WvW ability system new ability's needed
A few things that I could imagine being added:
- Escort Mastery: Improves the new Protected Caravan buff given to yak when near it, gives you benefits while escorting a yak.
- Yak Mender: Improves your abilities with the new Healing Kit available at Sentry outposts. These will be able to cure a crippled dolyak, quickly gain some health, or grant swiftness on the fly.
- Shield Generator Mastery: Improvements when using the new WvW siege bubble-maker.
- Reinforcement Mastery: (This one was glimpsed in the background of a long-ago Ready Up). These are benefits that happen after you die so you can get back to the battle faster.
Have to agree, especially with the reductions in costs, we need more items to spend points into versus less points to spend. Part of the progress in WvW is leveling yet there is nothing to do with 86% of the potential points. We do need to see abilities expanded. Would have recommended adding new lines and expanding existing ones.
Example:
Supply Capacity +6 Costs 150
+7 Costs 200
+8 Costs 300
+9 Costs 450
+10 Costs 600
There are numerous threads out there about potentially new abilities, please don’t leave this out of HoT. If you want WvW to stay fresh and keep people in game they need to have fun and have obtainable, measurable goals and that time spent needs to have meaning.
De Mortuis Nil Nisi Bonum.
Operative: Upgrade attributes associated with solo roamers[can’t think of much in this department at the moment] and, at the max, gain the ability to attack objectives without raising the white swords on the map[which wouldn’t work if you had a team or others who didn’t have this upgrade attacking with you]. Might be fun for specialists to be running around covertly with this upgrade essentially covering their presence. Would be hard for larger groups unless they all maxed out this line for this purpose, so an operative guild.
Felt this would be a fair way of introducing the “no white swords” back into WvW without making it too apparent in the course of the whole game.
I only want to say a few more things, whats the point of ranking if you cant spend those rank points, and is it possible to see your allies rank numbers?
If you can get some special ability then players want that too and will play more to get that rank ability, keep making enough ability’s so players have something they like to get, and spend more time to get higher ranks.
New ability:
Yak Herder (Applies passive speed buff in range of yak, non-stacking, highest buff applies)
Speed Increase Cost
+1% – 5 Pts
+2% – 10 Pts
+3% – 15 Pts
+4% – 20 Pts
+5% – 25 Pts
+6% – 40 Pts
+7% – 60 Pts
+8% – 85 Pts
+9% – 115 Pts
+10% – 150 Pts
3 Seconds of Super Speed – 120 Sec Cooldown – 300 Pts
Expensive, yes, something to aim for, yes.
De Mortuis Nil Nisi Bonum.
what about exchanging your unspend ability points for 5g? ;P
Reinforcement Mastery:
1) Gain Super Speed for 10 seconds after respawning in your Headquarter Section
2) Gain Super Speed for 10 Seconds if you get revived or when you revive a downed ally.
3) Receive 5 Supply when you respawn at your Headquarter section. Gain Aegis for 5 minutes, if you had already full Supply
4) Receive now 10 Supply when you respawn at your Headquarter Section.
Gain Aegis for 5 minutes when you respawn, regardless if you had full supply or not now too.
5) You become resistant to Siege Effects, that remove Supply from you for 10 minutes after you respawn from your last death. That resistance to supply drain effects is reduced for 1 minute whenever you repair or build up something with suply.
Escort Mastery
1) Dolyaks that you escort gain more Health, when you are in their near
2) Dolyaks that you escort become 20% more resistant against movement reducing effects and hard ccs
3) Dolyaks that you escort move 16,5% faster (this effect doubles, when you grant them Swiftness and this effect stacks on the Effect of Swiftness, making it effectively a 66% movement speed boost as long swiftness is up)
4) You can draw from the Dolyak now randomous environmental weapons which might help you to defend the Dolyak more effectively. Doing so gives the Dolyak for 2 seconds super speed. CD of 15s to prevent abuse
5) Dolyaks in your near will lose every 10 seconds all their Conditions.
Tower Defense Master
1) You gain +300 Range when attacking enemies on a lower position than you.
2) Enemies on lower standing positions will deal 33% lesser Damage against you and their Conditions last on you also 33% less long. You gain ressitance to crowd crontrol effects like Fear, knockdowns, Stuns, Daze ect when standing on the walls.
3) You deal 33% more damage against lower standing positioned targets.
4) NPCs in your near will gain + 2 Levels, making them alot more effective agaisnt your enemies.
5) You gain a Max Health Bonus like that from the NPC Commanders, if a Commander is in your near defending with you the same tower (Stacks with the Boost from the NPC Commander for the Spawn Tower)
Medic Mastery
1) Create when you revive a dead place a Medic Tent, which grants you and all your allies that are in its AoE a permanent Regeneration and constant loss of Conditions every 3s while you revive.
