WvW is not a competitive gametype
Exactly.
All League rewards are essentially “Coverage Trophies”.
(Which granted is a bit of a skill. It is actually pretty difficult to lure off-peak guilds to your server).
The devs don’t treat it as a competitive game type, that should be clear from what WvW looks like right now.
The way the score works currently makes this game not competitive. If the devs keep treating WvW as a competitive gametype, they will unintentionally ruin it.
There are many good suggestions to make the score system not be purely a reflection of coverage. For instance, you could count player kills towards the score. You could change score values of keeps and towers depending on how many people there are on map. You could even daily “seasons” that are every 8 hours, representing NA primetime, EU primetime, and oceanic/SEA primetime, which would award “victory points” towards the end of the week.
However, as it stands currently, the scoring system is literally just a measure of coverage.
Agreed. Lots of options, but head in the sand seem to be the approach being taken.
agreed. Untill the dev team understands that these issues should be fixed, wvw will not be fun.
It would not be balanced over PvE if it was competitive.
WvW is merely a way to kill your time at best.
This is not a bad thing, as long as it’s made for fun. I am just not sure if even devs know what they want to be fun there. There’s so many this and that there and it tries to do a lot of things while not doing anything reliably.
As far as I see it WvW is most fun when there’s 0 organized groups on map and everyone is going their merry ways doing some strange stuff. When you get commanders and organized groups on map it turns into karmatrain rolling over this and that side being not much different to farming npc’s in queen’s gauntlet.