WvW is the heart of GW2 - How to reward it?
They really wanted sPvP to be their bread & butter but it’s sort of dying according to their forums. WvW is likely more popular but it would take a shift in design philosophy from Anet to accept this and flush it out over sPvP.
Patience. Just because one isn’t getting served first, doesn’t mean one is forgotten.
WvW will receive fewer updates than other parts of the game. That’s obvious, and it is more than likely that that will never change. If the core mechanics are getting boring though, I doubt a few updates will change anything.
Guardian
WvW is a resource hog for Anet and it makes them little to no money. Now that you’ve bought the game, you can play it any time.
Look how much effort went into Halloween and I bet you it made them twice the money than anything WvW has done recently.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
Well they did give us candy corn spawns in the W3 areas.
They took out the orbs until they can be reviewed.
They are reading the forums here because I got infracted the other day for my first time.
W3 is my end game since I’m not a dungeon hound and PVE makes me resentful after awhile so I don’t grind like I used to. Once they took out the PVE buffs from events in PVP now I’m not as interested in doing event strings to find all those. That was going to be my fun stuff but now, I can’t use them in W3. I’m still sitting on 74 healing seeds that I can’t use in the place I spend most of my time. Previously I could plop them down for an AOE group heal but no more.
I’m sure they know ppl like that exist and will expect more W3 things in time or at least adjustments to things we notice out of balance. Just keep making suggestions and giving feedback is my idea, they haven’t closed their ears yet.
(edited by psirca.9452)
hello,
5 days ago i had an nice drop in WvWvW
Not sure what is the drop rate , but good loot exist
WvW is a resource hog for Anet and it makes them little to no money. Now that you’ve bought the game, you can play it any time.
I’m not sure about the resource hog part, but you bring up a good point I hadn’t thought about regarding WvW not bringing in any money. I’m so used to subscription based MMOs that I forgot that we weren’t paying for our monthly WvW fun.
So the question is: What WvW items can be added to the marketplace to encourage people to spend gems on a semi regular basis?
- WvW Chests that require special BL WvW keys to open?
- WvW buffs that give small temporary bonuses? Maybe they are done like those tonics that change you into a random creature, in that you have no idea what buff you’ll get (+3% damage, -3% damage, +3% health, +3% healing, etc) until you use the buff, so people would have to fire off a few to get the exact bonus they prefer.
- Vanity items that allow people to temporarily change the name of a Keep, Tower, or Control point until it’s recaptured by the enemy? Maybe keeps and towers could have their names changed to a guild that claims it and then spends some gem purchased item to have the name on the map changed to their guilds. Individual people could rename control points or supply camps after themselves. It would be a great way to taunt the enemy, and provide them some added incentive to go take something back because they are sick of seeing that stupid “Rasnel” name instead of Godslore.
- Siege equipment that requires slightly less supply to build.
- Personal supply caches that allow people to scrounge an extra 10 supply once every 15 minutes or so, working similar to the repair canisters.
I think there are a lot of things along those lines that could be added to provide a revenue stream for WvW without making it feel mandatory for anyone who wants to participate.
-Lensar
Ascalons Requiem – Blackgate
Public Blackgate WvW Forum: http://bit.ly/X3Bifl
Haven’t they said WvW changes are coming? I don’t think they can say much. Since they are probably doing a lot of iteration.
Of course I would love not to be left in the dark as WvW is my favorite thing to do in this game.
WvW is a resource hog for Anet and it makes them little to no money. Now that you’ve bought the game, you can play it any time.
Look how much effort went into Halloween and I bet you it made them twice the money than anything WvW has done recently.
It’s Anet’s lack of foresight that prevents WvW from being profitable. I’m not trying to be doom and gloom, but people will start leaving unless they start paying attention to WvW, it may not be a lot, but it’s a lost opportunity to make money and satisfy the players.
They even have special finishers that are hilarious to use, but most people don’t use them because WvW drains such massive amounts of money in upgrades, siege, and repair costs.
(edited by Metalripper.5406)
- Siege equipment that requires slightly less supply to build.
- Personal supply caches that allow people to scrounge an extra 10 supply once every 15 minutes or so, working similar to the repair canisters.