2) Increases your Healing Effectiveness when reviving by 15%
3) You and your Ally receive Stability for 5s when you revived someone.
4) You and your Ally receive Aegis for a Minute, when you revived someone
5) Your Healing Effectiveness when being downed is increased by 25%, cause you know alot better how to treat effectively your wounds as a Medic Master and you don’t interrupted anymore when you heal your wounds so easily anymore. it requires now 3 hits to get stopped from healing yourself instead of 1.
Trap Mastery
1) Your Traps have now an increased range of + 100
2) Your Traps can affect now a an additional maximum target number of +10
3) Your Traps have now an increased range of + 200
4) Your Traps can affect now a maximum target number of +30
5) Trap Effectiveness is increased by 100% (Siege Disabler will get rebalanced for this trait)
Setting up Traps costs no Supply for you anymore, but instead now Badges of Honor now.
There will be a maximum limit of Traps which can be layed by a player traps can’t overlap anymore. A player can lay maximum 5 WvW traps, laying a 6th trap will automatically remove the first trap that you layed earlier from the map if still no enemy run into. Layed traps will disappear automatically after a time limit of 1 hour. A layed trap can now be also recollected by the player, who layed them and be pplaced new, but it will cost again Badges of Honor to do so
Thanks for the many suggestion’s, i forget about the siege’s
My suggestion:
Siege range ability for all siege’s
One of the problem’s with w vs w is that sieges well placed can be overpowered, and with large numbers of enemy’s its hard to defend from more distance, or attack.
With more range there will be more fun, both side’s get more change to win, enemy can place on new places from more range siege’s, but you can destroy from more range also the siege’s, so its better for both side’s for attacking or defending, if you place them on the right place’s.
Ability 1 : total range increased by 200 for 200 rank points
Ability 2 : total range increased by 300 for 300 rank points
Ability 3 : total range increased by 500 for 500 rank points
Ability 4 : total range increased by 700 for 700 rank points
Ability 5 : total range increased by 1000 for 1000 rank points
It can be overpowered, but if you make them expensive to get there will be less players that can use it, i know for sure allot players will buy rank boosters to get this ability faster, so its also good for the gem store :P.
Because you can hit more from open field at bigger distance when enemy shoot from open field, the defenders will try to get those siege’s down in open field fight’s, if they dont have this ability to shoot back, what give’s more fight’s in openfield.
I’d like to see a Siege Repair ability
As mentioned before, in WvW you want people to feel like they have goals and give them the ability and desire to want to continue to the march for rank 10K.
In an ideal world, we would have enough WvW traits that you don’t have enough points to take them all requiring people to pick and choose again. You want this, then you won’t be able to have this. Give people a way to respec at a vendor for a cost so that people can try different things out.
Create differing levels for a set of abilities. Adapt levels cost x (these are what we have now), master levels cost x*2, grandmaster cost x*3. With this concept you can expand on some of the existing lines but add more abilities and lines to them. You can apply a diminishing returns to the gain in levels as well and they would still add some value and give people increases they can use points for.
Not all trait lines need to power based as well. Traits that increase karma gain, magic find, gathering, coin for kills, siege crafting on top of combat based abilities. We have 10K levels, give them purpose and make people want to gain them. Use the same concept of horizontal progression to allow people to set up their different toons to support different actions. This is my sieger, defender, builder, collector, my raider.
Hoping we will hear later today that there are plans to expand WvW traits outside of the changes to the existing one, but keep up the ideas.
De Mortuis Nil Nisi Bonum.
Gliding! We want gliding in wvw. ?????
Combat Medic – Increases speed players revive the fallen and protects the player while doing so.
Adapt
Increased revive amount +1%
Increased revive amount +2%
Increased revive amount +3%
Increased revive amount +4%
Increased revive amount +5%
Master
Player has increased toughness while reviving +1%
Player has increased toughness while reviving +2%
Player has increased toughness while reviving +3%
Player has increased toughness while reviving +4%
Player has increased toughness while reviving +5%
Grandmaster
Player takes less damage form siege while reviving -1%
Player takes less damage form siege while reviving -2%
Player takes less damage form siege while reviving -3%
Player takes less damage form siege while reviving -4%
Player takes less damage form siege while reviving -5%
De Mortuis Nil Nisi Bonum.
I think also it will be nice to get a mastery for stability for w vs w, increase duration.
Ability 1 + duration +10% = 100 rank points
Ability 2 + duration +20% = 200 rank points
Ability 3 + duration +30% = 300 rank points
Ability 4 + duration +40% = 400 rank points
Ability 4 + duration +50% = 500 rank points