WvW System Suggestion

WvW System Suggestion

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Posted by: Hel.8452

Hel.8452

Greetings viewer, today, tonight, yesterday, or tomorrow I would like to purpose the idea for new development of the WvW system.
For years WvW has consisted of defending premade camps, towers, and keeps and advancing to enemy borderlands just so they could defend the same way. Though this was fun in the beginning, it now has a mental drag and no longer refreshes
the spirit of war. And since the desert borderlands given to us for the Heart of Thorns expansion has been rejected by the majority of displeased fans.
I purpose a new survival/conquest WvW system. Instead of the traditional map where you defend what was already made for you, the Mist Wastes(just a name for example) is an untamed terrain where you claim, build, and hold territory for your world. Nothing as big as a garrison but strategically placed base camps, towers, or villages used for claiming specific areas filled with riches, materials, etc; anything that could serve purpose to the Mist War.
This could open positions for new types of group gameplay instead of the traditional, organized, stampeding players, you could have scouting parties to patrol the areas for wondering massive boss npcs or advancing soldiers, warbands out in search for enemy server strongholds, or designated defenders for claimed locations.
With the massive size of the new WvW zones, and no waypoints to travel at ease, this could lead to the opportunity to introduce airships, helicopters, or gliders in WvW for transportation or domination.
Another aspect to consider, Guild Wars 2 isnt very roleplayer friendly (as in nothing for them to truly roleplay) , classes would be given roles to contribute to the their server. For example; Rangers could tame the local wildlife or flora to become defenders of settlements. Mesmers could use cloaking magic to protect establishments from being seen by the naked eye. Engineers could contruct the buildings from the ground up, with their choice in architect designs. Just something for players individually to occupy themselves with the benefit for their world.
That is just my idea, I have been loyal to this game since the last months of beta, and the first Guild Wars. I would hope to see WvW develop into something truly immersive, thoroughly structured, and community bonding fun. I appreciate what ArenaNet has held up for the past couple of years, and I’m not demanding or saying do it now, but just something to possibly build up on in the future.
I did ask for the thoughts of my guild and other Guild Wars 2 WvWorlders before bringing this to the forums, all were in favor, but that’s not the majority of players in higher or lower tier servers. So, leave your feedback if you find this vision appealing or appalling.
Thank you for your time.

WvW System Suggestion

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Posted by: MangoCrush.7819

MangoCrush.7819

So.. wanna roleplay with me in the Norn hot springs later?

Stormbluff Isle

WvW System Suggestion

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Posted by: Loosmaster.8263

Loosmaster.8263

So.. wanna roleplay with me in the Norn hot springs later?

That area is “By invitation only”. My original guild " Svanirs Retribution" has laid claim to it.


Tacktical Killers [TK]
We’re looking for players.
PM me here or ING.

WvW System Suggestion

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Posted by: Hel.8452

Hel.8452

Thank you for reading my idea, but please state your thoughts on it, and leave a joke after if you like.

WvW System Suggestion

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Posted by: Chinchilla.1785

Chinchilla.1785

To put it bluntly, it’s out of scope. You basically want to redesign a whole new game.

Currently the WvW team is only made up of a couple of people (if you believe the AMA a a bit ago). And usually the ones that do post on the WvW have the title “Game Designer.” The title doesn’t necessarily state what they know how to do (I have seen a programmer post in regards to crashes however). Though I suppose you can interpret their possible job description here: https://www.appone.com/applinkportal.asp?r_id=1144703&AdCode=client3018
That being said, I cannot say for sure what their inner workings are, but we can take in what has been done/not done at least.

To give a better analogy, they can definitely do a few weapon/vehicle mods/quest mods that you might see in Steam Workshop at about a rate of once every two weeks. However, your proposal is far more than that, and wouldn’t implement well even as iterations or in parts.

As for the joke, idk WvW is just too sad to joke about after writing this.

RISE guild best guild super RPers trash blob guild [RISE] masters of the die on inc technique.

Trinity Of Our EU Lords [Kazo] Zudo Jason Betta

(edited by Chinchilla.1785)

WvW System Suggestion

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Posted by: deckard.7394

deckard.7394

Besides the inappropriate replies, I enjoy the idea of this. However, the idea seems to be limited.

If we have resources to take, and are able to build a camp to help defend it, then eventually there would be a meta for how to build this camp and where to build it. On the otherhand, if these resource locations are random, then it could potentially be imbalanced for certain teams.

If there are set random locations, then eventually there would be a meta for each of those locations. Which would then lead to your issue of the prefab camps and keeps. Thus, right now to me, it seems the player made camps will be ineffective in doing what youre planning.

Though perhaps resources change the type of camp available to build. Or there would be a reason why you might opt for a smaller camp than creating a keep. That would be cool, but also possibly bring in division between players. As like right now, anyone who puts regular siege sometimes gets berated even without anyone communicating that they have superior/guild siege.

Perhaps players have different plans and want to build a keep because theyll be staying up all night to defend it, but instead a camp is made.

But ignoring that aspect, I still enjoy your ideas and the feelings that it tries to bring out. All very cool ideas! Such an overhaul would be unexpected but very much welcome.