WvW Zone Sizing Thread
I couldn’t agree more. I never understood people complaining about run times etc. The implementation of the maps overall design and size encourage zerging and leave no room for small roaming groups to engage without getting almost instantly zerged.
Courtesy of some DAOC emulator folks I have the distances but lol no way of knowing how fast people move in relation to that distance. Anyone know what the max DAOC velocity is?
Still hoping to get a youtube video showing the times.
(edited by Idgarad.6105)
You shouldn’t need to determine the velocity from DAOC to do what you want to do, since you are talking about relative DISTANCES. If the time it takes to get to the DAOC keep is longer than the time it takes to get to the GW2 keep, you can say either a) the DAOC keep is farther away than the GW2 keep, or b) you move slower in DAOC than you do in GW2.
Can’t because the scale isn’t the same. 10259 units of distance in A isn’t the same as 10259 units of distance in B since char models etc are different scales. I could figure out the difference I suppose if I had a /LOC command in GW2 and compare 10 steps to 10 steps but I’m hoping a few guildies still have accounts to make the time trials.
I agree with Swift, we are going to continue to see massive zergs simply because it’s the most effective way to control the most amount of fortifications. And the NPC invincibility buff goes a long way to making zergs more effective than smaller, faster, more coordinated groups.