WvW home map.
How do you suggest they make a borderland feel more at home? If you’re going to suggest something like that, at least have some ideas.
[OHai] – Northern Shiverpeaks
I don’t mean anything like completely revamp all 3 borderlands or anything just make it feel more like you really are defending your own home country or invading another country. If I was working in Anet I would have suggested something like to get to a borderland that is not of your servers you and a group of people have to fight to make it into the map through a bridge connecting all 3 borderlands instead of just spawning in there and if you make it in you fight to secure a base or something.
I don’t mean anything like completely revamp all 3 borderlands or anything just make it feel more like you really are defending your own home country or invading another country. If I was working in Anet I would have suggested something like to get to a borderland that is not of your servers you and a group of people have to fight to make it into the map through a bridge connecting all 3 borderlands instead of just spawning in there and if you make it in you fight to secure a base or something.
That would be incredibly difficult and lagalicious. There is a reason why there are four separate WvW maps, as well as different zones for PvE.
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
This is a cool idea, to make it feel more like a “home country” kind of thing. Perhaps there could randomly be just a few allied soldiers randomly walking along the road that attack invaders (they should be weaker than the control-point guards) just for some flavor. Alternatively, there could be npc villagers that walk along the road that will give a buff to home-defenders if you talk to them (could be 5 supply, or a speed boost, or something of the kin).
Perhaps even something as simple as having the centaurs/skritt be allied with the home-server, and only attack invaders.
On the funnier side, there could be a maniac that breaks into forts occasionally, starts yelling about “invader pigs,” and smacks at their set-up seige until killed. He should do minimal damage (unarmed) and be there more for flavor, just to make the invaders feel unwelcome by the local populace.
I don’t mean anything like completely revamp all 3 borderlands or anything just make it feel more like you really are defending your own home country or invading another country. If I was working in Anet I would have suggested something like to get to a borderland that is not of your servers you and a group of people have to fight to make it into the map through a bridge connecting all 3 borderlands instead of just spawning in there and if you make it in you fight to secure a base or something.
That would be incredibly difficult and lagalicious. There is a reason why there are four separate WvW maps, as well as different zones for PvE.
or whatever they can do to make it that you fight your way into another borderland while they defend and try to keep you out.
If I where to go into another borderland it is not gonna feel like I have just entered a hostile nation and I am invading it since I’m already there in the middle of everything.
It’s been discussed before. It’s a pipe dream but, it would be awesome if every server had a unique BL. The design would draw on elements of the zone corresponding to that server.
Asura Thief/Ele
HoD
I don’t know why enemies get a free siegerazor event in a Borderland that is not theirs
Siegerazor should only be on the home map.
that event just makes it feel like there is no “home” map
Well, if I were the lead designer building the game, I’d have had three separate looking maps depending on color. That would have helped differentiate the game. Much like Eternal Battlegrounds feels different for each color.
Also, maybe the blue color would have some easier to defend keeps and towers (kind of like Hills), whereas green would have more difficult to defend keeps and towers (like Bay).
Roaming soldiers in your own battleland is probably not a bad idea. They could guard Dolyaks around the map for the home color. You kind of get his “home” advantage feel in the Gods supply camp. They should just push that a little further for other areas.
This is a cool idea, to make it feel more like a “home country” kind of thing. Perhaps there could randomly be just a few allied soldiers randomly walking along the road that attack invaders (they should be weaker than the control-point guards) just for some flavor. Alternatively, there could be npc villagers that walk along the road that will give a buff to home-defenders if you talk to them (could be 5 supply, or a speed boost, or something of the kin).
Perhaps even something as simple as having the centaurs/skritt be allied with the home-server, and only attack invaders.
On the funnier side, there could be a maniac that breaks into forts occasionally, starts yelling about “invader pigs,” and smacks at their set-up seige until killed. He should do minimal damage (unarmed) and be there more for flavor, just to make the invaders feel unwelcome by the local populace.
Yea that also would be nice if they made it feel like you are invading on a native population and they just don’t like you and keep wishing for their army to come and liberate them, they could use examples like in Afghanistan how the civilians throw rocks at our American invading army.
I hope WvW gets major upgrades like this but I don’t expect them to have it done this year it wont be fair knowing how hard it is to develop an mmo, hopefully in 2014 things will look and feel like that.
On the funnier side, there could be a maniac that breaks into forts occasionally, starts yelling about “invader pigs,” and smacks at their set-up seige until killed. He should do minimal damage (unarmed) and be there more for flavor, just to make the invaders feel unwelcome by the local populace.
I am completely in favor of this idea.
I know this is probably too much and a “wouldn’t it be cool” type of thing – but wouldn’t it be cool if each server had it’s own custom BL which follows them throughout the match ups?
Home BLs with different layouts and aesthetic that fit their server names (ex: Dragonbrand’s would look similar to the Shatterer’s zone, etc.). Most server names are based off of locations in Tyria anyway. This, coupled with the new matchup system would ensure map variety in every match up.
Just a thought
edit: Didn’t see capmasterflash’s post. lol.
It could be like Oz. Blue Munchkinland, err I forgot the others but it could have villages where the villiagers come at you with pitchforks and axes. Kinda like at north camp.
On the funnier side, there could be a maniac that breaks into forts occasionally, starts yelling about “invader pigs,” and smacks at their set-up seige until killed. He should do minimal damage (unarmed) and be there more for flavor, just to make the invaders feel unwelcome by the local populace.
I am completely in favor of this idea.
AWESOME!
Resident Zerg Idiot
Isle of Janthir
I know this is probably too much and a “wouldn’t it be cool” type of thing – but wouldn’t it be cool if each server had it’s own custom BL which follows them throughout the match ups?
Home BLs with different layouts and aesthetic that fit their server names (ex: Dragonbrand’s would look similar to the Shatterer’s zone, etc.). Most server names are based off of locations in Tyria anyway. This, coupled with the new matchup system would ensure map variety in every match up.
Just a thought
edit: Didn’t see capmasterflash’s post. lol.
to design every borderland to look like the area the servers name represents?
yes that would be awesome and amazing but I think its to much to ask right now.