Here is my suggestion for fixing WvW.
First and Foremost. My thanks go to Arenanet for fixing the culling issue. I am into networking, OS Design, Game Programming and Music. It is not an easy thing to accomplish and its quite expensive, specially rewriting the code.
My worries deal with the long term system itself of WvW, along with players who have multiple characters.
Certain questions are raised with an example being
“What will happen when new players play GW2 a year from now and they enter WvW to find they have to compete with players who have a System-Advantage over them from earned abilities. Those who spent 2000 – 4000 hours to cap all the first tier abilities and how about 2000 – 3000 more hours capping second tier abilities?”
The answer is a complete disadvantage, so below is my suggestion:
You know how each character class has a trait system? Where we have 70 points?
Why don’t we have a 70 – 80 point WvW trait system as well? One independent from Character Classes?
The way it works is that we enter World vs World and we customize a character outright for WvW performance.
The trait lines name examples can be:
Offensive, Defensive, Economy, Logistics, Command, Siege (This can also be in offensive or defensive traits too), but you get the idea.
So basically, We enter WvW and we have:
Character Class Traits (What we have now)
AND
WvW Trait line (Abilities functioning in WvW)
The reason I came up with this is because each character class has 75 trait skills (12 * 5 and 3 * 5 as the minor traits)
This would be really cool because it would allow for each player, regardless their experience base to actually customize any character for WvW and combine with character trait skills.
It would make this WvW more interesting, more independent and unique. It will prevent the problem of players getting systematic advantages over new players in the long term as I would hate to see how new players five years from now will get into WvW with players having 10000 hours worth of playtime or more and many tiers capped….on one or multiple characters…
I would love to enter WvW and tell my team
“Ok, since we are countering larger groups, I will take Defense 30, Command 10, Siege 20 and Economy 10….
…and then later say "Oh the situation has changed, I’ll take “Offense 30, Command 30, Economy 10”
Rather than say “Oh! yeah…I can bring a necro to do condition damage, but I can’t because my elementalist has 200 points and I want to get 100 more for Supply +5”
This trait system might be cool for small groups and zergs to be on more equal footing with one another, because what the current system is doing is hurting small groups because small groups go and capture camps, survive for a long time and then the 40 – 50 man zergs out there in a sea of red hunt those groups down because they will get more WXP from killing 7 – 8 players than killing 5 zergs.
It just feels like small groups are like cattle in a farm that everyone allows to live to fatten them up, so that then they could be scooped up by large zergs.
I just feel that if I have to spend 4000+ hours capping stuff that I will have to leave to another game because as the current system stands, there is more grind than any other game I have played and the developers speak of more abilities in the future.
This hurts the new guilds too…
Imagine I make a 20 man guild in the future and run together for 200 supply. A 20 man guild with a +5 supply buff and +5 camp buff is going to carry 400 supply, which is something I can’t compete with unless each member gets 300 points.
It no longer becomes about competitive skill as much as the combined WvW skills attained vs players who do not have the same skill (or any skills)….
Well. I am sorry for the long, drawn out post….but Its just my feelings to this system. I thought about the trait lines because it could be really cool and finally allow players to freely play alts and not have to worry about throwing their lives away (Yes, 4000 hours is a VERY LONG TIME in teenage to young adult years…very important time to learn and grow. It is more time than one spends in classroom time obtaining a Bachelor’s Degree)