Disclaimers:
1. The contents/whining of this post are directed to small/medium scale group combat. Not 1v1’s. Not zergs.
2. I’m a thief main, but i do enjoy playing multiple classes. I play everything except engi and necro. I just play thief a bit more i’d say, so i guess that’s my main. This is mostly a “thieves are too weak” QQ thread.
SO post-changes… every single class can drop 15k dmg on demand in under 1.5 seconds. Every. Single. Class.
it used to be a dd thief special. Mesmers could pull it off with a 4x mind wrack, or a guardian blowing half his defensive cooldowns could do it once at the start of a fight but it was much harder to set up, and not as on-demand as the thief.
Nowadays? Every class either matches, or outdoes my burst, and can do it as frequently. Mostly because they don’t need to blow all their cooldowns for it anymore Damage has skyrocketed so much that every class can do similar burst. While having more survivability. A LOT more. Shadow arts doesn’t give the 300 toughness it used to, meaning i get 1 shot by any classes power burst.
now before you scream “lol l2p just stunbreak, dodge, etc etc, gg”, realize that in a real group fight, with anything more than 3 people per side, you WILL get hit at times when u don’t have cooldowns up, and u wont see it coming. Thieves just don’t have the raw stats necessary to survive this. We used to with the combination of going SA and other classes dealing much less damage. We were still the squishiest and the most prone to getting bursted, but there was room for counterplay because it wasn’t a free 2-button 100% kill for our enemies. Getting focus switched to you in a fight was always a problem. I just feel that right now, thieves can’t realistically deal with it short of having precognition.
I’m not asking for thieves to be uber OP. At least bring it back to the level of strength we had prepatch. And its not damage i ask for. Just give me some survivability. Short of not being in a fight, its impossible to avoid damage. we have no invulns/distortions/blocks/protection buff, etc. we have no mitigation. Stealth is nice and all but only works on kittenty players who don’t realize u can still hit the thief in stealth. Most know u can and will finish you easily when u try to escape using stealth. I think anyone who actually knows what they’re doing will tell you thieves were fairly decent before patch. the class was mediocre in groups fights at best, and even then only in skilled hands. It did well in 1v1’s… but i hope u don’t balance ur game around that.
Continued on next post because of kitten limits on post length:
