WvW Underwater

WvW Underwater

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Posted by: Bakuta.3815

Bakuta.3815

Q:

This goes out to the entire GW2 community. I’ve been playing a lot recently and have been going for world completion and I’ve began to really enjoy underwater combat. So then I thought, how cool would it be to have a new WvW land where the majority of it is underwater? Somehow the devs could figure out a way to have underwater camps or ever fortresses. It seems like gw2 has a great underwater fighting system but it’s never been promoted or expanded upon. What do you guys think??

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Posted by: Vorenu.6943

Vorenu.6943

it would be horrible, no need.

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Posted by: Bias.4306

Bias.4306

it would be horrible, no need.

Agreed.

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

GW2 does have a great underwater fighting system, and I’d have liked this, but far too many people either hate underwater combat, or in some cases, they get nauseated by it.

Unfortunately, because it’s disliked by far too many, we won’t really see an expansion of underwater content, and likely to see a further reduction :/

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Posted by: ArchonWing.9480

ArchonWing.9480

I admit, this must be the first time I’ve seen approval of underwater combat but I am glad it is enjoyed by folks. It would be sorta cool I agree, but unfortunately, without a large scale revamp of the mechanic, I do not think we are going to see much approval. This is going to go far beyond the scope of WvW.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Jayne.9251

Jayne.9251

I adore underwater combat. Was sad to see quaggan lake go.

People just need to learn how to fight underwater, because they don’t do it often enough — it’s a viable and quite fun process.

L’enfer, c’est les autres

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Posted by: Manekk.6981

Manekk.6981

I adore underwater combat. Was sad to see quaggan lake go.

People just need to learn how to fight underwater, because they don’t do it often enough — it’s a viable and quite fun process.

Me too I miss it badly my little krait pool

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Posted by: ShadowCatz.8437

ShadowCatz.8437

Both fights in Air and/or Water would be cool and harder to do as it will be more complex fights which would demand another strategy from players in WvW.

The only problem I see with this is how often there have been problem with lag already in today’s land based zerg vs zerg, with water (or air) there will be more player to render (and compute) at the same point of fights which could create more problem with lag and low FPS.

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Posted by: Chaba.5410

Chaba.5410

The camera changes made me despise underwater combat. My view will suddenly pop above the water even though my toon stays at same depth.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Arantheal.7396

Arantheal.7396

The issues with underwater combat are the following:

- no exotic headpiece for underwater combat.
- a vast amount of skills behaves different underwater, has different cast-times and animations (how they look is unimportant, but they have altered after-casts, which makes using them iffy and usually destroys any combos you may have in your muscle-memory)
- skills tend to have different effects underwater
- a good load of skills is not even possible to be slotted for underwater combat, messing with a mayor load of builds, which brings us to the last, and most important point:
- due to skills not behaving exactly as their land version and the requirement to wield other weapons, most of your traits will be sub-par, badly-optimized or simply ineffective when jumping into underwater combat, therefore you will always end up in situations where your build suddenly is not behaving as intended anymore.

However, one of the 6 dragons is the deep sea dragon, so once his expansion hits you can be sure that we get many underwater biomes and maybe even underwater WvW borders…

I hate it already.

Engineer is love, Engineer is life.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

The devs have been slowly removing underwater combat from the game (the failed bloodlust regions in the BL replaced quaggan lake in WvW; PvP lost its underwater content; and zero of the new PvE regions have any water content. So I wouldm’t hold out hope for OP’s suggestions (and that’s not even considering that profession balance underwater is terrible.

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Posted by: Puck.9612

Puck.9612

I can already imagine the hundreds of ranger OP threads if they made underwater combat important in this game…..

Underwater combat in this game is completely broken, that is why it was removed from PvP. It would need to be completely overhauled before they could even consider bringing it back.

The bare minimum they would need to do is make the underwater breather cosmetic so it isn’t disrupting your 6th rune bonus and they would need to fix the underwater stomp (or just remove the stupid downed state from WvW/PvP).

Jim Hunter when my other account isn’t suspended

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Posted by: ShadowCatz.8437

ShadowCatz.8437

The issues with underwater combat are the following:

- no exotic headpiece for underwater combat.
- a vast amount of skills behaves different underwater, has different cast-times and animations (how they look is unimportant, but they have altered after-casts, which makes using them iffy and usually destroys any combos you may have in your muscle-memory)
- skills tend to have different effects underwater
- a good load of skills is not even possible to be slotted for underwater combat, messing with a mayor load of builds, which brings us to the last, and most important point:
- due to skills not behaving exactly as their land version and the requirement to wield other weapons, most of your traits will be sub-par, badly-optimized or simply ineffective when jumping into underwater combat, therefore you will always end up in situations where your build suddenly is not behaving as intended anymore.

However, one of the 6 dragons is the deep sea dragon, so once his expansion hits you can be sure that we get many underwater biomes and maybe even underwater WvW borders…

I hate it already.

You forgot to mention how one need to have the exact same stacking sigils (i.g. Sigil of Bloodlust or Preception, just to name a few) on both land and water weapons to keep those stacks.

I had the “luck” to get into water while a zerg was hunting me down and it was really confusing how to defend oneself (skill changes, elite skill is very limited for under water and downed state make you a perfect target going up to surface) not forget that you will have enemies that you can not see all around you as some will be behind you, in front, above and below you which isn’t that easy to keep up with in the way our camera works. The other problem I have had experience with is when you are in a fight near beach/coast line with a surface and you happen to get into water that you skills will switch between water skill and land skill because of where you might be standing (or swim) during a fight. This make it impossible to have control with which skill you will be using.

To make it clear: I am not against underwater fights or in air, but those need to be designed better to work with transition from one element to another for both skills (and more option for utility/elites), traits and weapons/gear.

Downed state in water while being in WvW make you a very clear target from both land (ranged) and from below as you will be seen at the surface to heal. The environment of water look astonishingly beautiful, but isn’t designed to work well with larger groups fighting or when different elements are crossing like water/land.

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Posted by: FrouFrou.4958

FrouFrou.4958

I read the topic title as WvW Underwear and I got confused but now I’m also pretty disappointed that it wasn’t the topic after all.

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest