Q:
WvW Underwater
it would be horrible, no need.
Agreed.
GW2 does have a great underwater fighting system, and I’d have liked this, but far too many people either hate underwater combat, or in some cases, they get nauseated by it.
Unfortunately, because it’s disliked by far too many, we won’t really see an expansion of underwater content, and likely to see a further reduction :/
I admit, this must be the first time I’ve seen approval of underwater combat but I am glad it is enjoyed by folks. It would be sorta cool I agree, but unfortunately, without a large scale revamp of the mechanic, I do not think we are going to see much approval. This is going to go far beyond the scope of WvW.
for there you have been and there you will long to return.
I adore underwater combat. Was sad to see quaggan lake go.
People just need to learn how to fight underwater, because they don’t do it often enough — it’s a viable and quite fun process.
I adore underwater combat. Was sad to see quaggan lake go.
People just need to learn how to fight underwater, because they don’t do it often enough — it’s a viable and quite fun process.
Me too I miss it badly my little krait pool
Both fights in Air and/or Water would be cool and harder to do as it will be more complex fights which would demand another strategy from players in WvW.
The only problem I see with this is how often there have been problem with lag already in today’s land based zerg vs zerg, with water (or air) there will be more player to render (and compute) at the same point of fights which could create more problem with lag and low FPS.
The camera changes made me despise underwater combat. My view will suddenly pop above the water even though my toon stays at same depth.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
The issues with underwater combat are the following:
- no exotic headpiece for underwater combat.
- a vast amount of skills behaves different underwater, has different cast-times and animations (how they look is unimportant, but they have altered after-casts, which makes using them iffy and usually destroys any combos you may have in your muscle-memory)
- skills tend to have different effects underwater
- a good load of skills is not even possible to be slotted for underwater combat, messing with a mayor load of builds, which brings us to the last, and most important point:
- due to skills not behaving exactly as their land version and the requirement to wield other weapons, most of your traits will be sub-par, badly-optimized or simply ineffective when jumping into underwater combat, therefore you will always end up in situations where your build suddenly is not behaving as intended anymore.
However, one of the 6 dragons is the deep sea dragon, so once his expansion hits you can be sure that we get many underwater biomes and maybe even underwater WvW borders…
I hate it already.
The devs have been slowly removing underwater combat from the game (the failed bloodlust regions in the BL replaced quaggan lake in WvW; PvP lost its underwater content; and zero of the new PvE regions have any water content. So I wouldm’t hold out hope for OP’s suggestions (and that’s not even considering that profession balance underwater is terrible.
I can already imagine the hundreds of ranger OP threads if they made underwater combat important in this game…..
Underwater combat in this game is completely broken, that is why it was removed from PvP. It would need to be completely overhauled before they could even consider bringing it back.
The bare minimum they would need to do is make the underwater breather cosmetic so it isn’t disrupting your 6th rune bonus and they would need to fix the underwater stomp (or just remove the stupid downed state from WvW/PvP).
The issues with underwater combat are the following:
- no exotic headpiece for underwater combat.
- a vast amount of skills behaves different underwater, has different cast-times and animations (how they look is unimportant, but they have altered after-casts, which makes using them iffy and usually destroys any combos you may have in your muscle-memory)
- skills tend to have different effects underwater
- a good load of skills is not even possible to be slotted for underwater combat, messing with a mayor load of builds, which brings us to the last, and most important point:
- due to skills not behaving exactly as their land version and the requirement to wield other weapons, most of your traits will be sub-par, badly-optimized or simply ineffective when jumping into underwater combat, therefore you will always end up in situations where your build suddenly is not behaving as intended anymore.However, one of the 6 dragons is the deep sea dragon, so once his expansion hits you can be sure that we get many underwater biomes and maybe even underwater WvW borders…
I hate it already.
You forgot to mention how one need to have the exact same stacking sigils (i.g. Sigil of Bloodlust or Preception, just to name a few) on both land and water weapons to keep those stacks.
I had the “luck” to get into water while a zerg was hunting me down and it was really confusing how to defend oneself (skill changes, elite skill is very limited for under water and downed state make you a perfect target going up to surface) not forget that you will have enemies that you can not see all around you as some will be behind you, in front, above and below you which isn’t that easy to keep up with in the way our camera works. The other problem I have had experience with is when you are in a fight near beach/coast line with a surface and you happen to get into water that you skills will switch between water skill and land skill because of where you might be standing (or swim) during a fight. This make it impossible to have control with which skill you will be using.
To make it clear: I am not against underwater fights or in air, but those need to be designed better to work with transition from one element to another for both skills (and more option for utility/elites), traits and weapons/gear.
Downed state in water while being in WvW make you a very clear target from both land (ranged) and from below as you will be seen at the surface to heal. The environment of water look astonishingly beautiful, but isn’t designed to work well with larger groups fighting or when different elements are crossing like water/land.
I read the topic title as WvW Underwear and I got confused but now I’m also pretty disappointed that it wasn’t the topic after all.