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Posted by: Entenkommando.5208

Entenkommando.5208

I’m just putting out this small thought.
Note that I might be wrong, but if I recall correctly way back when we had the polls for QoL improvements and rewards over matchmaking, nightcap etc. one of the arguments that the devs put out there was that these QoL changes could be implemented easily and quickly…and that was only how long ago? (Seriously I don’t know anymore. Someone tell me when we had this poll >.<)

While I really do appreciate the increased rewards, I’m just sitting here wondering how long we’d actually have to wait for some real changes to this gamemode, like a fix for nightcap, a real comeback mechanic and all the things we’ve been craving for since almost 5 years now.
Because these small (and yes I do call this implementation small) additions now, while highly appreciated, have been far from “fast”

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Posted by: QuickRain.4735

QuickRain.4735

nightcapping is hardly a major issue anymore every timezone is worth the same now, no one timezone can open a 50k over a coarse of a night

Balance and population and prob still the biggest issues

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Posted by: Chinchilla.1785

Chinchilla.1785

As far as development goes. I suspect it’s management that holds up development more than the actual productive effort. Like a long chain of approval slows things down in that respect. Speculation is useless, but it did take a long time in my opinion.

nightcapping is hardly a major issue anymore every timezone is worth the same now, no one timezone can open a 50k over a coarse of a night

Balance and population and prob still the biggest issues

In terms of points I don’t think people care about nightcapping with the current system. It’s still an issue with respect to your “population” problem since it means enemy structures get fully upgraded and start bleeding into other time-zones as an advantage.

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Posted by: QuickRain.4735

QuickRain.4735

As far as development goes. I suspect it’s management that holds up development more than the actual productive effort. Like a long chain of approval slows things down in that respect. Speculation is useless, but it did take a long time in my opinion.

nightcapping is hardly a major issue anymore every timezone is worth the same now, no one timezone can open a 50k over a coarse of a night

Balance and population and prob still the biggest issues

In terms of points I don’t think people care about nightcapping with the current system. It’s still an issue with respect to your “population” problem since it means enemy structures get fully upgraded and start bleeding into other time-zones as an advantage.

then get rid of auto upgrade, im on SBI last week we own our ebg keep for maybe 5 hours out of the week its was t3 everytime I logged into to play. I think the system is fine. I’m tired of people convincing Anet score is the main problem when reality people leave cause balance is wack

EDIT: although getting actual reward is a good change of place and will bring more blood into the game, balance with turn people away (skill, population and population if referring to more then just “nightcapper” for example sbi can que 2 maps during NA but BG can que 4 and cd cant que any but were in the same matchup)

(edited by QuickRain.4735)

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Posted by: Entenkommando.5208

Entenkommando.5208

As far as development goes. I suspect it’s management that holds up development more than the actual productive effort. Like a long chain of approval slows things down in that respect. Speculation is useless, but it did take a long time in my opinion.

nightcapping is hardly a major issue anymore every timezone is worth the same now, no one timezone can open a 50k over a coarse of a night

Balance and population and prob still the biggest issues

In terms of points I don’t think people care about nightcapping with the current system. It’s still an issue with respect to your “population” problem since it means enemy structures get fully upgraded and start bleeding into other time-zones as an advantage.

then get rid of auto upgrade, im on SBI last week we own our ebg keep for maybe 5 hours out of the week its was t3 everytime I logged into to play. I think the system is fine. I’m tired of people convincing Anet score is the main problem when reality people leave cause balance is wack

I agree, points definitely aren’t the main problem.
In my opinion it would work like this:
First of all people need to have fun in the gamemode. They need to enjoy playing it. That’s where the actual basic skill balance, population balance, aformentioned upgrade balance etc fits in.
Then, once people enjoy playing the gamemode and want to take it a step further, this is where scoring kicks in. It caters to the competitive nature of humans and causes people to invest more time in order to achieve victory and makes them really passionate and caring about their gamemode.
This is where you have to take into account the impact of nightcapping, the importance of primetime, ppt vs ppk, etc.
And lastly as the cherry on top you have to reward people for what they are doing. This however only really helps when at least the first point is functioning. Nobody will play a broken or unbalanced gamemode just for some rewards. And as we’ve seen the shift in the last years people will actually gravitate more towards rewards if scores and points are simply meaningless. Both these points are sort of interchangable, but if you want to go for a competitive gamemode then scoring should definitely have a higher priority than rewards.

