid salt is real lol

Except I’ve never have any issues beating any of them on my ele lol. The roaming meta of garbage run away builds is boring, people realize they can’t win and just run – which is still losing lol..

Oh no people don’t roll over and die to you they must be bad

If they can’t fight, they’re bad. I didn’t say the need to roll over and die. What is the point of roaming if you can’t fight? lol..

You’re looking for a dueling server. Resetting and waiting for more opportune moments is definitely part of roaming.

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Posted by: Josh XT.6053

Josh XT.6053

Thief Mesmer Druid salt is real lol

Except I’ve never have any issues beating any of them on my ele lol. The roaming meta of garbage run away builds is boring, people realize they can’t win and just run – which is still losing lol..

Oh no people don’t roll over and die to you they must be bad

If they can’t fight, they’re bad. I didn’t say the need to roll over and die. What is the point of roaming if you can’t fight? lol..

You’re looking for a dueling server. Resetting and waiting for more opportune moments is definitely part of roaming.

By “more opportune”, you mean backstabbing while they’re fighting someone else because you can’t beat them yourself lol.. Sounds like you’re the person as a kid that ran away from fights and came back with a bigger brother and jumped a person because you couldn’t fight for yourself.

I win 2v1s frequently while roaming, 3v1s are a big challenge to win but it has happened. Anything more than that, might as well either run or lay down. You won’t see me running from a 1v1 ever. Anyone who does is garbage.

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Posted by: BeepBoopBap.2840

BeepBoopBap.2840

Thief Mesmer Druid salt is real lol

Except I’ve never have any issues beating any of them on my ele lol. The roaming meta of garbage run away builds is boring, people realize they can’t win and just run – which is still losing lol..

Oh no people don’t roll over and die to you they must be bad

If they can’t fight, they’re bad. I didn’t say the need to roll over and die. What is the point of roaming if you can’t fight? lol..

You’re looking for a dueling server. Resetting and waiting for more opportune moments is definitely part of roaming.

By “more opportune”, you mean backstabbing while they’re fighting someone else because you can’t beat them yourself lol.. Sounds like you’re the person as a kid that ran away from fights and came back with a bigger brother and jumped a person because you couldn’t fight for yourself.

I win 2v1s frequently while roaming, 3v1s are a big challenge to win but it has happened. Anything more than that, might as well either run or lay down. You won’t see me running from a 1v1 ever. Anyone who does is garbage.

Mm personal attacks c:

Don’t be mad cuz u get out-roamed all day Mr. Cele Ele. Maybe if you speced for mobility and damage like all these “runners” instead of good old cheesy bruiser Ele, you wouldn’t have a problem bursting down people before they escape.

Btw I’m down for 1v1 whenever on my main account (this is alt)

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Posted by: Josh XT.6053

Josh XT.6053

Thief Mesmer Druid salt is real lol

Except I’ve never have any issues beating any of them on my ele lol. The roaming meta of garbage run away builds is boring, people realize they can’t win and just run – which is still losing lol..

Oh no people don’t roll over and die to you they must be bad

If they can’t fight, they’re bad. I didn’t say the need to roll over and die. What is the point of roaming if you can’t fight? lol..

You’re looking for a dueling server. Resetting and waiting for more opportune moments is definitely part of roaming.

By “more opportune”, you mean backstabbing while they’re fighting someone else because you can’t beat them yourself lol.. Sounds like you’re the person as a kid that ran away from fights and came back with a bigger brother and jumped a person because you couldn’t fight for yourself.

I win 2v1s frequently while roaming, 3v1s are a big challenge to win but it has happened. Anything more than that, might as well either run or lay down. You won’t see me running from a 1v1 ever. Anyone who does is garbage.

Mm personal attacks c:

Don’t be mad cuz u get out-roamed all day Mr. Cele Ele. Maybe if you speced for mobility and damage like all these “runners” instead of good old cheesy bruiser Ele, you wouldn’t have a problem bursting down people before they escape.

