WvW abilities from wxp
it’s like karma or skill points. if you spent all yours and need more, just level up some more.
it’s not like trait points where you’re capped at a specific number and choosing points in one thing prevents you from ever being able to put points into something else.
if you are worried about ArenaNet adding new abilities, keep some points in reserve. this also applies to laurels, badges, karma and skill points — always keep some in reserve in case ArenaNet adds new things to spend them on.
-ken
Each time there are any changes to the skills, all your points will be refunded.
Each time there are any changes to the skills, all your points will be refunded.
ANet never said that, and in fact said the last refund was a one time thing.
Stormbluff Isle [AoD]
Well now that guard abilities will reward stat increases I’d like my points back since that one greatly has the most impact map wide.
Commander Twerknificient
Joey Bladow
The original poster’s point is 100% valid. If you change or add abilities without allowing point resets, it is extremely poor design.
Well now that guard abilities will reward stat increases I’d like my points back since that one greatly has the most impact map wide.
This, though I’d rather they remove raw stat boosts from the list of wxp abilities.
Devona’s Rest [OHai][GloB]
I absolutely agree with you arK there should be no stat increase for any ability!
Commander Twerknificient
Joey Bladow
I absolutely agree with you arK there should be no stat increase for any ability!
So what exactly do those of us that do not enjoy using siege bother to spend our points in? I do not need help killing guards, I certainly do not need help defending against their attacks, so the only point of those two abilities is their stat increases. Mercenary Bane, what a joke. Siege bunker…. oo a whole 5% decrease in damage! 300 points for 5 more supply, no thanks.
Why do you need stat increases? These were added to make your characters have a certain specialty tell me what added stats is a specialty of?
Commander Twerknificient
Joey Bladow
Increasing stats will increase performance directly to abilities tied to that stat. Vitality allows how to soak up more damage. Arrow Cart mastery allows you to shoot farther and hit harder. Conceptually they are the same.
Why do you need stat increases? These were added to make your characters have a certain specialty tell me what added stats is a specialty of?
Why do you need your Arrow Carts to hit harder and farther and with poison?
Defensive or offensive stats are a specialty as much as deciding what siege weapon is most OP to master in.
I like to move in combat. I like to use my character’s abilities. I like having to know the abilities of my opponents. Siege is boring to me, its all the same, no learning and largely can be resolved with ‘do not stand in red circle’. Why is the WXP system only providing progress for those that enjoy siege?
(edited by Niim.9260)
I will agree to disagree I have to have a piece of siege build it and can only attack if you decide to come into range where as the stat buff is universal across the map.
Commander Twerknificient
Joey Bladow
the amount of wxp you get with the level caps in the multi-thousands is paltry anyway. plus, 5 extra supply? the game design specifically supports zergs. can’t solo anything except camps,siege expires,siege unrewarding to build alone=all these decisions promote the zerg at every opportunity. it would be hilarious if you weren’t playing the game and watching people conform to the design while hating it.