This doesn’t mean that rewards can or should be entirely absent, but this is kind of the priority list that you should be going down imo. And I have the feeling that the Devs don’t work their way down these priorities but just do whatever they think to be nice right now.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

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Posted by: QuickRain.4735

QuickRain.4735

As far as development goes. I suspect it’s management that holds up development more than the actual productive effort. Like a long chain of approval slows things down in that respect. Speculation is useless, but it did take a long time in my opinion.

nightcapping is hardly a major issue anymore every timezone is worth the same now, no one timezone can open a 50k over a coarse of a night

Balance and population and prob still the biggest issues

In terms of points I don’t think people care about nightcapping with the current system. It’s still an issue with respect to your “population” problem since it means enemy structures get fully upgraded and start bleeding into other time-zones as an advantage.

then get rid of auto upgrade, im on SBI last week we own our ebg keep for maybe 5 hours out of the week its was t3 everytime I logged into to play. I think the system is fine. I’m tired of people convincing Anet score is the main problem when reality people leave cause balance is wack

I agree, points definitely aren’t the main problem.
In my opinion it would work like this:
First of all people need to have fun in the gamemode. They need to enjoy playing it. That’s where the actual basic skill balance, population balance, aformentioned upgrade balance etc fits in.
Then, once people enjoy playing the gamemode and want to take it a step further, this is where scoring kicks in. It caters to the competitive nature of humans and causes people to invest more time in order to achieve victory and makes them really passionate and caring about their gamemode.
This is where you have to take into account the impact of nightcapping, the importance of primetime, ppt vs ppk, etc.
And lastly as the cherry on top you have to reward people for what they are doing. This however only really helps when at least the first point is functioning. Nobody will play a broken or unbalanced gamemode just for some rewards. And as we’ve seen the shift in the last years people will actually gravitate more towards rewards if scores and points are simply meaningless. Both these points are sort of interchangable, but if you want to go for a competitive gamemode then scoring should definitely have a higher priority than rewards.

This doesn’t mean that rewards can or should be entirely absent, but this is kind of the priority list that you should be going down imo. And I have the feeling that the Devs don’t work their way down these priorities but just do whatever they think to be nice right now.

I’m just saying the focus get shifted because of lack of understanding of why people leave or stay
Stay: love of the game, balance, rewards, friends, commanders,
Leave: balance, balance, balance,

people have been playing this game for years with barely any sort of rewards as time is older balance becomes more of a issue

over the coarse of the years as the balance in the gamemode get worst (slightly better as of late) more and more people leave.

Less balance = less commanders = more people leaving = even more less balance and the process restarts

Without Skill being Balance, and population across servers get damaged better then nothing will change

Servers should reduce to 9 or 12 and a full server rehaul should occur, this way anet can actually manage population set a threshold and lock the highest populations.
each server should be granted a new identity allowing server pride to return to the game and the population threshold should be lowered or raised accordingly if server 9 has 100 but server 1-8 have population of 1000 all 8 servers should be locked until server 9 is at least 900 to give them a chance to get a actual balance

Skills should honestly be balance once a month for wvw, it is high pace and involves a lot of fine tuning this give players to love there characters a chance to rebuild monthly and if a class gets broken one patch maybe they get fixed next. While some hate the constant change, hopefully no one thing get broken for a half a year again (this is where people get frustrated and leave) when broken things don’t get fixed

alright go ahead and hate now if you want

(edited by QuickRain.4735)

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Posted by: morrolan.9608

morrolan.9608

I’m just putting out this small thought.
Note that I might be wrong, but if I recall correctly way back when we had the polls for QoL improvements and rewards over matchmaking, nightcap etc. one of the arguments that the devs put out there was that these QoL changes could be implemented easily and quickly…and that was only how long ago? (Seriously I don’t know anymore. Someone tell me when we had this poll >.<)

While I really do appreciate the increased rewards, I’m just sitting here wondering how long we’d actually have to wait for some real changes to this gamemode, like a fix for nightcap, a real comeback mechanic and all the things we’ve been craving for since almost 5 years now.
Because these small (and yes I do call this implementation small) additions now, while highly appreciated, have been far from “fast”

Yep spot on, they did say that 18 months ago or so. Then they take at least 9 months to implement new rewards. So much for quick fixes.

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