First off, this thread is to discuss strategies or ways to overcome the opposition in wvw. Please don’t bring your complaints, QQ, or any other form of negativity. This thread is here to help new or veteran players and feel free to add anything beneficial that I may have missed.
Here’s a common list that I think is important.
* Communication
* Scouts
* Roaming
* Countering Blob Army
* Common Tactics
* Deception
Communication
This is probably the #1 most important characteristic the player needs to succeed in wvw. Having a Teamspeak(TS), Ventrilo, Skype etc… can really help your world plan out attacks. Even typing in the chat box is better than nothing. For example, I was in SM while the enemy was attacking the inner gates. What did I do? I called out immediately in map chat and my world responded with a defensive counter attack which led the enemy retreating. Now this may seem common sense however I see players completely walk pass and ignore these kind of situations. A few words, “Zerg in SM’s inner NE gate” would suffice. Every player should adopt this behavior if they want to succeed in taking or defending objectives.
Having a good commander is difficult to find since they need to be coordinated and willing to listen. Another personal example from WvW, we had two commanders in attacking inner SM. One was attacking from the east while the other was attacking from the west. Luckily, we had a mesmer portal the commander and his fleet on the west. Knowing this, the commander from east was also asking for a portal. The west commander did tell someone to go help port them in SM however the east commander never got the port. The west commander assumed a mesmer was going to port them in however it was on cooldown. He launched a direct attack on the Lord and this completely wiped his fleet. This was the lack of communication and coordination on the west commander. He should have waited for the mesmer’s response to plan his attack.
A commander should always be willing to listen from other players. To keep this short, two heads are better than 1. In this case we have hundreds of heads is better than 1. The commander doesn’t know everything and they should be open to hear what other players may have to offer.
Lastly, don’t argue amongst each other this creates an uncooperative atmosphere and only benefits the other two worlds. If someone makes a bad call, instead of blaming and name calling, offer solutions. Negativity will generally induce a defensive response from the player and in-fighting will occur. However, offer ways to prevent making bad calls. Just be helpful and try giving solutions when problems occur. Not everyone is perfect, we all make mistakes.
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