WvW can't sustain ANET neglect much longer.

WvW can't sustain ANET neglect much longer.

in WvW

Posted by: Johje Holan.4607

Johje Holan.4607

On my server WvW isn’t even worth going into. It’s a ghost land owned by the rival servers that I use for a free port.

That leaves EOTM for large scale battles. In the last few months I can count on one hand the number of times we haven’t had the out numbered buff. Sometimes you’ll get in and see no commanders and everyone getting camped near spawn. Welp guess i’ll try again later.

It sucks. The mega server has generally been great for all of the PVE content so it’s really time to implement that for WvW. Telling new players they are better off deleting the character they just made and rerolling on a tier 1 server to not waste $20+ in the future isn’t a great welcome to the game.

TLDR: EOTM is the only fun large scale thing I can do and because of server imbalance I effectively can’t often.

This is interesting since we are constantly told by low tier players that the lower tiers are not dead. That there’s plenty of action.

WvW can't sustain ANET neglect much longer.

in WvW

Posted by: Alone.1784

Alone.1784

This is interesting since we are constantly told by low tier players that the lower tiers are not dead. That there’s plenty of action.

Borlis Pass, second to last in rating, tier 8. I think some people have misguided server pride and don’t want their home to become obsolete but the mega servers change already sealed that fate for all lower tier wvw servers.

WvW can't sustain ANET neglect much longer.

in WvW

Posted by: Chimppossible.1829

Chimppossible.1829

I put my own 2 cents in it.

I am a wvw addict, i play gw2 just for wvw so what I talk about is round 8000 hours of observing.

First the good thing! I am of course not an addict if i dont like wvw! So cheers!

Wvw is a lot of fun lets start there.

The main flaw of wvw is that many matches are dominated by the numbers of ppl that play wvw from a server included night cap.
So often you can predict perfectly wich server is gone win the match. I find that sad.

I seen in the last year round 10% of my friends list move to higher Tier. The reason is at higher tier there are more ppl playing so you have less the gaps of ppl and the unbalance of ppl at lower tier.

What I see is that more and more ppl slowly move to higher Tier, guilds also.
The result of this free moving is that lower tiers are wrecked slowly. they have to work way harder for less result and often already know the outcome of a match.

So the main flaw Anet made is at the beginning of Gw2 let ppl choose a server including guilds. It would have been way better if ppl where spread randomly by the computers database over servers and fixed to it. Then you get matches that would be way less predictable and servers couldnt be wrecked by guilds that move to higher tier. It would make guilds grow loyalty to their server and in the end it would give more fun for all!

I am mostly a siege builder, besides scouting and a bit roaming.

I find it very wrong that ppl who build siege all day gain way less points then ppl taking tower, keeps and camps all day. A lot of ppl dont want to throw, build or tag siege. It would help if this was more rewarded by Anet! And yes it would give a more fun game cause siege makes keeps are less easy to be taken and are easier to defend….so again more rewarding fun gaming for attackers and defenders.

So reward siege builders more and start rewarding siege taggers! Even it was for little points.
It would help the game for sure!

Only a real minority now throws siege, builds siege and tags siege. I can know cause for a small year a spent roughly 60 gold for throwing siege a month, building tagging siege.

The lower tier u go the more there for ppl are under strain, if this was all a bit more rewarded it would for all servers but for sure the servers with less ppl a lot more fun and less restraining.

Last point. Hackers become more of a problem and i expect this problem to slowly increase.

I also wanne thank Anet for all the hard work and giving us a great game

WvW can't sustain ANET neglect much longer.

in WvW

Posted by: lil devils x.6071

lil devils x.6071

I put my own 2 cents in it.
(Snipped because it exceeded the character limit)
So the main flaw Anet made is at the beginning of Gw2 let ppl choose a server including guilds. It would have been way better if ppl where spread randomly by the computers database over servers and fixed to it. Then you get matches that would be way less predictable and servers couldnt be wrecked by guilds that move to higher tier. It would make guilds grow loyalty to their server and in the end it would give more fun for all!

I find it very wrong that ppl who build siege all day gain way less points then ppl taking tower, keeps and camps all day. A lot of ppl dont want to throw, build or tag siege. It would help if this was more rewarded by Anet! And yes it would give a more fun game cause siege makes keeps are less easy to be taken and are easier to defend….so again more rewarding fun gaming for attackers and defenders.

So reward siege builders more and start rewarding siege taggers! Even it was for little points.
It would help the game for sure!

Only a real minority now throws siege, builds siege and tags siege. I can know cause for a small year a spent roughly 60 gold for throwing siege a month, building tagging siege.

The lower tier u go the more there for ppl are under strain, if this was all a bit more rewarded it would for all servers but for sure the servers with less ppl a lot more fun and less restraining.

Last point. Hackers become more of a problem and i expect this problem to slowly increase.

I also wanne thank Anet for all the hard work and giving us a great game

Every game allows you to choose a server, if it did not people would not play the game. Many people play this game with family, friends and with guilds that they play all of their games with, if you could not play with your family and friends, why would you play the game at all when you are looking for a game to play with family and friends?

