WvW is like Boxing.
I think it has merit, but part of the issue is not the number of people, its the time of day they play. In ANET’s position that all hours of the day are equal, they actually in fact made off hour for north america more important coverage wise and any server with an off hour population is better positioned even if their overall population is the same.
How does that fit within your proposed system?
I think the WvW rankings already read like a population chart. Things may have changed up a little since that added the random variable, but I’m pretty sure the top servers have the highest wvw populations, and they file pretty neatly on down from there.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.
I like the idea of comparing to boxing. The top 6 (HeavyWeight) should all stay together and face each other in random matchups. The next 9 (MiddleWeight) should do the same, and the the last 9 (LightWeight) the same. Instead of this junk where it seems at least 1 T3 or even lower server has to face at least 1 T2 server every week.
FA and DB might not like being stuck in the top 6, but the fact is nobody below T2 can even come close to matching up with these servers above them. Everytime TC/FA/DB have faced servers below their tier it’s been a bloodbath… coverage is completely unmatched.
Coverage isn’t too big a deal as long as your average spans a 24 hour period, or even longer. Obviously if two servers have good coverage at different times they will dominate each other at different hours, but overall in terms of PPT it would be a close match.
Now as for actual fun gameplay? Matching NA to NA and Oceanic to Oceanic would be nice but with the current number of servers probably not feasible?
I think it has merit, but part of the issue is not the number of people, its the time of day they play. In ANET’s position that all hours of the day are equal, they actually in fact made off hour for north america more important coverage wise and any server with an off hour population is better positioned even if their overall population is the same.
How does that fit within your proposed system?
This has been suggested before: It can be fixed by PPT is relative to the total amount of players playing WvW at the time of the tick.
WvW Commander of Blacktide.
@RaugoolGW2 on Twitter
This would be horrible, would be very bad for servers in limo where their too strong for one tier and too weak for the other, also from t2 below the coverage difference is fairly balanced.
Sea of Sorrows http://www.gw2sos.com/index.php
The current tier system doesn’t take population of servers directly into account or WvW participation. The ranking system would make sure a ‘limbo’ server would only be matched up with the best in their weight OR the worst in the next highest weight.
This has been suggested before: It can be fixed by PPT is relative to the total amount of players playing WvW at the time of the tick.
ppt relative to population leads to one massive problem.. once a server gets a lead, this encourages them to stop playing.
Northern Shiverpeaks
Coverage isn’t too big a deal as long as your average spans a 24 hour period, or even longer. Obviously if two servers have good coverage at different times they will dominate each other at different hours, but overall in terms of PPT it would be a close match.
Now as for actual fun gameplay? Matching NA to NA and Oceanic to Oceanic would be nice but with the current number of servers probably not feasible?
The problem with that is the third server. If it was a two server matchup then I agree PPT would be close because it would average out. What happens in reality is that you have one server of three with strong off hour population, which means two servers have to fight for their points during prime while the other server gets free points in the off hours, free time to build fortifications, etc.