WvW Suggestion - Influence from Claiming

WvW Suggestion - Influence from Claiming

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Posted by: Rocketmist.5436

Rocketmist.5436

I originally thought that if your guild claimed something in wvw it would get guild influence per hour or per tick or something like that. It makes a lot of logical sense to me for that to be the case. There is already a system set up so the majority of people that flip a camp/tower/keep have dibs on claiming it, so there is already some build in anti-trolling system set up.

WvW is also fairly unrewarding so at least this way we can get guilds into the game taking pride on actually owning something, and it actually makes the whole game mode slightly more rewarding. Claiming stuff at the moment doesn’t have too much pride, you basically claim stuff for +5 to drain it then leave, so this changes that up a little.

What do you guys think?

[TL] Guild Leader, Sea of Sorrows, SoS Council

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Posted by: Crius.5487

Crius.5487

If all you do is claim camps for +5 then you are missing out on nine other buffs your guild can do. Ever try activating +40 Power, +40 Precision, +40 Vitality, +40 Toughness, +10% Health to your garrison? It helps a bit when you’re being attacked. Your server might thank you as well.

Jade Quarry since Beta

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Posted by: timmyf.1490

timmyf.1490

I see a lot of bank guilds claiming things in WvW if this happens. I’d be opposed. I like the idea, but I’m not sure the existing claiming rules are enough to protect against greedy claimers.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: ZhouFusion.1826

ZhouFusion.1826

I like the idea and i’ve seen something simulair in other games.
You get rewarded for claiming something/protecting something.
(but in those games you get the reward at the end of a Fight/match-up. (2-4hour match-ups)

So Maybe per tick isn’t the best way.
North towers in Homeborder are not flipped a lot.
Garrison isn’t flipped that much either.
You Claim them and you get a lot of reward without much effort.
on Some server you can have that keep & those 2 towers for 7days.

So Maybe by succesfull event you get rewarded.
Upgrades. Defending events are the main events that run in Keep towers.
If they finish and you still own the tower you get a bit of Influence.
You can have differend Influence reward for differend type of Upgrade.
For camps it can also be Dolly succesfully arrived. in tower or in keep.

Maybe then guilds will buy more Guild Upgrades for wvw to help support there tower/keep in not loseing it.

Ps. Do with this what ever you like.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I’d support this as long as you can override another guilds claim if your guild has more buffs running.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: timmyf.1490

timmyf.1490

Yeah. I can just see camp solo/duo groups with 4-5 personal guilds claiming camps and using the influence to make guild catas.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: Dawntree.7246

Dawntree.7246

As long as is not possible in any way to override a claim, no. Here we have guilds claiming keeps without even knowing how the should do it, without even +5. Imagine if you get some benefit out of it, wild claims everywhere just for 100 influence. No ty.

More influence for active play would be nice though. Capturing an undefended camp with 2 roamers? 20 influence. Campturing a T3 keep after 1 hour of fight? 20 influence.

But as always, there are way more important issues to tackle first.

Emanuel Dawntree – Nord Guardian of [TasH] – 9×80
Whiteside Ridge

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Posted by: X T D.6458

X T D.6458

well basically claiming allows you to apply active buffs to whatever was claimed. Gaining influence say from claiming a camp, I cant see how that would work, do you mean that while something is claimed by your guild you get extra influence for events on the map? Also this would really open the door for a lot of trolling and abuse, essentially incentivizing such action because it rewards it. But I do agree wvw focused guilds/players really do need some love in terms of guild influence, loot etc. I think increasing influence gain for different actions in wvw would be a better idea. Say capturing a camp gives 4, tower gives 5, keeps gives 10 per player that recieves credit. This would help wvw guilds a lot as they tend to be smaller then pve/pvx guilds. And this would even help smaller pve/pvx guilds, as it will give them incentive to go into wvw to build up their guilds and help bring in more people for wvw which many servers are starving for.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

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Posted by: zhonnika.1784

zhonnika.1784

Make it contingent upon that guild using buffs to claim stuff, and sure. You should not be able to gain any sort of influence from just claiming, and leaving the camp/tower/keep/sm short on buffs. You want some benefit? Give some benefit first.

Kashmara – Elementalist | Reapermara – Necromancer
Jade Quarry
Onslaught [OnS]

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Posted by: Crius.5487

Crius.5487

Make it contingent upon that guild using buffs to claim stuff, and sure. You should not be able to gain any sort of influence from just claiming, and leaving the camp/tower/keep/sm short on buffs. You want some benefit? Give some benefit first.

There’s an idea. Generate influence based on the number of buffs active for the claim. No buffs, no influence.

Jade Quarry since Beta