WvW Warrior Build (roaming and Zerg run)
Looks fine, though you’d want Greatsword for zerging over Sw/Sh because Arc Divider is freaking broken and hits 10k on backliners on a 3s CD. You also want either Draining or Absorption over Hydromancy on your hammer.
The Defense Grandmaster trait should be Cleansing Ire, absolutely. The condi cleanse and adrenaline generation from Cleansing Ire is just too good, and in Berserk Mode you can remove 6 condis every 5s just from that (and otherwise still 3-4 every 5s) by using weapon swap to generate adrenaline to spam bursts. Rousing Resilience is a decent choice when roaming, against power builds, but it’s meh in zerging.
Also, Destruction of the Empowered over Brawler’s Recovery. Always. Esp. if you take Cleansing Ire, there’s all your cleanse and you don’t need that minor bit. With DotE, you can literally cut through a boonstacked frontline as if it had no protection at all.
Marauder+Durablity with Zerker Trinkets is fairly nice, yup. I personally run Scrapper over Durability, and it’s a more stat-efficient but selfish option.
Looks fine, though you’d want Greatsword for zerging over Sw/Sh because Arc Divider is freaking broken and hits 10k on backliners on a 3s CD. You also want either Draining or Absorption over Hydromancy on your hammer.
The Defense Grandmaster trait should be Cleansing Ire, absolutely. The condi cleanse and adrenaline generation from Cleansing Ire is just too good, and in Berserk Mode you can remove 6 condis every 5s just from that (and otherwise still 3-4 every 5s) by using weapon swap to generate adrenaline to spam bursts. Rousing Resilience is a decent choice when roaming, against power builds, but it’s meh in zerging.
Also, Destruction of the Empowered over Brawler’s Recovery. Always. Esp. if you take Cleansing Ire, there’s all your cleanse and you don’t need that minor bit. With DotE, you can literally cut through a boonstacked frontline as if it had no protection at all.
Marauder+Durablity with Zerker Trinkets is fairly nice, yup. I personally run Scrapper over Durability, and it’s a more stat-efficient but selfish option.
the scrapper seems nice, im gonna try that, you are totally right about the talents, im addressing new players in WvW, a sword/shield defense and movement are helpful for their survivabilty in case they messed up :P, but you are right again about the dmg with 3s CD.
thanks a lot for your reply
Looks fine, though you’d want Greatsword for zerging over Sw/Sh because Arc Divider is freaking broken and hits 10k on backliners on a 3s CD. You also want either Draining or Absorption over Hydromancy on your hammer.
The Defense Grandmaster trait should be Cleansing Ire, absolutely. The condi cleanse and adrenaline generation from Cleansing Ire is just too good, and in Berserk Mode you can remove 6 condis every 5s just from that (and otherwise still 3-4 every 5s) by using weapon swap to generate adrenaline to spam bursts. Rousing Resilience is a decent choice when roaming, against power builds, but it’s meh in zerging.
Also, Destruction of the Empowered over Brawler’s Recovery. Always. Esp. if you take Cleansing Ire, there’s all your cleanse and you don’t need that minor bit. With DotE, you can literally cut through a boonstacked frontline as if it had no protection at all.
Marauder+Durablity with Zerker Trinkets is fairly nice, yup. I personally run Scrapper over Durability, and it’s a more stat-efficient but selfish option.
the scrapper seems nice, im gonna try that, you are totally right about the talents, im addressing new players in WvW, a sword/shield defense and movement are helpful for their survivabilty in case they messed up :P, but you are right again about the dmg with 3s CD.
thanks a lot for your reply
Honestly, a warhorn is a way stronger survival weapon than shield in zerg with the amount of unblockable skills and traits nowadays. Warhorn has huge amount of condi cleanse, especially targeting soft CC and a blast finisher, with vigor and swiftness all on a short CD
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