Right now, I’m rank 2826 and have 10k+ hours into the game. Most of that time has been spent in WvW. Enough of my time is spent in WvW that I would claim to have put thousands of hours into WvW over four plus years of routinely playing WvW.
I like the rewards themselves, but the execution is a big mistake. And as a Vet player, I’m rather insulted and disillusioned by ANet’s approach.
To help quantify the problem, I’ll mention that I have over 24k Badges of Honor. Badges of Honor were the main reward token that devoted WvW players received over the years. With Heart of Thorns, Proofs of Heroics were added as a second token. I have over 2200 Proofs currently. The most expensive Badge item is tier 3 cultural armor, which costs 700 badges and was added only recently to WvW. Before that, 100 badges got you a alpha golem worth 6s on the trading post. The most expensive Proof item costs 100 Proofs.
Either way, these two tokens have little value to the WvW player. The Proofs have value in letting us buy HoT runes and sigils, but the Badges have become meaningless. We’ve been grinding these items for four to five years.
Finally a reward update comes out and these items are just as useless as they were before.There is no reward to long time players and the tokens they have accumulated. No recognition for keeping a game alive pretty much by themselves*.
Badges once served a minor purpose of buying a Legendary crafting item, but that was moved to a reward track. Currently, they are as useless as Karma. The difference being that Karma was nerfed later in the game’s life while Badges were boosted.
Instead of rewarding long years of playing, these tokens were ignored and WvW tickets became the new token for which every new reward cost. Further, the Tickets have a weekly cap which nullifies the one advantage Vets have with their extra PiPs. Yes, I get four more pips than a new player, but that means I run out of progress faster than a new player. It’s completely backwards to force the casual players to play hardcore all week to get max rewards and then let the Vet players quit by the end of the weekend because the rewards stopped.
This isn’t even getting into the Outmanned buff being the biggest key to getting through these Skirmish levels. This rewards a type of play unnatural and harmful to WvW. People dodge active maps not to create action elsewhere, but to find an out manned map where they do the most minor of work to keep ticking pips. It’s AFKing for Legendaries.
I propose these changes:
-Remove the ticket cost from several items. In this group, I’d include everything under the Miscellaneous tab of the skirmish vendor. There is no reason things like Minis or Tonics or rng Siege boxes should cost tickets. I’d remove ticket cost from tier 2 exotics as well. Make these items costs Badges of Honor.
-Add a conversion option for Badges of Honor and Proofs of Heroics that convert these items into Tickets. You owe* WvW vets time served. We’ve already had these awards time gated for four plus years. Time gating us again is just savage.
-Lower the PiP bonus for Outmanned. Add a PiP Bonus for capturing a Keep and a PiP bonus for killing X amount of players in the skirmish. Reward active play.
-Improve continued play rewards for those that finish off Diamond quickly. This is a problem vets currently face. You could remove the ticket cap, but lower the Ticket reward on repeats of Diamond or if you allow the exchange of Badges or Proofs, you could up that reward on continual completion of Diamond ranks. Right now, its praying and hoping to get good stuff out of the material boxes.
*: These remarks are due to the sandbox nature of WvW. Without the vets running this game mode and organizing it, the whole thing is an undesirable mess. The audience for this game mode kept it alive when there really wasn’t much dev attention on it. If we had left, then the game itself would have been in trouble and in danger of closure. This isn’t like PvP, where matches automate with clear rules. WvW requires community action and organization to make it work. The community has kept it alive and is rewarded with a somewhat redudnant PiP bonus for it and a venemous amount of time gating after getting any rewards worth anything was essentially time gated for five years.
(edited by etiolate.9185)