That’s bordering to pay-to-win too much. Anything close to that will instantly have me stop playing, and I think others would do the same.
GW2 isn’t a cash shop model game, it’s a hybrid of cash shop and title purchase. I paid 55 euro for the game and that’s almost 4 months of sub time for a subscription based MMO. You’re not playing GW2 for free, you paid for it, and there is no justification for this game to ever sell power in the cash shop.
Thorny Scrub – Thief
Desolation
You know what I might pay real money for… something that shows me range on the ground – just some colored squares when I turn it on. That way I could tell where best to seat siege equipment or stage something.
How can I explain..
Imagine… god games where they show places that things can be placed. If when I hovered a siege area I could preview what range it could hit like an opacity layer that still shows the scenery but at 20%-50% color on top, I would really have fun with that.
Call it siege sight or something lol
I’m not sure on the best way to go about it, but WvW definitely could use more carrots to keep people participating when losing. I think a good start would be to revamp the Badge system and create some PvP specific equipment skins that are different and actually cool looking. More gear options to buy with Badges would be nice as well.
WvW can be stressful and emotional sometimes. There needs to be something in the reward system to offset that. Otherwise, players that get frustrated or fed up tend to move to an alt, farm karma, or just log off and watch a movie.
[KnT] – Blackgate
GW2 isn’t a cash shop model game, it’s a hybrid of cash shop and title purchase. I paid 55 euro for the game and that’s almost 4 months of sub time for a subscription based MMO. You’re not playing GW2 for free, you paid for it, and there is no justification for this game to ever sell power in the cash shop.
You pay the same for any other MMO and they only have 30 days free, right?
GW2 isn’t a cash shop model game, it’s a hybrid of cash shop and title purchase. I paid 55 euro for the game and that’s almost 4 months of sub time for a subscription based MMO. You’re not playing GW2 for free, you paid for it, and there is no justification for this game to ever sell power in the cash shop.
You pay the same for any other MMO and they only have 30 days free, right?
You can’t have it both ways, Anet decided to go with a B2P system, you can’t expect players to be willing to pay without meaningful content already existing. Of which there is little, if any.
Thankyou all for your responses to my topic so far. Good posts above and well worth reading. (Eg Lensar for monetarisation suggestions and Stiv for thoughts on Spvp)
One of the interesting things about the situation is that WvW is now so influential that the status of a server in the rankings is having major effects on server migration. This is yet another sign of how WvW is a mover and shaker in the very foundations of each server community. It is often a source of server identity and that is a double edged sword, with so called “zombie servers” whose guilds have abandoned them and that are doomed to slide down the rankings.
WvW can effectively wipe out a server population and yet arenanet is frustratingly slow to accept its importance. We remain the most loyal of the players and perhaps the least demanding as we can use the same maps over and over, without getting tired as dungeon runners do when they exhaust content.
While us being less demanding can be “easy mode” for development, it can also be a strength as it means rewarding us with content gives much higher return for much less time invested. We are also a large supply of players that can be marketed to.
Heck, even the bots are getting into the WvW action these days and i think its only a matter of time before they start actively seeking us out in combat rather than killing just mosquitos (anyone seen those underground “swimmer bots” yet? Imagine those coming after you).
I dont see “we removed orbs” as the kind of attention that is valuable. It’s more a statement of “we couldnt stop hacks so we are removing content”. Police dont destroy my car as they cant stop people stealing it, for example and i wouldnt be grateful to them if they did.
“Rewards from dungeons were not desirable enough” – indeed, but WvW has a cripplingy poor reward ratio, especially as everything costs so much to upgrade….even using the very tokens that are so hard to find in the first place. This never seems to have been recognised and that recognition and some action on it is what we deserve.
For one thing they need to fix the orbs ASAP. The game is clearly lacking the focus they provided and in mid to lower tiers is becoming much more a game of PvDoor. There’s really not much impetus to hold stuff apart perhaps form Stonemist.
It would be nice to get some communications from them on what they are doing.
I’d also find it really stupid if they are surprised by the popularity of WvW it was always going to be a popular choice for endgame,
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
(edited by morrolan.9608)
Add a subscription system that allows you to show your name, open stat tracking and allows you to rank up and get different titles and skins based on your rank. I’d pay $5-$10/month for that right now.
