WvW ballance suggestions

WvW ballance suggestions

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Posted by: nox.6958

nox.6958

The server linking is a good idea, but it still does not fix the problem. As I understand the server linking will happen only once per few monts, but many of the players will not wait months to be able to play a fair game. I would suggest to make some instant ballancing system.
For example:
- Change walls, guards, and siege durability based on actual numbers that play WvW.
(team with many players would have to deliver more damage to destroy wall, siege or guard)
- Remove balloons (for forever), or change the AOE to internal scanning only. It makes the towers almost invulnerable. If we have only few players, we need to do a fast and sealth attack, which is not possible with balloons active.

WvW ballance suggestions

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Posted by: Aury.1367

Aury.1367

So there should be MORE walls? Did you know those are objectives? not something which you can multiply?
Why more guards? if its a 20 man blob it doesnt matter if those are 10 or 5 guards. Nonsense.
Balloons have NOTHING to do with server balance, like, at all. Its one of the best passives in wvw. If you cant get a tower because you are seen on map, you might consider another strategy. Its wvw, not pve.

WvW ballance suggestions

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Posted by: nox.6958

nox.6958

I did not mention more guards or walls, but more durable guards and walls (I don’t want to add additional guards or walls).
For example: Usually 1 player don’t have problem to kill guards in camp, but if the defending server has 50% less people than the attacking server then raise the guards durability (defense, power) so you need 2-3 ppl to get the camp. Then also the guards iside towers should be stronger to help the team with less online people.
Another example with the walls: You need 30 hits with cata to open a wall, but if defending server has 50% less people than the attacking server the wall would need 60 hits with cata to open.

How you can open the tower east from Citadel without being spotted?
Both the towers near citadel are too close to waypoint, and there is no real chance to get them when you have less players than oponent.
Seems the balloons were not designed for these old maps, so maybe the maps can be adjusted…

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Posted by: Querini.6918

Querini.6918

if the defending server has 50% less people than the attacking server then raise the guards durability (defense, power) so you need 2-3 ppl to get the camp

during off peak it would be sth like

> force solo/small group players to group, making them able to wipe these few ppl trying to defend/recap
> call it balancing differences in population

also
remember there are 2 attacking servers
defending – 20ppl
attacking1 – 50
attacking2 – 10

so attacking2 is facing tougher structures/lords even if defending server outnumbers them twice

(edited by Querini.6918)

WvW ballance suggestions

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Posted by: nox.6958

nox.6958

It is a matter of setting, additional details like ppl limit when the ballancing does not make sense (and will not be used) can fix this problem.

The bonus ratio will be adjusted separately for blue/green, red/green and red/blue.