WvW is extremely boring. need a real wvw map

WvW is extremely boring. need a real wvw map

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Posted by: Zhuul.1759

Zhuul.1759

all aspects of the map design rewards people who avoid battles and go for empty towers and thats what most do, raiding empty towers following organized farmtrains.
and if a tower is well defended and challenging, the farmcommander just walks to the next one.

wvw is not the place for people who actually like to fight.
the new map is for farming only as well and even worse, short round based so sieging up is not even worth it.

i wouldnt go that far to say that anet has no clue about pvp/wvw. im sure the 1 year of culling and unlimited stealth and the 100 ways to avoid challenge was intended to make the game more unique but it cant be that hard to create a map for skirmishers who dont like to chainfarm undefended towers. remove the bags if you fear millionars over night but give people who like real mass pvp something, thanks.

Yes we can Great again

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Posted by: Ragnarok.4506

Ragnarok.4506

I still love it man. great fighting. even if they hiding in a tower.. its still interesting sometimes.

Dhuum!! WvW/PvP ~ Jade Quarry ~ [Kazo]
God Walking Amongst Mere Mortals.
Ban the bots

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Posted by: Deniara Devious.3948

Deniara Devious.3948

If the new map is anything like the Edge of the Mists map or the new redesigned Borderlands, I really do NOT want any new maps at all. Currently Eternal Battlegrounds is the only WvWvW map, which has decent design (it could still benefit from balancing the different colors).

Instead of new maps and new overpowered features, please give us:
- more balanced match ups
- improved commander UI
- less lag and disconnects

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]

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Posted by: PariahX.6970

PariahX.6970

Instead of new maps and new overpowered features, please give us:
- more balanced match ups
- improved commander UI
- less lag and disconnects

+1 to that, it is not the maps that are boring, it is what people chose to do on them that makes it a boring experience for you. If the above three were addressed that would go a long way to making the match ups more interesting and dynamic.

People whined for a year for a new map and we got EotM without seeing much improvement in the above big 3 (well culling was fixed and lag was improved before EotM made it worse again so they did some work in that department, I’ll give them that).

Now there are things ANET can do with the existing maps that could improve things like something besides more PvE in the NE & NW corners of the borderland maps and some element of surprise in the newly improved ruins middle areas to throw more chaos into the mix. “And you know the thing about chaos, Harvey. It’s fair” It all comes down to finding the balance for rewarding defense without making a ton of turtles and rewarding offense without making a bunch more karma trains out there but it is still up to us to play the game for the fun of it or decide to make a chore out of things forcing ourselves to be most efficient. Fun is more fun I hear.

~Xylla~ [oG] on Ehmry Bay [PiXi]
Xyleia Luxuria / Sweet Little Agony / Morning Glory Wine / Precious Illusionz /
Near Fanstastica /Ocean at the End / Blue Eyed Hexe / Andro Queen / Indie Cindee . . .

WvW is extremely boring. need a real wvw map

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Posted by: Dabrixmgp.4758

Dabrixmgp.4758

underwater map. no dry land anywhere.

WvW is extremely boring. need a real wvw map

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Posted by: Cactus.2710

Cactus.2710

If the new map is anything like the Edge of the Mists map or the new redesigned Borderlands, I really do NOT want any new maps at all. Currently Eternal Battlegrounds is the only WvWvW map, which has decent design (it could still benefit from balancing the different colors).

Instead of new maps and new overpowered features, please give us:
- more balanced match ups
- improved commander UI
- less lag and disconnects

I’ve been playing WvW for well over a year and have spent a lot of time on these forums. Those are three of the top five issues that players have complained about … culling and the commander system being the other two. The only one that ever got any attention was culling.

As far as WvW being fun, it was a LOT of fun originally, when players actually took the point system seriously. I remember servers getting themselves organized on TeamSpeak, splitting into different groups to mislead the enemy, learning where to place siege and how best to take it out, defending towers and keeps, making use of small teams for scouting/killing yaks, and actually plotting strategy and counter strategy while still fighting awesome battles.

In my opinion, two things killed that:

The most important was the gradual realization that population and coverage trumped EVERYTHING else in WvW and that ANet wasn’t going to do anything about it … even to the point of publicly stating that WvW was never meant to be balanced.

The second was the addition of individual rewards that made mindless zerging more relevant than paying attention to PPT.

ANet could have salvaged the fun that once was WvW, but they’ve ignored every plea since then to do so.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Dee Jay.2460

Dee Jay.2460

EotM just proves that ANet is obsessed with gimmicky mechanics. It’s nice to see them experiment with different ideas and concepts and I welcome having a general overflow system in place for WvW.

But the core WvW experience hasn’t improved. Instead it’s gotten worse.

This is mirrored somewhat in sPvP, where Forefire and Niflhel are clearly the best maps. They have the best game-experience and the least influential gimmicky crap. They also happen to be two original maps.

Looking at what followed that, Temple (good), Spirit Watch (o.k.) and Skyhammer (oh my god why…why….?) you can clearly see a trend.

There is a certain quality to simplicity, especially when it comes to PvP. And that quality is something ANet seems to be lacking more and more.

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Posted by: amonian.3596

amonian.3596

server bl is just pvd boring. eternal ls real combat field.
anet !pls remove serve bl.

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Posted by: Reborn.2934

Reborn.2934

server bl is just pvd boring. eternal ls real combat field.
anet !pls remove serve bl.

i have suggest in my thread to downscale the population in home borderlands to make them less zergy as a emergency solution and a total rework of the maps to improve the eb performance too

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Posted by: Rezz.8019

Rezz.8019

EotM is a real WvW map. It’s quite fun.