So many people want to “fix” WvW. But if you don’t know what WvW is, how can you fix it?
At the macro level, WvW is a political campaign.
Every week your goal is to convince as many players as possible to come “vote” for your server by showing up in WvW. The server with the most “vote” win.
Often, you will see players complain that WvW is not fair that other server has too many players. Indeed, it’s not fair but deal with it. If you can’t convince players to show up for your server, it simply means that you failed at WvW. Sorry to point it… The good news is that it doesn’t mean you don’t have fun even if you lose!
The political campaign is currently broken
Sadly, the political campaign doesn’t work at the moment and hence WvW suffer a lot. It has lost its soul.
Below, I will explain why it’s currently broken and how we can fix it.
#1 You need to have an identity
This is the most crucial point ever. How can you convince someone to play for you, when you don’t have an identity. Who will he be fighting for? The alliance of server A, B and C that will be destroyed in a few weeks? No one has an identity anymore since server link. Not the host that need their links to perform and even less the linked servers that even lost their name.
Sure, something needed to be done about empty low tier server but server link was not the right solution. Since I experienced it myself, a server with low population is not a problem as the game is still fun even if you only have 30 players total instead of 200. The problem is when you ask those 30 players to cover as much objectives as 200 players can. You can’t stretch 30 players on four big WvW maps and hope it doesn’t feel empty.
A better solution than server link would have been to change the number of map depending on the population in each tier. For example, tier 1 have four maps they can play in while the bottom tier only has one map they can play in. You can see going up in tier as a reward since you get access to more map. Another solution would have been simple server merge.
#2. Server transfer is normal, even desired
This will be my most controversial point but bear with me.
The “game” in WvW is literally about convincing as many players as possible to fight for your server. To “win”, you must play it like a politician trying to get votes. Would it makes sense if every voters that wanted to changed their votes to you would have to pay hundred of dollars to be able to change their vote.
Changing your mind and wanting something else is normal, as is server transfer. Just accept it. Trying to put too much barrier on server transfer will only hurt WvW as you can’t play its main “game”, which is convincing players to come play for you, if they can’t transfer to you easily. Sure, transfer should not be totally free but the cost should be more symbolic.
#3. Randomness is not good
Would it make sense to you if during an election you were told to come vote for the candidate of your choice, but then, at the end of the election we would discard all the votes and just roll a dice to determine the winner?
Surely, you would wonder why you even bothered to vote at all since it doesn’t really matter.
Well, that’s exactly the problem we have right now in WvW. At the end of each match up we roll a dice to determine who win the match up and get the chance to move up a tier. It’s ridiculous…
Initially, this randomness was introduced to help with match up staleness and glicko hell, but it was not the right solution. If there was a problem with glicko, you should have fixed glicko instead of introducing a new problem.
#4. Get rid of glicko
It doesn’t work. Glicko is not a good ranking system for WvW. The ratings change too slowly for the change in population. It also creates all sorts of other problems like big gap between tier that you can’t overcome. Don’t try to adapt it either, just drop it.
Designing a good ranking system for WvW is not hard and there is even a multitude of possibilities. Here are three rules that will help you design a good ranking system :
- Rule 1 : If a server completely dominates the other servers in its tier, it should move up.
- Rule 2 : If a server is completely destroyed by the other servers in its tier, it should move down
- Rule 3 : If a tier is competitive, no server should move UNLESS there is a great imbalance in the thier right above or below this one. (see first 2 rules)
The exact details of this ranking system don’t really matter but if you follow theses three rules it will be good enough.