WvW Seige Weapon Location - Bug or Feature?
“Poor design”.
They created jumping puzzles in WvW apparently in the thought that it would be an amusing little side-show and simply didn’t think about how it might actually impact the battle. What you see in the screenshot is one of those “little fun jumping puzzles” on the map that incidentally gives one team an amazing, nearly unassailable position to setup trebs.
A game that’s 100% WvW
http://www.kickstarter.com/projects/13861848/camelot-unchained
Or a quickly built treb in the keep could knock them all off. I would hardly call it Unassailable.
You’re telling me you can jump up there normally? Because I’ve been told that this happening is due to Mesmer portal abuse.
You can jump up there. It’s a jumping puzzle, and completely doable. First time we saw this, I jumped almost all the way up and started shooting them from the floor below. Mesmer portals were probably used to transport the supply up for the trebs though.
Yea i have done it to counter an enemy team two weeks ago that did it, was difficult as hell to jump through the first time figuring it out but now i can do it with fair amount of ease, just have a mesmer go up top and he can portal the ppl with supply to build them, easy counter to that is to get a ele right under them or mesmer to curtain the firing party off.
Guard the Guild lvl 80 Norn Guardian
Outlaws and Vagabonds(LaWz) on TC