WvW ballance suggestions
So there should be MORE walls? Did you know those are objectives? not something which you can multiply?
Why more guards? if its a 20 man blob it doesnt matter if those are 10 or 5 guards. Nonsense.
Balloons have NOTHING to do with server balance, like, at all. Its one of the best passives in wvw. If you cant get a tower because you are seen on map, you might consider another strategy. Its wvw, not pve.
I did not mention more guards or walls, but more durable guards and walls (I don’t want to add additional guards or walls).
For example: Usually 1 player don’t have problem to kill guards in camp, but if the defending server has 50% less people than the attacking server then raise the guards durability (defense, power) so you need 2-3 ppl to get the camp. Then also the guards iside towers should be stronger to help the team with less online people.
Another example with the walls: You need 30 hits with cata to open a wall, but if defending server has 50% less people than the attacking server the wall would need 60 hits with cata to open.
How you can open the tower east from Citadel without being spotted?
Both the towers near citadel are too close to waypoint, and there is no real chance to get them when you have less players than oponent.
Seems the balloons were not designed for these old maps, so maybe the maps can be adjusted…
if the defending server has 50% less people than the attacking server then raise the guards durability (defense, power) so you need 2-3 ppl to get the camp
during off peak it would be sth like
> force solo/small group players to group, making them able to wipe these few ppl trying to defend/recap
> call it balancing differences in population
also
remember there are 2 attacking servers
defending – 20ppl
attacking1 – 50
attacking2 – 10
so attacking2 is facing tougher structures/lords even if defending server outnumbers them twice
(edited by Querini.6918)
It is a matter of setting, additional details like ppl limit when the ballancing does not make sense (and will not be used) can fix this problem.
The bonus ratio will be adjusted separately for blue/green, red/green and red/blue.