(edited by lorndarken.3702)
WvW do you like it want it to change ?
I only do borderlands since I hate the way people do EB.
There needs to be some benefit to defending a keep/camp/etc.
the reward is the satisfaction of killing pixels
I would like it if there were something to balance out the tendency to Zerg.
Fighting the same world over and over again makes the actual results not matter much.
More maps and more ways to get points/badges that help decrease the need to zerg.
I want more roles than just zerger and roamer. In Planetside 1, you could play logistical roles like AMS and ANT driver. And in DotA, you have the jungler, the guy securing resources for the team by himself, but not making himself vulnerable to ambush.
They need to find a way to get rid of the zerging. The best way to do this is to design a bigger map that takes a longer time to travel across. Make it so there’s a real consequence to having all of your players in one area, like leaving the majority of your territory unreachable and undefended.
But, sadly, I’m sure that would require far more time investment than anet is willing to put in.
I think its good as is it would be nice if they added more to it as in more WvW weapons that are more anti personal beyond the arrow cart. Or even add in more trick with catas or trebs that are aimed at doing dmg to living targets Oil shots that slow and burn caltrap shots that drops caltrap in a given sport.
They need to find a way to get rid of the zerging. The best way to do this is to design a bigger map that takes a longer time to travel across. Make it so there’s a real consequence to having all of your players in one area, like leaving the majority of your territory unreachable and undefended.
But, sadly, I’m sure that would require far more time investment than anet is willing to put in.
Zerging as you put it IS a very viable tactic using but humans and ants in war. It should never be comply removed unless you mean to make only a few ways to play in WvW.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
They just need to give it a purpose for the server as a collective whole. So far their updates have been failing at this point. The progression system rewards only the individual and does not give the person status among allies. The leaderboard provides no useful information for server-wide recognition.
It appears they’ll continue to move three steps forward and two steps back.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis
Needs ship battles and Zeppelin battles. If a zepplin explodes you take fall damage mwahahaha
Quaggan has been trying and trying, but Quaggan cannot sit on chair.
Quaggan does not think sitting exists. . .Quaggan sad.
Limit rewards to groups 50 or smaller, 50 man zerg is not unreasonable, but these 80-100 man zergs are just kitten stupid, laggy and boring.
Make holding structures and camps reward more points the longer they are held. This would go some way to making defending worth it.
Make defense rewards larger and scaleable. 20 people defending again 80 should get a much larger reward then 80 defenders pushing off 20 attackers.
Get rid of player damaging gates to contest waypoints. Close the defense event loophole allowing an entire defense force to port in.
A lot of people seem to agree that there’s one thing Anet could do in 10 minutes or less, with NO programming required, that would make a big improvement to WvW: just tell us what the rules are. That’s it, just reveal all the rules and mechanics involved in WvW, and tell us where all the non-PPT points are coming from and how many are actually available. It’s very simple, and one of the most basic things that EVERY competitive game that is played for points does; tell us where those points come from, how many we can get, and how they are calculated.
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Clarification-needed-please-Dolyak-points/first
32-man FFA random spawn deathmatch using the BL Garrison as the map (can’t jump outside the outer walls) and no downed state instadie, forced 4 second respawn time with the first to 100 tagged “kills” earning 5 badges of honor as something to pass the queue time with.
[CoSA]/[WWGD] // Sorrow’s Furnace (since August 2012) US West Evening Shift