WvW ideas that would take 1 day to implement
I’ll go first, I think they should add a merchant that we can trade our badges of honor for tomes of knowledge. (stole this idea from someone else, nevertheless it’s a wonderful idea I think)
There is virtually no way for us users to know what would take a day to implement. Development is a tricky business and modifying code might seem trivial but the change can often involve a lot of effort. There is also the longer time commitment of QA/QC. A dev might be able to crap it out in 5 minutes but it could take a day or longer of testing.
Without having access to the code, there is no way for someone to know what will be a quick change or fix and what isn’t.
“Youre lips are movin and youre complaining about something thats wingeing.”
I hate to tell you this but most of the things people want are small things; the only big thing is multiple maps on a rotation basis.
That is why so many of us are kittened off, with such large updates PvE gets, can they not just spend one day a fortnight, or even one day a month dedicated to WvW?!
We know there isnt a WvW team, or even a dev, as all hands must help with Living Story in order to meet the 2 week deadlines.
Here’s a whole bunch:
https://forum-en.gw2archive.eu/forum/wuv/wuv/Small-QoL-improvements/first#post4217407
Doesn’t really matter how difficult or easy the fixes really are if there’s zero personnel working on it.
If you laugh spam more than 5 times a giant dolyak comes over and kittens on your head, killing you.
Dolyak is already in game.
Dying is already in game.
1 day to design the gigantic coiler that covers your corpse.
Gates of Madness Community
DUI Co-Founder
I’ll go first, I think they should add a merchant that we can trade our badges of honor for tomes of knowledge. (stole this idea from someone else, nevertheless it’s a wonderful idea I think)
That would take about 9-12 months to implement.
I love it when people who clearly have no background in coding, digital art, game design, QA, etc try to estimate how long features take.
It’s so hilariously wrong.
www.getunicorned.com / northernshiverpeaks.org
I love it when people who clearly have no background in coding, digital art, game design, QA, etc try to estimate how long features take.
It’s so hilariously wrong.
How is this relevant? GW2 has no QA and any art / skins we get would be old and rehashed. The whole point of this thread is to leave game design to players which leaves coding to ArenaNet. Granted, we would still be looking at a development cycle of about 12-15 months so I’m not really sure about this thread.
Just look at having a raid interface for your squad. The feature is already in the game but for some reason it’s not available to players two years after release. If anything that should tell you how out of touch ArenaNet is with the community. The very minor changes to commander tags that everybody wants is another example
Fort Aspenwood
Account bound commander tag.
It probably wont even take one day to implement. Half of the change is to make it so that when you buy the tag, its available on all characters. The other half of the change is to go into the player database, check for commander on any given character, count it (if player has commander on more than 1 character), replicate to all characters and refund additional commander tags via ingame mail saying “Hey, commander tag is now account bound! But you had 3 characters with commander, here’s 200g back”. Anet has done similar things in the past (such as for dyes) so its easily doable in a very quick manner. If they wanted an even simpler database script, they’d just refund commander tags period and let us buy the new account bound tag again.
Of course I want improved commander functions just as much as the next guy… but this change would be taking a step forward and is by far the easiest thing they could do now. They could add it in the next patch if they really wanted. Its that easy.
(edited by Dawdler.8521)
^ I’d like to see commander tags granted free of charge to players with specific WvW rank.
Here’s an easy change they could implement in a few minutes: have someone in Anet actually working on wvw and communicating with us.
I am sure we as a player base have no idea how difficult to implement a feature really is or is not. It’s not a problem of big updates vs. small updates. The current problem is that lack of communication and a sub-par treatment of the process.
Mark Katzbach told us in another thread that Devon Carver is working on things, but apparently the different levels of hierarchy don’t allow us to get any information at all on WvW stuff, while Ready Ups and Point of Interest shar eat least some redundant information every Friday on Twitch TV.
Having dealt with Anet employees in the past during the glory days of GW1, I know that programmers would love to talk about the stuff they work on, but getting it out to the public is something completely different.
Still keeps a volume of Kurzick poems ;)
I love it when people who clearly have no background in coding, digital art, game design, QA, etc try to estimate how long features take.
It’s so hilariously wrong.
I’m still waiting for a suggestion in this thread that would take more than 40 man hours (assuming five guys working on it). Badges for tomes or accbound commander certainly doesn’t.
I’ll go first, I think they should add a merchant that we can trade our badges of honor for tomes of knowledge. (stole this idea from someone else, nevertheless it’s a wonderful idea I think)
And t6 mat bags
Maybe an orrian box like thing
Add xy grade or better equickment boxes
(Remove normal xp and loot, add more badges)
Title progress
Repeatable achis like dungeon master, agent of anthropy
Body block (anti zergball)
Just the WvW
R3200+