Add a subscription system that allows you to show your name, open stat tracking and allows you to rank up and get different titles and skins based on your rank. I’d pay $5-$10/month for that right now.
They’d have to add a massive Free-For-All battleground where you can even kill other players from your server, I’d pay 15-20$ a month for that right now.
Add a subscription system that allows you to show your name, open stat tracking and allows you to rank up and get different titles and skins based on your rank. I’d pay $5-$10/month for that right now.
They’d have to add a massive Free-For-All battleground where you can even kill other players from your server, I’d pay 15-20$ a month for that right now.
I’d like a big arena area where you step inside and are free game. In the middle of one of the main cities.
Alternatively, enable dueling but make it cost 10 gems (or some micro trans only currency). When the duel is asked for have a trade type UI that offers a split (5 and 5) or lets the challenged offer to duel but make challenger pay all 10 or decline all together (of course, can’t be dueled box in options).
They can come up with all sorts of ways to monetize what lots of players are asking for without effecting the base game as it stands now.
I was thinking of a more guild based battlegrounds. It would be catered more towards hardcore players, and require a gem fee which the hardcores would pay. While WvW can remain in it’s current state of casual large scale pvp.
In this massive battleground (I was thinking of about the size of 9 PVE zones with waypoints near the edges) there would be 100+ fortifications (towers and keeps) that guilds could claim and protect, where they could store relics on a timer that drop from raid bosses scattered around the map. (Naturally each guild would only be allowed one relic at a time) The relics would have various effects ranging from increased movement speed to magic find. Oh, and it’d be free-for-all, with-
1- Names visible to everyone, which creates competition and rivalry, encouraging players to pay to drop cows on each other for added effect.
2- Small chance to drop items on death, not enough to make you lose everything, but enough to make death mean something, maybe 5-10% chance. It would go a long way towards getting people to play something other than Glass cannon specs. Right now, there’s no reason not to.
I did like that idea about Title tracks and armor skins though.
(edited by Metalripper.5406)
Thankyou all for your responses to my topic so far. Good posts above and well worth reading. (Eg Lensar for monetarisation suggestions and Stiv for thoughts on Spvp)
One of the interesting things about the situation is that WvW is now so influential that the status of a server in the rankings is having major effects on server migration. This is yet another sign of how WvW is a mover and shaker in the very foundations of each server community. It is often a source of server identity and that is a double edged sword, with so called “zombie servers” whose guilds have abandoned them and that are doomed to slide down the rankings.
WvW can effectively wipe out a server population and yet arenanet is frustratingly slow to accept its importance.
What makes you say that they don’t accept WvW’s importance? Given the amount of design detail that went into the entire system, I tend to think they considered it very important. Much different than many games who seemingly just slap on some lackluster team based PvP at the end of development, just to say they have it.
Ascalons Requiem – Blackgate
Public Blackgate WvW Forum: http://bit.ly/X3Bifl
Arenanet’s usual policy is that they don’t discuss anything until things have been finalized to be implemented into the game. Now, the fact that WvW is a lot more complicated than the rest of the game shows that a lot more time is necessary to consider all the possible outcomes of a random update.
Balance is the key here.
They initially wanted to release a total of three different maps for WvW – Which would then rotate around after every match ended. A completely new map for use every two weeks. In the end that seemed a little less possible than they first thought, so we ended up with just a single map (I’m assuming they meant different Borderlands as well the Eternal Battle, FYI).
I agree that rewards are meager though. Most likely because my server isn’t in the top 3, so capping locations can be a little more time consuming than when one would be occupying a more crowded server. In all honest though, I think there’s just too many things that can drop as a reward; I mean really. There’s unidentified dyes, there’s materials for crafting, there’s armor pieces, there’s random trophy items, etc. etc. And if you’re hoping for that single drop to occur, I imagine it can get pretty annoying to wait for that to happen.
I personally hope they’ll soon release information about a second map. Or how they’re planning on adding an alternative to the Eternal Battlegrounds – A 5th zone added to the current map, with a castle just as important as SM, or perhaps even larger. Or perhaps they’ll explore underwater keeps, or keeps that are entirely underground. I mean, who wouldn’t love to further explore the caves underneath the Eternal Battlegrounds instead of only playing above ground?