Btw I’m down for 1v1 whenever on my main account (this is alt)

You’re welcome to PM me when I’m on and I’ll happily 1v1 you or anyone else if you want to meet up in guild hall or something. My ele actually does plenty of damage and isn’t generally full cele, its usually a mix of cele and marauder. I have no issues with burst, but when thieves stealth and just shortbow5 away, there is no catching them no matter what you’re on unless its another thief lol.

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Posted by: BeepBoopBap.2840

BeepBoopBap.2840

Thief Mesmer Druid salt is real lol

Except I’ve never have any issues beating any of them on my ele lol. The roaming meta of garbage run away builds is boring, people realize they can’t win and just run – which is still losing lol..

Oh no people don’t roll over and die to you they must be bad

If they can’t fight, they’re bad. I didn’t say the need to roll over and die. What is the point of roaming if you can’t fight? lol..

You’re looking for a dueling server. Resetting and waiting for more opportune moments is definitely part of roaming.

By “more opportune”, you mean backstabbing while they’re fighting someone else because you can’t beat them yourself lol.. Sounds like you’re the person as a kid that ran away from fights and came back with a bigger brother and jumped a person because you couldn’t fight for yourself.

I win 2v1s frequently while roaming, 3v1s are a big challenge to win but it has happened. Anything more than that, might as well either run or lay down. You won’t see me running from a 1v1 ever. Anyone who does is garbage.

Mm personal attacks c:

Don’t be mad cuz u get out-roamed all day Mr. Cele Ele. Maybe if you speced for mobility and damage like all these “runners” instead of good old cheesy bruiser Ele, you wouldn’t have a problem bursting down people before they escape.

Btw I’m down for 1v1 whenever on my main account (this is alt)

You’re welcome to PM me when I’m on and I’ll happily 1v1 you or anyone else if you want to meet up in guild hall or something. My ele actually does plenty of damage and isn’t generally full cele, its usually a mix of cele and marauder. I have no issues with burst, but when thieves stealth and just shortbow5 away, there is no catching them no matter what you’re on unless its another thief lol.

Revenant begs to differ. Am a rev main.

Edit: also idk about you but I’m relieved when a thief has shortbow over staff. Staff is far more of a threat in a fight.

(edited by BeepBoopBap.2840)

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Posted by: Josh XT.6053

Josh XT.6053

Thief Mesmer Druid salt is real lol

Except I’ve never have any issues beating any of them on my ele lol. The roaming meta of garbage run away builds is boring, people realize they can’t win and just run – which is still losing lol..

Oh no people don’t roll over and die to you they must be bad

If they can’t fight, they’re bad. I didn’t say the need to roll over and die. What is the point of roaming if you can’t fight? lol..

You’re looking for a dueling server. Resetting and waiting for more opportune moments is definitely part of roaming.

By “more opportune”, you mean backstabbing while they’re fighting someone else because you can’t beat them yourself lol.. Sounds like you’re the person as a kid that ran away from fights and came back with a bigger brother and jumped a person because you couldn’t fight for yourself.

I win 2v1s frequently while roaming, 3v1s are a big challenge to win but it has happened. Anything more than that, might as well either run or lay down. You won’t see me running from a 1v1 ever. Anyone who does is garbage.

Mm personal attacks c:

Don’t be mad cuz u get out-roamed all day Mr. Cele Ele. Maybe if you speced for mobility and damage like all these “runners” instead of good old cheesy bruiser Ele, you wouldn’t have a problem bursting down people before they escape.

Btw I’m down for 1v1 whenever on my main account (this is alt)

You’re welcome to PM me when I’m on and I’ll happily 1v1 you or anyone else if you want to meet up in guild hall or something. My ele actually does plenty of damage and isn’t generally full cele, its usually a mix of cele and marauder. I have no issues with burst, but when thieves stealth and just shortbow5 away, there is no catching them no matter what you’re on unless its another thief lol.

Revenant begs to differ. Am a rev main.

Edit: also idk about you but I’m relieved when a thief has shortbow over staff. Staff is far more of a threat in a fight.

