WvW is broken, now simply a farm mode

WvW is broken, now simply a farm mode

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Posted by: Pendragon.8735

Pendragon.8735

Most players no longer care about fighting other players, they don’t care about defending, they don’t care about upgrading. This is because matchups are so lopsided, they don’t feel its worth it to give any effort, and its only going to get worse in leagues.

There is little to no competition, and very few interesting engagements with opponents.

In my tier, and its been this way for most of the last few months, its just zergs running around playing musical keep trading, avoiding each other. Even on the winning side, people tell other players not to defend, not to upgrade, they just want to farm the most Wxp. If you lose an objective, no big deal, actually its considered a good thing, since you now have an extra thing to take back and be rewarded for. It’s becoming a boring joke.

Losing sides actually have no choice but to have this mindset, because they can’t defend against massively superior numbers, and now with bloodlust, an even more stacked deck against them in combats.

What good are WXP ranks, which give bonuses to intended play mechanics, if no one is actually playing the mode in a way that makes those skills even remotely important.

WvW for the majority is just another farm mode, like Scarlet’s invasions became, or like the Pavilion was before the nerfs. WvW feels little different than the old karma trains that used to operate in Orr, with mass zergs of people running in a cycle over the same curb stomped events, for gold, karma and loot.

Maybe this is what gets the mass casuals and pve players out in the field, and the developers don’t care so long as people are playing. But its a shame that a gameplay style with so much potential has been reduced to this.

If Anet’s big hopes are on leagues to get people to care again, I don’t see it. As most servers won’t have a chance right out of the gate, and will know they won’t. Perhaps the top 2 servers in each bracket will actually try to play as intended to win, for the rest, I imagine more of the same of what is going on now.

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Posted by: Nikkinella.8254

Nikkinella.8254

Couldn’t agree with you more. It’s gotten pretty pathetic now. Everything on the map is paper. We basically just trade everything back and forth for points. There’s no point in defending as there’s no reward whatsoever for it. It’s more profitable for the winning and losing side to just flip everything. Anet has taken the best part of the game and turned it into a stupid farming mode. They also refuse to listen to player suggestions even though there are numerous people on here with good ideas that they totally ignore. They’re basically like “hey we heard you want more balanced matchups, but here’s some flame ram mastery instead! Aren’t you grateful?” “You guys like GvG in a game called Guild Wars, here’s some bloodlust buffs to make things as uneven as possible!”

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Tier 1 Sor/BG/JQ has its competitive weeks (with different emphasis for each server). Sometimes though one or more servers aren’t into it, and that’s ok.

No matter what, Friday, or Fursday Fun night, is SoR’s karaoke karma train, and the community is stronger for it. Much drinking and singing is involved.

We always hold our garrison though as a point of pride, and it also retains the games competitive edge. Interesting that all you need is the one garrison to do that.

(edited by Ross Biddle.2367)

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Posted by: gennyt.3428

gennyt.3428

It was quite freeing to stop caring about PPT and upgrading stuff for kind of some vague team. Now I run around with guildmates picking fights and having a great time. I ’m not loving the wxp/karma trains, whether they be friend or foe.

Defending is an uphill struggle to nowhere. Once I realized how the game worked, it sucked all the fun out of that. And they keep making seige stronger while leaving structures the same lol. But hey, E-sports!

Whispers with meat.

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Posted by: TyPin.9860

TyPin.9860

Make towers and keeps give PPT according to how long they are in ur possession. Upgraded fortifications and fortitfications for a long time in enemy hand would also give significantly more rewards when capturing it.

The game simply give no insentives to a world to keep any structure.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Pendragon.8735

Pendragon.8735

Tier 1 Sor/BG/JQ has its competitive weeks (with different emphasis for each server). Sometimes though one or more servers aren’t into it, and that’s ok.

No matter what, Friday, or Fursday Fun night, is SoR’s karaoke karma train, and the community is stronger for it. Much drinking and singing is involved.

We always hold our garrison though as a point of pride, and it also retains the games competitive edge. Interesting that all you need is the one garrison to do that.

Maybe it’s Anet’s goal to get every WvW player onto one of the top 3 populated servers. Certain changes do seem to suggest that.

And it’s one of the few redeeming qualities of tier 1, (when it is the real top 3), actually having each team with respectable and comparable round the clock coverage.

Unfortunately, a lot of players do not like PVP where even the smaller fights are still zerg vs zerg. And the normal ones are unsightly messes of mass blobs so large that you are reduced to seeing nameplates and a blinding cacophony of special effects on your screen threatening a seizure.

They have to find a way to better balance the scoreboard and pursuit of competitive combat for everyone else though.

Sadly, even for you in tier 1, the relative competitiveness of that tier is about to be shattered once leagues start, as 6 out of 7 weeks you are going to be thrown into laugher matchups that are no challenge. The only challenge will be how long you can sustain spawn camping the other teams, or mustering the will to keep entering WvW, when the outcome and interest of the engagements will be decided and pointless after the first day.