There’s plenty of things to be added, and still plenty of things to be perfected. The main issue is.. Do you prefer bugs to get fixed? Or would you prefer new content which could potentially introduce new bugs down the line?
Patience is the key. Time will tell what we’ll be gaining, and I’m sure the wait won’t be long from now =)
i like the idea of being able to change the name of captured points and WvW chests. but I do not like the idea of temporary buff items, never.
Guild : Organization Zero (Zero)
World : Crystal Desert
I would expect WvW to make Arenanet revenue indirectly by pushing gems to gold exchange, since it can be a huge gold sink. Upgrades, and to a lesser extent siege, can easily set back the more zealous wvwers 10 gold a week. It’d be interesting to see numbers on how much siege is acquired through gold, and how much comes from the mass farming of jumping puzzles during lopsided matches.
WvW is very good fun and more of my guild are becoming attracted to it. It does need rewards that are commensurate with time spent when compared to PvE however.
There needs to be more rewards for participating in WvW and currently right now there’s not much incentive. Doesn’t have to be instant rewards, but something that people have to look forward to.
Throw in some “Ranks” with armor sets that have a rank emblem on them that look really sweet. People can then pick out “Oh that guy’s a centurion” or whatever.
Leaderboards. Dark Ages of Camelot had a realm point leaderboard, make one for guild wars 2. I could care less, but some people love that sort of thing.
Names or some way of distinguishing your foe more easily.
I think more armor sets in general for pvp’ing would be great. Make them unique and not able to get them from anywhere else.
Make them require a certain number of kills and badges. Not a huge grind, but enough that you have to pvp for a while to get them.
My own personal opinion, but I would love to see small groups vs. zerg having at least a chance. Downed state in pvp, and aoe cap really limit the things you can do to a bigger group. Small groups need a better chance of fighting back against a large force assuming they have better skill.
They could put in a dungeon like Darkness Falls in DaoC although this one usually causes problems with population issues. With free transfers people would probably just transfer to the side that controls it. So they would have some difficult time balancing this one.
It is often a source of server identity and that is a double edged sword, with so called “zombie servers” whose guilds have abandoned them and that are doomed to slide down the rankings.
WvW can effectively wipe out a server population and yet arenanet is frustratingly slow to accept its importance. We remain the most loyal of the players and perhaps the least demanding as we can use the same maps over and over, without getting tired as dungeon runners do when they exhaust content.
As a member of Ehmry Bay I vehemently disagree on your zombie server comment. We had our WvW guilds leave Ehmry Bay in a max exodus after several poor WvW matchups. But we persevered and we fought hard even in following match-ups where we had no chance.
Population has returned to Ehmry Bay in a large measure because of this. There will always be drifters moving between servers looking for easy wins. Even after pay to transfer. However the core of a server’s success is the committed guilds that the server has. Ehmry Bay has at least 1 committed guild with a committed commander that went out and made things happen despite the odds during the dark times and so we gained followers.
Do not blame server pops on anyone but the servers themselves. Each server makes it’s own fate in that regard. It’s a reputation game. Reputation is hard won and easily lost, but the committed guilds will always push the server further up.
Besides, population will continue to be less and less spikey as they continue to limit transfers. It’ll still be down to the committed guilds of each server to win followers though.
Ehmry Bay – Legion of the Iron Hawk [Hawk]
The only reason I’m in WvW these days is because PvP is a requirement for the PvE (100% World Completion) achievement. I personally would prefer this game-mode not to affect another, but maybe in time I’ll grow to enjoy WvW.
But the idea of dungeons definitely sounds appealing, I’d play there voluntarily if that’s the case lol.
Please dont put a dungeon in there haha. Don, you just said you dont like PVP and are just there to finish your requirement. So it doesnt make sense for them to put PVE content in there as well. Just keep the new dungeons and zones as it is and that’s cool. Focus on gameplay mechanics related to PVP in the WvW maps.