So far a revenant is the only thing that has defeated my ele build, so I wouldn’t be surprised if that was able to beat me. As far a thief threats go, I’ve yet to fight a thief that was a threat in a 1v1 at all really.

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Posted by: BeepBoopBap.2840

BeepBoopBap.2840

Thief Mesmer Druid salt is real lol

Except I’ve never have any issues beating any of them on my ele lol. The roaming meta of garbage run away builds is boring, people realize they can’t win and just run – which is still losing lol..

Oh no people don’t roll over and die to you they must be bad

If they can’t fight, they’re bad. I didn’t say the need to roll over and die. What is the point of roaming if you can’t fight? lol..

You’re looking for a dueling server. Resetting and waiting for more opportune moments is definitely part of roaming.

By “more opportune”, you mean backstabbing while they’re fighting someone else because you can’t beat them yourself lol.. Sounds like you’re the person as a kid that ran away from fights and came back with a bigger brother and jumped a person because you couldn’t fight for yourself.

I win 2v1s frequently while roaming, 3v1s are a big challenge to win but it has happened. Anything more than that, might as well either run or lay down. You won’t see me running from a 1v1 ever. Anyone who does is garbage.

Mm personal attacks c:

Don’t be mad cuz u get out-roamed all day Mr. Cele Ele. Maybe if you speced for mobility and damage like all these “runners” instead of good old cheesy bruiser Ele, you wouldn’t have a problem bursting down people before they escape.

Btw I’m down for 1v1 whenever on my main account (this is alt)

You’re welcome to PM me when I’m on and I’ll happily 1v1 you or anyone else if you want to meet up in guild hall or something. My ele actually does plenty of damage and isn’t generally full cele, its usually a mix of cele and marauder. I have no issues with burst, but when thieves stealth and just shortbow5 away, there is no catching them no matter what you’re on unless its another thief lol.

Revenant begs to differ. Am a rev main.

Edit: also idk about you but I’m relieved when a thief has shortbow over staff. Staff is far more of a threat in a fight.

So far a revenant is the only thing that has defeated my ele build, so I wouldn’t be surprised if that was able to beat me. As far a thief threats go, I’ve yet to fight a thief that was a threat in a 1v1 at all really.

I’ve got some thieves for you to fight then, I guess including me since thief was my main before rev. I’ll message you sometime in game

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Posted by: Avigrus.2871

Avigrus.2871

Meh, i have fun roaming on Reaper.

I used to roam on base Necro, so reaper is already a step forward with RS2. Although the previous iteration of Spectral Walk was awesome, where you could leap off a cliff and pop it at the bottom – was good for trolling and watching other classes follow you to their death.

There’s no escaping any groups/zergs, but that kind of makes it fun – fight tooth and nail until the end.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
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Posted by: Jeknar.6184

Jeknar.6184

Meh, i have fun roaming on Reaper.

I used to roam on base Necro, so reaper is already a step forward with RS2. Although the previous iteration of Spectral Walk was awesome, where you could leap off a cliff and pop it at the bottom – was good for trolling and watching other classes follow you to their death.

There’s no escaping any groups/zergs, but that kind of makes it fun – fight tooth and nail until the end.

When we’re roaming as a group and the blob comes, we already agreed that we give the necro as offering to appease the angry mob.

“FEED THE NECRO TO THE ZERG!”

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Posted by: Waffle.3748

Waffle.3748

Meh, i have fun roaming on Reaper.

I used to roam on base Necro, so reaper is already a step forward with RS2. Although the previous iteration of Spectral Walk was awesome, where you could leap off a cliff and pop it at the bottom – was good for trolling and watching other classes follow you to their death.

There’s no escaping any groups/zergs, but that kind of makes it fun – fight tooth and nail until the end.

When we’re roaming as a group and the blob comes, we already agreed that we give the necro as offering to appease the angry mob.

“FEED THE NECRO TO THE ZERG!”

Sadly this happens too often to me

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Meh, i have fun roaming on Reaper.

