This post will be a post about some of the aspects of WvW that cause me to think of it as a non serious/non skill based PvP mode, then I will make some suggestions which might help prove this. I strongly back bringing back AB battles. While they have some similarties with AB they have three distinct differences that made them fun, skillful, and enjoyable. 1 they had a player cap so that massive zergs wouldn’t appear. 2 they ended and didn’t last an entire week. 3 the map was large and open, allowing for a lot of freedom of movement.
Let me first start out by saying WvW is a very fun pvp mode. I do enjoy it.
However, I do have a few problems with it that cause me not to take it seriously. I came to Gw2 with many of my gw1 pvp buddies and WoW arena buddies and most of them never touch nor want to play WvW. Here are some of mine and some of their problems with it.
1. Night teams. As much as others would disagree, your oceanic presence (if you’re on the US server and vice versa) considers your rank heavily. If you dont have a strong enough presence when you go to sleep, chances are you aren’t going to go far in tiers. It has nothing to do with player skill, how much he practices or how much he thinks, those numbers at night will decide whether or not they win or lose.
2. Zergs. Sadly, zergs are one of the most effective strategies. WvW is all about player numbers. Sure you have a team of 8, but vs a team for 15+, chances are you wont survive unless the other zerg is filled with levels below 30. You are fighting and within a couple of seconds of 3-5 people attacking you, you got 10 sacks of bleed and just about every condition on you or you’re just taking ton of physical burst damage.
3. Mad design. The only map I consider really good is EB, and this shows by it being the most popular map. But it still has some of the problems associated with the other ones. The maps feel congested and squished. Towers and keeps and pretty close to each other and many can just trebuchet one another from inside their walls, especailly Stonemist. Borderlands are the worse in the congestion feeling. I always feel like I’m running in a straight line. There are a few chances of using the environment to get the upper hand, but not many.
4. Reward system promotes zerging. Badges of honor mostly drop from enemy players. As a result of this zergs will fight zergs and players will want to tag as many enemies as possible to increase their badge drops. There is no reward for defending or doing other things besides getting in a large group and attacking a structure. (I know this is supposed to change so I want make a suggestion on this, I’m really excited for this change )
5. Lack of rewards. You really don’t make any profit in WvW. The rewards are often really expensive and it is smarter just to go run fractals for a bit and make 5-10g and buy the gear or just go and do dungeons in half the amount of time.
6. Balance. Like all mmos this will get better as the game ages, so I wont complain too much about it or make a suggestion.
7. Lack of Class teamwork. With no holy trinity, I often find three types of builds. Condition damage, Tanky set, and Burst damage. People don’t really care about one another. With the lack of support people place combofields with the intention of personal benefit or attacking the enemy. So sure there are combofield coordination, but its not intentional or really thought about.
8. The effectiveness of AoE damage. This again enforces a zerg mentality. Many skills with have an AoE damage and have large radiuses. So when you get a ton of people whom all can do great AoE damage in a giant zerg, they can take out groups of smaller people really really quickly. Especially with the damage they do.