For instance, people saying the wvw jumping puzzles are pve content, they are not. They are PVP jumping puzzles. Something you find in a dungeon is a big champion monster, that spawns a chest afterward. In a PVP map that would be something you can do, but where people can also attack you while you fight it. We already have that however!
So before suggesting dungeons in wvw maps, please remember you can already kill grub if you want to. Im not saying it’s good or bad, just that we already have that in the game.
Personally, it might be interesting if those fights had more outcome on the player fights. Right now, things like the quggans are mildly important, but dont help that much. If instead of a couple centaurs or qauggans that your NPCs can fight off, we had something like a large champion that can do strong damage against doors or walls, that would make a big difference.
Or can event where you have to do something to help build a siege golem, and it gives you a way to aquire one without spending the gold or supply (just your time to do the event, plus being able to find off the other team, or be ninja about it.) Might not be perfect but would add some depth. That said even if it was added I don’t know if I would do it.
Anyway, I think the reward is that it’s fun. I don’t really care about money, badges, ranks, and other silly things. I like WvW because working together with your server to fight off the other servers is just good fun.
If they add a darkness falls type dungeon, i hope it is a separate map (so it doesnt add to queue times) but also that it is a traditional masonry trap filled, claustrophobic maze of a dungeon that of massive scale (about EB size) and I hope it has solo, group and zerg size content all within the one map.
When I suggested a Darkness Falls type map it would be just that. Seperate from the actual battlegrounds, and whoever had the most control would gain access to it. Perhaps there could be unique armor in there or whatever. It was just a reason for people to fight over something, but nothing game-breaking like orbs were.
It would be hard to balance though, so it’s probably not something that will get implemented.
Ranks and stuff however would be an easy thing to put in. Throw in some cosmetic rewards and it would be a decent enough reward.
I guess I was imagining a portal in the wvw zone that leads to a small dungeon with some PVE mobs, and thought that would be kind of silly. I never played Darkness Falls, was that a DaoC thing? Im just weary of mixing pvp and pve content like that.
The reason is because I have seen in the past often the biggest carebear groups will just gather a huge number of people, and stomp over the smaller pvp crowd and then go do their dungeon. As it is currently, there are some smaller numbers in WvW, but everyone who is there wants to be there to PVP and siege things and defend them, so the fights are generally very good.
At least where I play we have a 50-60 man karma train of enemies that rolls through at the same time at like 3 am everyday and just wipes the whole map because no one can really stop those sheer numbers. They play until they capture everything or we get enough people to stop them and put up a decent fight. As soon as there is a decent fight they just log off and go to bed. Which sucks :T
Having some kind of large dungeon type thing where you can still attack the other teams is excellent fun though. If they want to try to do a PVE boss, and you can attack them and jump them, that can create a fun WvWvWvE situation with a lot of choas.
In April 2002 Mythic introduced a new dungeon. The ‘new’ idea behind this dungeon is the fact that only one realm at a time is owner of the dungeon and can enter through the homeland and the relic-keeps. It is the realm who holds the most of the available rvr-keeps. Whenever another realm conquers more forts the entrance for the opposing realms will be closed but other realm-members still in the dungeon can remain and will fight to survive against monsters and realm-opponents.
The thing was pretty huge, you had to travel quite a ways to get to the other team’s side and there were 3 “sides” and then a big raid in the deep parts of it. You weren’t kicked out when the other side took control, and there was a message when the other team took it, so you knew that you could be in for a fight soon. It made things more exciting.
It was a good place to make money, and everyone wanted the armor / weapons from there because they looked cool and had good stats. So people always wanted to control it. There was also a raid at the end which was a ton of exp and loot.
Had some great fights in there, whenever it would switch sides. However at other times it was just a matter of ganking someone when they got low on health from a mob. But that was the price you paid for being in there. More so if your did not control it.
But like I said, it’d be hard to balance.
hello,
5 days ago i had an nice drop in WvWvW
Not sure what is the drop rate , but good loot exist
Didn’t even know you could get exotics from enemies. Thought it was a chest only sorta loot. That’s a really nice find though. Earlier today my friend found a destroyer lodestone from a heavy loot bag. Needless to say I was jelly.
WvW imo has the best rewards, because it’s fun. It’s rewarding if you participate. As a commander, having a zerg follow me, I’ve made about 15g a week playing like 3 hours a day and dying probably 5 times a day.
