https://www.youtube.com/watch?v=qsby6rYkxS8
(edited by EremiteAngel.9765)
I think we can all agree that WvW achievements take REALLY REALLY LONG to complete. Each one of them takes huge time and effort and should really reward us with something more than just a ‘title’.
Give us 1000 skirmish tickets per WvW achievement that is fully completed!
https://wiki.guildwars2.com/wiki/World_vs_World_
Look at those numbers! 250,000 kills! 1000 keeps! 250 SMC! Protect 2500 animals! How long must I play to get those! 1000 skirmish tickets is already a small reward in return.
I show you some simple math.
1000 keeps for example.
For a hardcore WvW player like myself, capturing 1 keep per weekday and 2-3 keeps on weekends is already a nice return.
Let us say 10 keeps on average per week if I play every day. that would take me 100 weeks for the achievement.
And 100 weeks = 25 months = 2 years +.
Lets say I’m lucky and get 20 keeps on average per week (which is VERY HIGH). That would still take me 1 year +.
And that’s not even looking at the protect animals portion. or the taking of 250,000 lives.
For a hardcore WvW player like me, it took a good 2 years odd to get those achievements. And for my friend who WvW less, it took him 3-4 years just for the 250 SMC achievement.
The conditions are not always there for you to work on an achievement. Defend SMC 500 times? You better hope your server is strong enough to take and hold SMC in the first place and during your time-zone too. Take 1000 keeps? Keep are usually the most heavily upgraded and defended. Taking one is no easy feat. Take 250,000 lives? 3 years of constant WvW and I’m not even half way there.
Giving these hardcore WvW veterans who have completed such gigantic achievements the 1000 tickets per achievement also will not make them lose incentive to play in WvW because to achieve those achievements in the first place would have meant they love WvW.
1000 tickets for years of dedication? It’s a small return.
(edited by EremiteAngel.9765)
Mmm, achievements do technically contribute in a small manner to the normal achievement system that is in place across the entire game.
It is, however, disappointing that my 3291 WvW ranks that didn’t get spent on ‘Wvw Masteries’ were not retroactively rewarded in some small way. The changing title name is fairly meaningless to me. So I can understand the OP’s feeling on this matter considering there has been a lot of numerical gains with little in the ways of…awards.
Killing 100000 yaks (or was it 1000000 yaks) was hard. So hard, it was determined to be mathematically impossible, so they nerfed it. They nerfed it hard. 2500 is nothing. I’d actually worked on yakslapper, because I hung out solo a lot, so I killed a lot of yaks. Killing 2500 is more accidental than anything else. You don’t have to work for it.
The same with keeps. There are three on the map, and four maps, plus EotM. You need about 15 minutes per keep. But once they aren’t t3 anymore, it gets even easier. The only limit to how many you claim a night is your own boredom level.
This game needs to take away the stupid rewards, and put in meaningful rewards. People should have to work for rewards, not merely show up. Showing up doesn’t give anyone a sense of satisfaction. It’s hard to brag when all you can say is, “I showed up to WvW 23 times, and I got a Legendary buttplug for it!”
I think the reward system is fine. Quit crying about it. These rewards are for loyal WvW players that play day in day out. If you do not like it you can go back to PvE,PvP, Raids, and such.
Awesome job Anet!!!!
I am loyal to wvw I play every single day and comand as well. I find the ticket cap rediculous it should be made so that the daimond chest gives repeatable tickets. Other then the rediculous ticket cap anet did an amazing job on this patch and I am very happy with it over all. I do wish they would work on letting people back into wvw when they disconnect rather then waiting it out in a hundred man que though
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