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Posted by: Peetee.9406

Peetee.9406

Numbers are up.

For every person like you and I who would love a fair tier with fair fights, there are five people who won’t WvW unless they can karma train. Don’t expect ANet to caater to us we are the minority, the farma llamas are the majority.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: clint.5681

clint.5681

Yup pretty bad these days

Rangir Dangir – Ranger | Mr. Ragr- Guardian| Sneak Stab – Thief | Mr. Ragir- Warrior
[url=https://] [/url]

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Posted by: Krustydog.3072

Krustydog.3072

And yet you keep playing. Why? You know they have something in place to keep track of active players. Only way your going to get their attention is just quit playing. Quit buying gems. Just….quit.

SoR FTW

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Posted by: kribre.9683

kribre.9683

This is why I’m happy to be in the middle tier. Were people actually do upgrade stuff, they do defend stuff, and u still have zerg vs zerg, guild vs guild, roaming and everything.
May I ask, what tier are u guys in? As it looks like u are all in either T1 or T2 as u got so many players to do the karma train to flipp everything, or in the bottom tier were it’s just simply unbalanced and not possible to defend stuff.

Tripilios
[VII] – Seventh Legion – retired
[Dius] – Semper Dius – Kodash

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Posted by: Delta Blues.8507

Delta Blues.8507

It would be enough to make it so towers/keep give you more points the longer you keep them. Let’s say 10 points the first hour, 15 the second, 20 the third, etc (just an example of course). And maybe give everyone logged in and actively playing wvw a reward every so much time based on how many things your server had for so long. Let’s say after one hour we have 2 towers, 1 keep and the castle and you get xxx Wxp, some karma, a chest or something. (which might be a little more complicated to work out good). so that people would actually want to keep an objective for long

Too bad that’s only one of the too many problems this game has. Even though it’s over for me here, mostly because of bl buff and most of all because of ascended i refuse to farm, I still like to check the forums in memory of the fun this game could have been.
And also, to sadistically watch anet burying their own game. (they never cared of what I, as a customer, as a pvper wanted/said so I don’t really think I should feel bad for them)

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Posted by: Tom Gore.4035

Tom Gore.4035

It’ll never change as long as ANet keeps putting PvE rewards in WvW.

Normalizing WvW like sPvP would be a good start to get rid of all the PvE scrubs. Tripling the size of the WvW areas and removing all waypoints would be a good start to eliminate zergs.

However, seeing how most WvW players today are actually nothing but karma train runners who suck at PvP, these changes would empty WvW in a heartbeat.

To fix that, we could forget server wars and just fill each area as people show up, randomly (obviously favoring your guild/friends).

One – Piken Square

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Posted by: mrmadhaze.8706

mrmadhaze.8706

Agree.
A reward for defending and something more for the guild who claims would be appreciated.
Doors with more HP and no more pvd. Quite ridiculous with the current amount of golems….
And really a lot ridiculous when a zerg stacks for damaging the door. With masteries only sieges should work on towers/keep.

I suggest to devs to do something fast, very fast, becouse start to be very boring.

(And also maybe less Scarlet pveinvasion pop up during the wvw could be a nice start..)

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Posted by: Titan.3472

Titan.3472

Agree I farm JQ or SoR most often? XD

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Posted by: Zackie.8923

Zackie.8923

latest farming simulator 2014 , didn’t you get the memo?

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Posted by: Kasama.8941

Kasama.8941

This is what happens when you add a level system to a MMO game mode. People will only care about leveling up, even if the benefits of this makes no real difference. Everyone simply does it because the higher number you have, the more awesome you obviously are. Meanwhile, the actual gameplay is hurting because of this. But ArenaNet won’t really care about this either, because they are just excited about the fact that more players are playing WvW. Never mind the reason why…

Leagues are simply just another system that’s meant to keep players invested in WvW, over a longer timespan. It will do nothing for the actual gameplay.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

(edited by Kasama.8941)

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Posted by: gennyt.3428

gennyt.3428

It’ll never change as long as ANet keeps putting PvE rewards in WvW.

Normalizing WvW like sPvP would be a good start to get rid of all the PvE scrubs. Tripling the size of the WvW areas and removing all waypoints would be a good start to eliminate zergs.

However, seeing how most WvW players today are actually nothing but karma train runners who suck at PvP, these changes would empty WvW in a heartbeat.

To fix that, we could forget server wars and just fill each area as people show up, randomly (obviously favoring your guild/friends).

You mean like GvG and alliances and such? There was a game like that where players did that for years…I can’t think of the name…Someone help me out here. :P

Whispers with meat.

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Posted by: Tom Gore.4035

Tom Gore.4035

Everyone simply does it because the higher number you have, the more awesome you obviously are.

I just love trashing all these “generals”, “legends” and “bronze whatevers” in the bloodlust area. Many times I can go 1v2 and come on top without much trouble.

That’s how awesome running the train makes you in PvP.

