I play on Arborstone[FR], and I actually have a lot of fun this week. It’s been since Lineage 2 sieges that I didn’t have so much fun in an MMO. Gratz to Anet for that. Even if loosing, there is always something to protect or to fight for, and also because we see far less hacks and bug abuse than last week (thanks to patching or Deso being fair players, I don’t care).
My concern is that some others US guilds will soon transfer to EU just like RUIN did on Desolation (and some EU to US, for sure). Which is just fine, it’s part of the game. What is not so great, is that this natural balancing can benefit only english-speaking servers. No one would transfer to a server where he can’t communicate.
And please don’t tell me there is massive playerbase in Canada for french servers or in South America for spanish ones. And even then, what about germans?
So, this will end sooner or later with non-english speaking servers drop to the bottom of ladder. Not because of skill lack, juste because they just can’t compete on 24/7 presence due to language spoken on server.
So, I can’t find why Anet had in mind:
0/ they dicided W3 is 24/7, which is their best decision1/ they separate EU and NA ladders, meaning they had foreseen timezones problems
2/ but on the other hand, they say nightcapping is part of the game and any hour played from anywhere has same value (which is OK to me)
3/ since nightcap is rewarded the same as day cap, US transfer to EU to benefit from PvDoor
4/ They try, with unmanned buff, to balance numbers with stats, which – I am sorry to say- is ridiculous. A player, even overbuffed and/or overskilled, cannot be at two places at the same time.
5/ They still didn’t implement player numbers balancing on each map, only a fixed limit. And it will not change, because people would whine even more when they can’t enter.
Do I have a solution? No.
Nightcap is a strategy. But this should be done by people for whom it IS ACTUALLY night. Which is not possible to control. IP-filtering is not a solution, what would happen to french-speaking Oceania/Canada?, what would happen to spanish-speaking South America? And even if we could, it woul unfavor DE servers (no worlwide presence).
My guess is that Anet will just do nothing, simply because there is no fix that can be done. This is all about Entropy. WvW servers will have to all go for English WvW coordination if they want to survive, and specific-langage will be spoken only into guilds or raid teams, and ofc vent/TS/mumble.
Consequences:
1/ Game mechanics ask top-tier servers to be all-timezones international servers, and this will not change anyhow. Language-specific is viable only for non-T1 servers.
2/ Separate ladders will disappear
3/ Language-specific WvW servers will have to welcome english-speaking guilds/alliances
4/ Those NA guilds cannot all transfer to english servers due to queue times
5/ Those NA guilds also want to play with skilled players from FR/ES/DE
6/ All guilds speaking no FR/ES/DE/EN don’t care what server they play on, these are the ones EU servers should recruit first (Russians, Asians, Brasilians…)
7/ A lot of servers will become just like “unofficial <language> server”
8/ There will be no more need for Official specific-language servers
9/ Some specific-language servers will turn PvE and fight english PvE servers in “best daycappers” PvDoor battles.
W3 is like real life, you have to speak english to be competitive.
So here is my call to all EU leaders: Desolation did the good thing, they just adapt to the situation. It’s easier for them because of language. Let’s take it as a challenge! EU needs to gather all non-english speakers players who don’t care what server they play on.
Get in touch with US/Asians/Russians/Brasilians players too or you will necessarily be out of T1. Darwin law, so to say.
Arborstone[FR], GMT+7