I used to roam on base Necro, so reaper is already a step forward with RS2. Although the previous iteration of Spectral Walk was awesome, where you could leap off a cliff and pop it at the bottom – was good for trolling and watching other classes follow you to their death.

There’s no escaping any groups/zergs, but that kind of makes it fun – fight tooth and nail until the end.

I’ve given up on using Necromancer, sadly. I can’t stand dying all the time because I can’t escape a fight when I need to. So often in roaming you’ll need to kite away for some breathing space because 2 or 3 other people join in but on Necro you can’t really do that unless you’re very creative, and I’m just not that sharp.

I love the class and it still has my most playtime but for what I enjoy doing in WvW, scouting and roaming, it just doesn’t cut it anymore. At least before HoT I had enough condition pressure to make people back away from me when being ganked. Now, everything is so tanky and hits so hard, I pretty much get obliterated as soon as someone else joins the fight. It’s nothing I’ve got against the class, I’m just not skilled enough to deal with it’s huge vulnerability while solo in WvW.

Anything is a viable roamer if you’re good enough with it. I’m certainly not terrible with Necro but I’m no where near good enough to be alone with it against all the ganks happening out there. Upsets me so much… I don’t want to shelve the class but I already did over a month ago.

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Posted by: Straegen.2938

Straegen.2938

So far a revenant is the only thing that has defeated my ele build, so I wouldn’t be surprised if that was able to beat me. As far a thief threats go, I’ve yet to fight a thief that was a threat in a 1v1 at all really.

Bunker Tempest is a strong dueling and point holding class but that doesn’t make it a great roamer. The fire sword is on a long cool down and generally reserved for escape. In between uses they are generally slow making them poor scouts and slower at moving across a map to flip objectives. They also are pretty bad at running down zerglings.

The WvW fighting problem is that they are easily kited allowing most decent players to simply stay out of their spray and pray AoE damage. Any good ones I have seen typically end up being a stalemate in 1v1. Ultimately they are easily kited and like most heavy bunkers any number of players just leave them alone in the why bother category.

Basically it boils down to why fight a class designed to hold a point on their terms? This isn’t sPvP so “running” to reset (turn and burn), “running” to serve your server better or delaying for a +1 are very viable and smart strategies. I will happily tie one up trying to flip a camp or simply move to another camp if they are defending. Like all the bunkers designed to hold a point, just skip on by them. Frustrates them not the roamer, makes them less effective and frees a roamer up to roam which is a win in my book

Besides my int condi build actually works very well against bunker builds in 1v1 duels although stance warriors are a serious pain. Pulmonary Impact with Draining opens most bunkers like a can opener.

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Posted by: scerevisiae.1972

scerevisiae.1972

People saying Rev is a bad roamer cause of weakness to condis haven’t tried Mallyx.

I roam on a shiro/mallyx hybrid (with herald stab trait + shield) and IMO it’s a great roamer, which is also great in ZVZ. Mallyx makes any condi class who isn’t running good boon strip easy, and shiro provides great mobility and stun break. double stab on dodge addresses Mallyx’s big weakness which is CC. this build is also great vs boon-dependent classes cause of all the boon strip.

here’s my build:
http://gw2skills.net/editor/?vlAQNAseinvNeNS6JvJRVlHlsrykSYW5SJYssrklTlRNjQKxe92vPNgEWA-TVCEABYq+jd7PolyvDOEAAcCAC/IA0m+ABVC+9DAgUABuMC-w

staff is overall prob better than hammer for roaming but most of the time I stick with hammer for the ranged spike damage when cripple + chill both proc.

downed state is bad for PVP

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Posted by: Straegen.2938

Straegen.2938

People saying Rev is a bad roamer cause of weakness to condis haven’t tried Mallyx.

It isn’t specifically the condis but what I find with them is that once their heal pops, they can be spiked or condi downed easily.

The same Rev player on a stance Warrior will perform better as the Warrior build has more condi resistance up time as well as defensive sustain going for about half the fight. The Warrior also has far better mobility.

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