One – Piken Square

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Posted by: Tom Gore.4035

Tom Gore.4035

It’ll never change as long as ANet keeps putting PvE rewards in WvW.

Normalizing WvW like sPvP would be a good start to get rid of all the PvE scrubs. Tripling the size of the WvW areas and removing all waypoints would be a good start to eliminate zergs.

However, seeing how most WvW players today are actually nothing but karma train runners who suck at PvP, these changes would empty WvW in a heartbeat.

To fix that, we could forget server wars and just fill each area as people show up, randomly (obviously favoring your guild/friends).

You mean like GvG and alliances and such? There was a game like that where players did that for years…I can’t think of the name…Someone help me out here. :P

There was also a game with brilliant “WvW”, only you fought people within your server instead of changing matchups. I hear it’s still running, too.

One – Piken Square

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

It would be enough to make it so towers/keep give you more points the longer you keep them. Let’s say 10 points the first hour, 15 the second, 20 the third, etc (just an example of course). And maybe give everyone logged in and actively playing wvw a reward every so much time based on how many things your server had for so long. Let’s say after one hour we have 2 towers, 1 keep and the castle and you get xxx Wxp, some karma, a chest or something. (which might be a little more complicated to work out good). so that people would actually want to keep an objective for long

Too bad that’s only one of the too many problems this game has. Even though it’s over for me here, mostly because of bl buff and most of all because of ascended i refuse to farm, I still like to check the forums in memory of the fun this game could have been.
And also, to sadistically watch anet burying their own game. (they never cared of what I, as a customer, as a pvper wanted/said so I don’t really think I should feel bad for them)

at this point population is so imbalanced that whatever they do is just gonna favor bigger server. wvw is basically dead.

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Posted by: King Amadaeus.8619

King Amadaeus.8619

It was quite freeing to stop caring about PPT and upgrading stuff for kind of some vague team. Now I run around with guildmates picking fights and having a great time. I ’m not loving the wxp/karma trains, whether they be friend or foe.

Defending is an uphill struggle to nowhere. Once I realized how the game worked, it sucked all the fun out of that. And they keep making seige stronger while leaving structures the same lol. But hey, E-sports!

Pretty much this…I am over “WvW” in almost every phase, mainly interested in the Deathmatch now.

Mag Server Leader

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Posted by: Tom Gore.4035

Tom Gore.4035

It was quite freeing to stop caring about PPT and upgrading stuff for kind of some vague team. Now I run around with guildmates picking fights and having a great time. I ’m not loving the wxp/karma trains, whether they be friend or foe.

Defending is an uphill struggle to nowhere. Once I realized how the game worked, it sucked all the fun out of that. And they keep making seige stronger while leaving structures the same lol. But hey, E-sports!

Pretty much this…I am over “WvW” in almost every phase, mainly interested in the Deathmatch now.

Thankfully, there is now the Bloodlust area which is all about PvP and none about reward train.

One – Piken Square

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Posted by: sminkiottone.6972

sminkiottone.6972

Wxp + ascended and the upcoming leagues have “downed” the WvW, anet need just another bad idea to stomp it.

Why ? because now most people are happy when they loose a keep or a tower, they can pvd it and get Wxp and some ascended maths from the lord ! how cool is it ? how hard ? you can call it farming, and it cannot be controlled.

what do most people want ?

- Having fun with you mates ? no thx, im here to farm equipe/rank
- Improve theyr skills ? no, they don’t need it, they run with the blob.
- Wxp ? sure ! we all want them, applied fortitued anyone ?
- Ascended ? another yes, I now have a purpose finally ! GW2 was empty without ascended, who plays just for fun ?
- Leagues ? a nice way to promote more unbalanced population

Some of the most irritating quotes from the battlegrounds :

- Commander :
" Can someone pls check SM ? I don’t wanth to face invaders again" while he was waiting to farm SM…
“Everyone resupply at keep, were going for SM”

- Pugs :
" Commander do somenthing, attack duri !"
" Noob commander ! attack SM !"
" Why are we standing here doing nothing ?"
" Res me, res me !!" – inside 10’000 red circles and 30 secs away from the teleport -
- Uneducated Freeloader Pug :
" I was coming to tag the dolly ! You noob son of *!

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Posted by: luckywaldo.6089

luckywaldo.6089

Certain sources have indicated that WvW was always supposed to be a casual karma train. And the fact that it was originally a great game, with even more potential to be outstanding, was a complete accident on the part of the developers.

Ecce Machina ~ Engineer
Ars Est Mortem ~ Necromancer

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Posted by: RiWiJo.7502

RiWiJo.7502

Make towers and keeps give PPT according to how long they are in ur possession. Upgraded fortifications and fortitfications for a long time in enemy hand would also give significantly more rewards when capturing it.

The game simply give no insentives to a world to keep any structure.

This!

I personally like sieging up towers and keeps and defending them. It is much more realistic than just flipping paper castles back and forth. I don’t play WvW so much for the individual reward but the satisfaction of beating the other servers.