But the ultimate reward is that it’s fun. And that’s what the game should be about. PvE also has that reward, which is why I can’t stand people that feel the need to farm (I got my commander tag by vendoring or using the TP everything by simply playing through).
WvW has tons of fun, and that to me is the ultimate reward. It’s not a gold sink, and if you feel it is, you’re on a server of selfish people.
However, I wouldn’t mind too much having some new skins for Invaders armor. It doesn’t look good on some races.
- WvW buffs that give small temporary bonuses? Maybe they are done like those tonics that change you into a random creature, in that you have no idea what buff you’ll get (+3% damage, -3% damage, +3% health, +3% healing, etc) until you use the buff, so people would have to fire off a few to get the exact bonus they prefer.
- Siege equipment that requires slightly less supply to build.
- Personal supply caches that allow people to scrounge an extra 10 supply once every 15 minutes or so, working similar to the repair canisters.
They stated the cash shop would not sell advantage (pay 2 win), those suggestions are precisely pay 2 win.
(edited by Sylosi.6503)
Shajin – I like that, definitely blend PvE with PvP to give the users more and more reasons to get involved and get used to the PvP paradigm.
If this game turns into a p2w model, I will demand, not that it would do any good, a refund. p2w is a horrible model.
Formerly [QT] Questionable Tactics
STOP TALKING ABOUT P2P or B2P OR WHATEVER… START THINKING OF IDEAS TO REWARD OR IMPROVE WvW…
Throw in some “Ranks” with armor sets that have a rank emblem on them that look really sweet. People can then pick out “Oh that guy’s a centurion” or whatever.
I agree some ranks would be nice, make them like the Battlefield 2 ranks. easy at first to get them scaling up to very hard (time wise) I would hate to see them introduce ranks only to see the top rank appear a couple of weeks in.
I also think so better communication system for commanders would be good, like raid calls from wow. If you spam them then you get cut off but if used correctly they would help. Sometimes the commander messages gets lost in the rest of the map spam.
perhaps commanders should be able to control the npcs the team takes over as well.
I would also like to see a better graph, table, data of the server vs server info and also leaderboard showing all servers. for example right now SoS in tier 2 are trying to get into Tier 1 and can only do this if they outscore Blackgate who is in tier 1. I would like to see this progression ingame and not from a 3rd party website.
Finally WvW is probably the best gaming experrience I’ve had in ages, and from what I see (large queue times) a few people agree with me. Anet would be foolish not to build on it.
WvW gives plenty of reward… for offense. Little to no reward for building, and setting up defense. Dependent rewards for defense (dependent as they have to attack your location your building), and some minimal environmental rewards ~ worms, quaggan, krait, puzzles- err a puzzle per map.
A bit of attention to ‘building’ or developing defense coupled with some form to pull/intro players from pve …. like a big bad boss man event that changes ~ say king kong style who comes creeping across the land till downed might add some players to cross the portal every now and then. Problem is the map size would effectively limit the amount of players that can play this content. Pulling everyone to the one zone will effectively build queue times unless those numbers are increased. Kinda a pickle or better yet, a banana ;-)
Personally I think WvW only needs 2 mayor changes. That aren’t all that mayor to begin with:
1) It needs it’s own armor skin, such a generic look for such a hard amount of work is just absurd.
2) Server transfers need to be paid for. Unless you going to a lower tier server.
I believe arena net realize how important WvW is, I mean there is only 2 ways they really make money, selling them game and selling gems. Now WvW is the mother of all money sinks, siege weapons, armor repairs, upgrades and people who want a commander title ASAP will invest a lot into gems. Specially hard core dedicated commanders. Now a large portion of the community myself included only log into the game for WvW. If they leave WvW in the shadows, that means a leaving community which means less expansions sold in the future.
Expansions and events is where the real money is. Ever wondered why the price of gem sky rocket over hallowing? Yet f the community who play only for WvW feels left in the shadows and leave, that’s a lot less gem selling for them. The same goes for expansions, usually the hype is enough to sell em, people want to see what is new and thus 60$ doesn’t seem so bad for an expansion which is like 15% the size of the normal game at a full game price?
