WvW has become more pirateship

WvW has become more pirateship

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Posted by: Arctisavange.7260

Arctisavange.7260

For starters I heavily dislike the nerf on -40% condition duration on food.

As a commander whose playing melee, im having major issues with conditions atm. Even yesterday i saw around 30+ squishies shredding my small 15 man melee train to pieces not by raw damage but by only conditions.

Im more and more wandering if theres any point for me to even play as a melee anymore due to the impossibleness of even engaging without loosing 80% of my hp in 3 seconds (even if earlier before going full melee inside i have baited out half of the enemy blobs damage).

If i dont have shelter and renewed focus available when starting to engage, then im dead meat. Even with those available, i can still easily be stoped with the help from new meta- applying immobilizing traps on the advancing melee train and simply kiting them to death.

I swear the new WvW has shifted a lot more towards pirateship meta and things such as reflection walls, projectile blocking skills or even the extra leaps simply do not cut it anymore due to heavy CCs (immobilize, cripples, chill and now even traps). Even the removal of guard stacks has made a big impact for the tankiness on melees.

Atm i see melees on a very bad status and im feeling like becoming a dragonhunter with a bow and shifting towards full pirateship meta seems to be the main way to handle blob fights nowadays.

There is just too much CC in the way and even if you make it through the CC then more then likely the conditions have done half of the job when you have allready made melee contact.

Its just not enjoyable plain as a melee anymore when you get blob fights with players around 40-60, it realy isnt.

(edited by Arctisavange.7260)

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Posted by: Sich.7103

Sich.7103

I think they give the bow to the guard to be able to play the pirate ship… Because yes, it’s close to impossible to play melee atm, and the new map only help more and more pirate ship…
And seriously wtf ? Bow and trap with a guard…. kitten if I wanted to play with bow and trap I will play ranger…

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Posted by: Jamais vu.5284

Jamais vu.5284

For starters I heavily dislike the nerf on -40% condition duration on food.

ANet thinks because conds are (were? haven’t kept up) useless in PvE that, to buff them, they should nerf anti-cond in stuff only used in a game mode that isn’t PvE.

This dev man … and endless sauce of hilarity.

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Posted by: Aeolus.3615

Aeolus.3615

after the big patch patch game is more about number and aoe than properly play well, you will struggle much more fighting a group with more players.

offense easilly shatters defense, plus numbers..

Also we have armor that will add condi duration that migh be the reason for it, the loss of other stats is minimal so it kinda makes sense.

By the other hand overall player migh have more ways to get read from condis.

I think they give the bow to the guard to be able to play the pirate ship… Because yes, it’s close to impossible to play melee atm, and the new map only help more and more pirate ship…

Exactly my toughs when they released the DH, altough they will try to add every weapon avaliable to every class in future.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

The + condi duration food was nerfed too, so the food change can’t be the (main) reason for your problems …

(edited by UmbraNoctis.1907)

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Posted by: MUDse.7623

MUDse.7623

The + condi duration food was nerfed too, so the food change can’t be the (main) reason for your problems …

yes that food was nerfed too and there is a new stat combination to increase condi duration but none that decreases it..imo thoughness should either reduce condi duration or condi dmg.

10k hours n still a noob

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Posted by: Infusion.7149

Infusion.7149

The + condi duration food was nerfed too, so the food change can’t be the (main) reason for your problems …

yes that food was nerfed too and there is a new stat combination to increase condi duration but none that decreases it..imo thoughness should either reduce condi duration or condi dmg.

Why should toughness decrease condi duration / or damage?

Invest in more health (vitality); if there is a change to make toughness resist conditions then heavy armor has more of an advantage. Melandru runes , hoelbrak runes exist. Also there is the “resistance” boon.

I can see an argument for reversing the stability change , but I don’t see a reason why conditions should be affected by toughness.

Let’s run through the conditions:
Bleeding
Poison
Burning
Confusion
Torment
Blind
Vulnerability
Slow
Weakness
Chill (CC)
Immob (CC)
Cripple (CC)
Fear

Please specify which you would like changed to be affected by toughness.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

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Posted by: UmbraNoctis.1907

UmbraNoctis.1907

yes that food was nerfed too and there is a new stat combination to increase condi duration but none that decreases it..imo thoughness should either reduce condi duration or condi dmg.

To get the condi duration from gear they have to give up other stats (condi dmg, defensive stats). The extra duration is not for free.

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Posted by: Otaur.9268

Otaur.9268

For starters I heavily dislike the nerf on -40% condition duration on food.

As a commander whose playing melee, im having major issues with conditions atm. Even yesterday i saw around 30+ squishies shredding my small 15 man melee train to pieces not by raw damage but by only conditions.

Im more and more wandering if theres any point for me to even play as a melee anymore due to the impossibleness of even engaging without loosing 80% of my hp in 3 seconds (even if earlier before going full melee inside i have baited out half of the enemy blobs damage).

If i dont have shelter and renewed focus available when starting to engage, then im dead meat. Even with those available, i can still easily be stoped with the help from new meta- applying immobilizing traps on the advancing melee train and simply kiting them to death.

I swear the new WvW has shifted a lot more towards pirateship meta and things such as reflection walls, projectile blocking skills or even the extra leaps simply do not cut it anymore due to heavy CCs (immobilize, cripples, chill and now even traps). Even the removal of guard stacks has made a big impact for the tankiness on melees.

Atm i see melees on a very bad status and im feeling like becoming a dragonhunter with a bow and shifting towards full pirateship meta seems to be the main way to handle blob fights nowadays.

There is just too much CC in the way and even if you make it through the CC then more then likely the conditions have done half of the job when you have allready made melee contact.

Its just not enjoyable plain as a melee anymore when you get blob fights with players around 40-60, it realy isnt.

The problems you are having with dying faster is due to the removal of the Guard stacks. A lot less Health now.

Blackfang’s Demon Alliance [BfDA]

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Posted by: Coldtart.4785

Coldtart.4785

I had an idea for an experimental frontline build that may help. If you use the new boon duration gear it should be possible to get 100% boon duration. Put this on a Mallyx rev and suddenly pain absorption is giving out aoe 4 seconds of resistance. Get two of these and you can have perma resistance for a party, countering the cancer with even more broken cancer.

You can also get one 4 second and one 10 second stack of stability on every dodge so it should be able to still hold up against incidental stuns.