WvW Suggestion: Make keeps defensible.

WvW Suggestion: Make keeps defensible.

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Posted by: Cable.2850

Cable.2850

Right now it’s too easy to take keeps (whatever tier they are), you bash a door down and thats it. Defenders on the wall have little or no defence or ability to repel. Even if the limited defences are built (say the oil or cannons) its too lethal to stand in once place thats in the range of any attackers aoe.

So some suggestions:

  • Bonus to attack and defence if you’re on the wall…you should have a far easier job than the guys below.
  • Every keep should start with a decent set of siege weapons in place, what’s the point of it otherwise?
  • Make them regen supply naturally so you can repair, then turn the upgrades in ‘x dollys need to arrive’ to give a reason to properly defend dolly’s.
  • Fix the model/camera or whatever, so that you can stand on the wall and attack and not the battlements.
  • Waypoints based on population, if the map as a low pop then allow the waypointing between keeps.

Basically I think 5-10 organised defenders should have a reasonable chance to hold off a small/mid zerg, and that a big zerg has to split its forces if it wants to attack the keep and win.

i.e. it should be a real kitten to take a defended keep, it should feel like an effort, not just a quick 2mins to jimmy the lock and waltz in

WvW Suggestion: Make keeps defensible.

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Posted by: Alysia.4635

Alysia.4635

Hi Cable, Hi all!

Yesterday night, I was defending garrison and I had the same idea. But after a couple of minutes of thinking, i asked myself if its worth of.

Actually, as commander, if a keep has more than 5 people defending, i know i need about twice to three times their number (for supplies and considering death with acs etc.).
In low tiers (anvil rock, Et, and the other friends in the bottom) that means you need a big zerg (for that tiers) to take a keep defended by 5+ people.

So, how can we improve attack/defence considering skills more than numbers? Redesigning walls, adding bridges (as in eotm) or (ok this is hard) introducing some secret puzzle-path to reach the backdoor of a keep?

Really i dont have an answer…

WvW Suggestion: Make keeps defensible.

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Posted by: Synosius.9876

Synosius.9876

No defense will hold forever. Undermanned defense that does everything right will last about 20m.

If defense kitten s it will go much quicker.

WvW Suggestion: Make keeps defensible.

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Posted by: insanemaniac.2456

insanemaniac.2456

its already a kitten to take well defended structures, if you are having trouble defending against groups smaller than about 15 while solo/duo, find a person in your server to ask about where to build siege so that you can defend properly. there are many tricks that will help you a lot.

against larger groups you need to have structures prepped for stalling and a friendly zerg on call. its a terribly boring playstyle that really doesnt happen any more especially in low tiers.

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WvW Suggestion: Make keeps defensible.

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Posted by: Jeknar.6184

Jeknar.6184

its already a kitten to take well defended structures, if you are having trouble defending against groups smaller than about 15 while solo/duo, find a person in your server to ask about where to build siege so that you can defend properly. there are many tricks that will help you a lot.

Depending on which keep, defending it solo/duo ain’t gonna happen (hello, bay!). I actually think this will only happen on hills and overlook.

A group of 5 however can stall a enemy zerg for so long (granted that they have supplies and siege) that the oposing force will either:

  • take various ticks to flip the said objective;
  • bring golems;
  • give up.
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WvW Suggestion: Make keeps defensible.

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Posted by: Chris.3290

Chris.3290

It’s simply a matter of time and pressure to take any structure, but no one wants to spend their guild’s entire 3 hour raid to take one structure. Working adults and students simply do not have enough time during the day to devote to siege wars.
Why do 90% of structures flips happen in off hours? If you compare the number of structures flipped (even weighted for population) in “primetime” vs the rest of the day, it doesn’t even begin to compare.