The issue is the same in all games, When a game comes out it has more players and it can support more servers, however as the game ages players move on to other games reducing the number of players and causing imbalances such as we are experiencing now. What many games do is then shut down servers to fit the population, Anet has not yet done that, as having the number of servers available should be determined by how many players are actually playing wvw, and it is not, nor can it be resolved with the current framework.

You would have to either a) remove the number of servers available or b) make wvw not tied to server in the first place. Those are the only ways to really resolve the imbalance. The problem is you do not have enough people playing wvw, you cannot force people to play so unless they resolve the numbers of servers, there is not really a way to have it balanced. It would be better if EVERYONE moved to the higher tiers then shut down the lower tiers all together to resolve the 24/7 coverage issue. Only like the top 6 servers are capable of 24hr coverage. Right now, server loyalty is the primary obstacle preventing this from being resolved due to many not wanting it to be their server that is closed down.

The issue with wvw Defense/ seige ect. is wvw is not self sustaining financially. You should be able to make more in game $$ to play wvw buying siege, influence for buffs, upgrades, food and make a profit for new weapons/ armor ect just from playing wvw and you do not. People who cap get personal reward chests and XP , defenders do not, so you have a ton of people wanting to K train and very few wanting to defend. WvW should be more profitable than dungeons and it is far from being so. Giving the team points does nothing to help the guy spending a fortune on siege to do so pay for it. Players need personal reward to make wvw sustainable financially. They should make wvw more profitable than dungeons to defend and more people would do it.

In regards to not allowing players to pick their own server, that would kill the game. Failing to allow people to choose servers= dead game, it doesn’t work. It would kill the game entirely, as entire guilds, families and friends will go to games that will let them play together instead, only leaving isolated players that have no loyalty to friends and family they play with, and that is not enough to support an entire game. Guilds are more than just people you talk to in game, hell many guilds get together in person and party and hang out together. I play with real family and friends, and blood is thicker than pixels. LOL

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

WvW can't sustain ANET neglect much longer.

in WvW

Posted by: Chimppossible.1829

Chimppossible.1829

I disagree to some degree witn you lil devils x

Inside the game, living story, dungeons, fractals all inside game even pvp I agree that all players should be able to choose their server, so they can play with friends, fam etc.

But for Wvw I disagree pure from observing the facts. In the small two years that I played Wvw and I am an WvW addict I do not play for anything else I met a lot of ppl, I am quite open and make easy contact. i know more then 100 ppl in the game and I only met one time a few fam members playing at wvw. Almost all players are on their own playing besides guild members. So it would not stop WvW gaming at all if ppl are free to choose servers inside the game but for Wvw are spread by the computer.

You got 2 scenrios..

A. What we got now…it is simple math, how it is now will slowly break up servers in the end only the higher Tier will be fun. 10% of my list went now within a year to higher tier and i asked them..“do you like it, we miss you. You will be back?” the answer is in almost all cases.."No, we wont come back its way more equal here not outnumbered, siege is more build cause more ppl are there etc. So slowly the pressure on lower tier becomes higher and ppl game for fun for joy not to have stress and allready know the outcome, to easy or way to heavy. Its rare to have a balanced match. Guilds also leave and jump and that also puts heavy pressure on the ppl that stay behind.

B. You spread ppl equally and most ppl wont care cause the matches will be way more fun…true challenges! Way less predictable. Way more rewarding by how hard you work for it then instead by numbers or a difference in nightcap. If we go on like this for guilds its also less fun in future…Only at high tier its playble but then all is blob and zerg……how boring and predictable!

So no choosing at all, i agree end game! But all freedom choosing for a server just not WvW absolutely not end game.

*But this should have happened at the start of Wvw at Gw2. It is probably now not possible anymore.

Or C. The only alternative is fusing servers but then you have to look at night cap also else its still invain.

The lower Tiers also have a way to high pressure on their siege, way to little ppl to tag cause it is not popular. Rewarding it would help. I agree it is easier said then done of course it cost time and there for money from programmers to do the job but it is duable. Like a max of 1 time rewarding for the last ten min a siege has to be tagged. Then only the person who tags it in those last ten min gets a small bonus. Ppl are then also more linked to the defense of a server. Same with points for building and finnishing siege. Make that a bit more! Pull ppl a bit more to also that part of the game cause in the end it gives all a better game experience.

(edited by Chimppossible.1829)

WvW can't sustain ANET neglect much longer.

in WvW

Posted by: Delune.4817

Delune.4817

Whenever I think about anet not caring about WvW at all I just think of this video: https://www.youtube.com/watch?v=4Kk3CDbAO0M

Waits for infraction point

Commander All The Delune, Fort Aspenwood
Guild Leader of [TK]
“FA, stomping bandwagons since 2012….”

