WvW Suggestion: Make keeps defensible.
Hi Cable, Hi all!
Yesterday night, I was defending garrison and I had the same idea. But after a couple of minutes of thinking, i asked myself if its worth of.
Actually, as commander, if a keep has more than 5 people defending, i know i need about twice to three times their number (for supplies and considering death with acs etc.).
In low tiers (anvil rock, Et, and the other friends in the bottom) that means you need a big zerg (for that tiers) to take a keep defended by 5+ people.
So, how can we improve attack/defence considering skills more than numbers? Redesigning walls, adding bridges (as in eotm) or (ok this is hard) introducing some secret puzzle-path to reach the backdoor of a keep?
Really i dont have an answer…
No defense will hold forever. Undermanned defense that does everything right will last about 20m.
If defense kitten s it will go much quicker.
its already a kitten to take well defended structures, if you are having trouble defending against groups smaller than about 15 while solo/duo, find a person in your server to ask about where to build siege so that you can defend properly. there are many tricks that will help you a lot.
against larger groups you need to have structures prepped for stalling and a friendly zerg on call. its a terribly boring playstyle that really doesnt happen any more especially in low tiers.
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its already a kitten to take well defended structures, if you are having trouble defending against groups smaller than about 15 while solo/duo, find a person in your server to ask about where to build siege so that you can defend properly. there are many tricks that will help you a lot.
Depending on which keep, defending it solo/duo ain’t gonna happen (hello, bay!). I actually think this will only happen on hills and overlook.
A group of 5 however can stall a enemy zerg for so long (granted that they have supplies and siege) that the oposing force will either:
- take various ticks to flip the said objective;
- bring golems;
- give up.
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It’s simply a matter of time and pressure to take any structure, but no one wants to spend their guild’s entire 3 hour raid to take one structure. Working adults and students simply do not have enough time during the day to devote to siege wars.
Why do 90% of structures flips happen in off hours? If you compare the number of structures flipped (even weighted for population) in “primetime” vs the rest of the day, it doesn’t even begin to compare.