WvW Wants and Dreams
A guild map, where a guild gets a keep they can spend influence points on to make it awesome and challenge a second guild to a set piece match up.
Maguuma
A guild map, where a guild gets a keep they can spend influence points on to make it awesome and challenge a second guild to a set piece match up.
I wish…
[TBT]
Èl Cid
I want world completion gone from WvW or a real fix for changing server colors… this is really killing WvW for me at the moment. I love playing WvW, but at the moment I want to get 100% with my char and this is not helping my server in WvW since lot’s of the points are out of the way… and what makes it worse… I am now waiting for more than 2 months to be red to finally get this done and we are always blue or green… same today.. we were green last week and are now green again… and if red is always the server which is 5-7 ranks better than you, there is no chance at all…
Before I liked playing WvW now I am just waiting for Fridays, checking colors, closing WvW window again and thinking lot’s of things I won’t repeat here since it would get me a suspension…
1. I no longer want to be obstructed from ranged attack by a 1 ft. high lip on the wall which does absolutely nothing to give me cover from enemy ranged or prevent me from getting pulled off said wall into seas of enemies.
2. Fix cheese spot siege placement where only 1 side can hit the other due to placement.
Example: catapults on vista in Eternal Battlegrounds.
3. Make siege weaponry unbound, not being able to send siege in the mail is awful & makes no sense. I can throw it on the ground & let others pick it up, but I can’t mail it to them to ensure nobody steals it why anet? why?
Get these things I’d be happy as a clam
Kwisatz Haderach – For the Toast!
Better grouping system. Ability to make squads of any size and flag them “Private” for guild events and prevent every single player on the map flocking to the pin when you are only trying to make multi-group havoc forces.
Removal of portal bombing.
I think you mean the removal of the 20 person limit on portals.
7.2k+ hours played on Minesweeper
Better grouping, removal of the aoe cap, siege nerfed into the ground against players, one giant map as opposed to 4 tiny ones…. none of that will happen except maybe grouping though… they’re too deep to dig themselves out at this point. The woes of having a game look too pretty, can’t handle numbers like it should so we get a shoddy version of what this could have been.
Maguuma
I want WvW to be challenging.
As of RIGHT now SoR is attacking Hills in SoRBL( BG holds it) and SoR is zoom hacking to be able to kill our Acs on their ACs. Our ACs were in a position where you could NEVER normally see them, but SoR was able to kill our ACs with zoom hacks. Not all of SoR does it just like 1 or 2 ppl
[OnS]Onslaught
OnS Commander
Buff siege in an anti-personnel role, particularly in the open field. Change rules for rallying on an enemy kill to limit how many can rally.
WvW is the domain of zergs. You can’t stop a zerg except with your own zerg. On borderlands, the zerg can counter any keep attack no matter where it currently is. Making maps bigger isn’t an option due to technical limits. The same is true for an increase in the AoE cap for players. Smaller organized groups needs options to take on a larger group in the open field and win. The game needs tactics and not numbers.
1. Address the zoom hack
2. Address the hack that lets invaders get through the gate on the NW tower on the green bl map
3. (Much larger issue) Up the rewards for defending (escorting yaks, fixing walls & gates, defending camps/towers/keeps).
4. Allow a vote on the map to “unclaim” a camp/tower/keep that is claimed with no buffs running.
2 new maps for 3 identical BL’s.
20 man raid party.
Up 1 down 1 ranking system with no RNG bullkitten or ratings.
For WvW not to be kittening care bear.
No WvW XP. Never needed a grind.
[DIS][STAR]
1. Address the zoom hack
2. Address the hack that lets invaders get through the gate on the NW tower on the green bl map
3. (Much larger issue) Up the rewards for defending (escorting yaks, fixing walls & gates, defending camps/towers/keeps).
4. Allow a vote on the map to “unclaim” a camp/tower/keep that is claimed with no buffs running.
Caps can already be unclaimed.
[DIS][STAR]
Removal of portal bombing.
This feels so 2012..
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
- As someone stated before, make commander tags have the option to only have guild members see it or squad members see it. It’ll enforce smaller / medium scale strategy play, rather than throwing bodies at a door.
- Defensible objectives like yaks, repairs, and defending territory should award 2/3 the wexp a person would normally receive to cap it.
- More diverse terrain (i.e. heavily forested sections, more stuff like the ruins outside blue keep in EB)
Mobile Cannon siege. Fires in a straight line, takes 2 players to operate (One to move one to fire), moves at -50% speed, and be effected by swiftness. Long range single line of fire. Would be a powerful counter to the current Meta.
Or simply allow Ballista to be pushed around. They have wheels after all.
Maguuma – [TriM][DERP]
Removal of portal bombing.
It’s been months I saw portal bombing in my server. If you portal bomb your enemy like you did in 2012 you will get your sorry kitten whooped.
[Aia] Amoria- The guild of pleasant love
¸ . ø ¤ º ° º ¤ ø . ¸ ¸ . ø ¤ º ° º ¤ ø . ¸
More diverse terrain and maps where movement was more restricted.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
1. Bigger map, keeps should not be able to treb each other and the zerg should not be able to reach any place on the entire map in 60 seconds.
2. Better servers to host WvW. It is a joke currently, how did it ever pass as playable? Skills are unusable during SM fights.
3. More maps, different map for each borderland at least. It doesn’t have to be 100% balanced because.. WvW isn’t.
4. WvW is the main feature of GW2 and should be treated as such. Rest of the game is just an addon. Additional teams should be moved to work on it, expand and improve it.
a real reason to play. if u have a lot of player, u can make big zerg, win that mean good loot. no manpower mean less win, less loot → lose more players.
other: rangers are nearly useless. let us to be a moving arrow cart lite!
Just the WvW
R3200+