WvW can't sustain ANET neglect much longer.

in WvW

Posted by: Coyote.7031

Coyote.7031

Whenever I think about anet not caring about WvW at all I just think of this video: https://www.youtube.com/watch?v=4Kk3CDbAO0M

Waits for infraction point

LOL

I hope you don’t get an infraction point for that, it is a pretty funny video. I’m assuming this video is a little old, so now we know why they couldn’t chatter about upcoming changes. They weren’t allowed to speak about the expansion. I’m sure at the time it made it look like they do nothing all day but play facebook games and browse reddit.

WvW can't sustain ANET neglect much longer.

in WvW

Posted by: Pinkamena Diane Pie.8054

Pinkamena Diane Pie.8054

Whenever I think about anet not caring about WvW at all I just think of this video: https://www.youtube.com/watch?v=4Kk3CDbAO0M

Waits for infraction point

You know, Anet could have dodged all this hostility towards them if they just said 18 months ago “We are working on an expansion and have no time for you”

Yes it would have upset a lot of people, but by dangling a carrot in front of us for over 2 years is much much worse!

Tenner bet I get infracted for this post before you are for yours. Why? just check my sig :P

The WvW Forum Poster Formerly Known As Omaris Mortuus Est

(edited by Pinkamena Diane Pie.8054)

WvW can't sustain ANET neglect much longer.

in WvW

Posted by: Delune.4817

Delune.4817

LOL That’s hilarious! ^

Commander All The Delune, Fort Aspenwood
Guild Leader of [TK]
“FA, stomping bandwagons since 2012….”

WvW can't sustain ANET neglect much longer.

in WvW

Posted by: coglin.1867

coglin.1867

Whenever I think about anet not caring about WvW at all I just think of this video: https://www.youtube.com/watch?v=4Kk3CDbAO0M

Waits for infraction point

You know, Anet could have dodged all this hostility towards them if they just said 18 months ago “We are working on an expansion and have no time for you”

Yes it would have upset a lot of people, but by dangling a carrot in front of us for over 2 years is much much worse!

Tenner bet I get infracted for this post before you are for yours. Why? just check my sig :P

No they couldn’t. The community gets up in oars with pitchforks and torches about anything they don’t say then irrationally scrutinizes, attacks, and assaults them for everything they do say

They get massive amounts of hostility for merely existing. Your post in this thread a lone, are evidence of that.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

WvW can't sustain ANET neglect much longer.

in WvW

Posted by: lil devils x.6071

lil devils x.6071

I disagree to some degree witn you lil devils x

Inside the game, living story, dungeons, fractals all inside game even pvp I agree that all players should be able to choose their server, so they can play with friends, fam etc.

But for Wvw I disagree pure from observing the facts. In the small two years that I played Wvw and I am an WvW addict I do not play for anything else I met a lot of ppl, I am quite open and make easy contact. i know more then 100 ppl in the game and I only met one time a few fam members playing at wvw. Almost all players are on their own playing besides guild members. So it would not stop WvW gaming at all if ppl are free to choose servers inside the game but for Wvw are spread by the computer.

You got 2 scenrios..

A. What we got now…it is simple math, how it is now will slowly break up servers in the end only the higher Tier will be fun. 10% of my list went now within a year to higher tier and i asked them..“do you like it, we miss you. You will be back?” the answer is in almost all cases.."No, we wont come back its way more equal here not outnumbered, siege is more build cause more ppl are there etc. So slowly the pressure on lower tier becomes higher and ppl game for fun for joy not to have stress and allready know the outcome, to easy or way to heavy. Its rare to have a balanced match. Guilds also leave and jump and that also puts heavy pressure on the ppl that stay behind.

B. You spread ppl equally and most ppl wont care cause the matches will be way more fun…true challenges! Way less predictable. Way more rewarding by how hard you work for it then instead by numbers or a difference in nightcap. If we go on like this for guilds its also less fun in future…Only at high tier its playble but then all is blob and zerg……how boring and predictable!

So no choosing at all, i agree end game! But all freedom choosing for a server just not WvW absolutely not end game.

*But this should have happened at the start of Wvw at Gw2. It is probably now not possible anymore.

Or C. The only alternative is fusing servers but then you have to look at night cap also else its still invain.

The lower Tiers also have a way to high pressure on their siege, way to little ppl to tag cause it is not popular. Rewarding it would help. I agree it is easier said then done of course it cost time and there for money from programmers to do the job but it is duable. Like a max of 1 time rewarding for the last ten min a siege has to be tagged. Then only the person who tags it in those last ten min gets a small bonus. Ppl are then also more linked to the defense of a server. Same with points for building and finnishing siege. Make that a bit more! Pull ppl a bit more to also that part of the game cause in the end it gives all a better game experience.

SO what about all the players who only play wvw and do nothing else in the game? What about the thousands of guilds who play all their games together and just move from game to game only playing wvw and large scale pvp? Why would they play Guild wars if they could not play it the same way they play every other game they play together? I would not play this, nor would my guild or family and friends if we could not choose our wvw server.

[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY