I love WvW. And can’t wait to see what the future hold for it. And with that, here is my wish list of things i would love to see added to WvW!
Hopefully someone at Anet dev team would see some of these suggestions and implement them!
-Guild Rams, trebs/siege!: half price and extra damage with a sexy guild skin, like the improved guild cats!
-Guild Commander: like the 100g commander book, only it works for guild mates only!
-The return of Orbs of Power!(require keep lord death before orbs can be manipulated)
-Change the power value on orbs to have some negatives for controlling to many(the more Orbs of power your server controls, the more damage your keep doors/walls/npcs receive. 1 orb : 0%, 2 orbs: 10%, 3 orbs: 20%, previous benefits from the orbs will remain.
-Adjust the outmanned buff, please add: siege damage output increased by 20%, keeps/towers/npcs damage taken reduced by 20%
-Only Allow 1 Golem to be in an area at a time, have the golem projectile buff be constant(only 1 golem can be in the projectile buff at any given time). Golem role changed to siege protector.
-Have the Supply capacity increase from WvW abilities stack with +5 supply benefit from guild art of war upgrades.
-Create underwater siege engines.
-Try to bring a bit more balance to the tower placement in WvW(this is a hard one), but the first place server(GREEN) has the best placement for it’s towers in relation to it’s keep, making it the easiest to protect each of it’s towers with mortars from the keep. Perhaps change the GREEN to the 3rd place server[so they can defend easier]. Keep BLUE as the 2nd place server keep, and change RED to the 1st.
-Reduce the range on trebs by a very tiny bit, so that players can no longer Treb SM from the overlook in EB. or be able to treb Bay keep from Garrison.
-Reduce the cost of WvW structure upgrades… money’s tight!