I credit WoW success exactly to that, they always increase the level cap, for those who enjoy leveling, add a new BG for those who only pvp, add some raids for those who like to raid or end content oriented and so on, this makes people want to buy the expansion even if they come to regret it after.
<3 this thread.
Its obvious that many people are starting to migrate into wvw recently. Wvw is in my very biased opinion the most attractive part of this game. Anet might have wanted to get into the E-Sport craze with SPvP, but lets be honest SPvP doesnt bave the “it” factor needed yet to become an E-Sport. Anet go back to the drawing board please. In the mean time i believe there is a lot of potential in tbe wvw front. Here are some suggestions.
Make contested raid mobs in wvw. These are mobs that spawn on a timer, these mobs will drop stuff that is better than anything currently in the game. They can have stats that are only good in wvw. Please make these drops rare and boe.
For the love of balzapuppy give us something where guilds can form raids. You want to make money? Then make it so we need yo buy this ability. This is guildwars, and guilds need options in order to coordinate.
Give wvw some kind of ladder system. Gw2 at its current stage is about wvw. In order for an mmo to be profitable these days it needs to attract ppl beyond the initial grind. Give those that want to wvw a reason to wvw beyond the week by week system. The reward system does not to be crazy. Give ppl that progress things that can only be utilized.
Give us a system to understand how we are doing in wvw. Who has the most kills? What guilds have the most impact in wvw. Make it so it is not about zergs, make it so we can see what guilds have the most impact depending on numerous factors.
I can go on and on. The point is Anet has made a game that many people want to play. Give us a reason to continue playing. I bet that the player base is able to come up with lots of ideas for Anet to make more money. Take advantage of this Anet. Your player base are also consultants and we want a game that is going to give us fun for hopefuly a long time to come.
[DDH] GuildMaster SBI
www.darkhand.com
I credit WoW success exactly to that, they always increase the level cap, for those who enjoy leveling, add a new BG for those who only pvp, add some raids for those who like to raid or end content oriented and so on, this makes people want to buy the expansion even if they come to regret it after.
Wow is a different animal. There are some pvpers but ultimately it boils down to pve. The raids in wow are very well thought out and many games have been trying to compete. If Anet thinks they can compete with wow and starts to mold this game as pve with they will lose. Gw2 is fun, lets expand on the base and make it better.
[DDH] GuildMaster SBI
www.darkhand.com
Contested raid mob in WvW would be a bad idea unfortunately. If you want to look at a disaster example just look at the Grub. Hey guys, let’s go kill grub even though we’re losing all our keeps! Yeah, not a fan.
Now on the other hand, if you could summon a boss mob to help you take over keeps, something akin to what they had in Alterac Valley, then that would be cool. Or perhaps an army of elite npcs to help you take over Stonemist. Right now the Ogres, Hyleks, etc don’t really do a whole lot. I’d buff them up some more so they actually mean something and are effective making you want to fight over them. But not so overpowered that you -have- to have them.
WvW needs to provide increasing loot drops. At some point I should get exotics as often as i get yellows.
Server: Darkhaven. The Besthaven.
This was said already but WvW’s reward is the fun and excitement it brings. Sure it’s nice to be rewarded with gear or special skins like in standard PvE but obtaining that in PvE tends to get dull MUCH faster than in WvW.
Also as a side note, they have separate teams that work in different areas in the game, there is a team just for WvW that is always working on it. I’m sure their number one goal is making sure it’s balanced(from the things they can control). I wouldn’t be too surprised if they make some interesting changes farther down the line however…
Don’t forget this game is just over two months old now, it’s still a baby! Give it time to grow on its own!
Tri-Lead of Ascension [WAR] of Borlis Pass
Titles in sPvP are so much easier to get it’s not even funny.
If I were Anet I would want to push WvW and expand it. The fundamental problem of MMOs (or at least one of them) is that no dev team can possibly create content as fast as players can play it. So the closest thing is to turn the grind up to 11 – for example the legendary weapon grind.
But PvP, and particularly mass PvP, is different – players in essence create their own content. Take EVE for an example, the “endgame” (at least the pvp one) is essentially crafted by the intrigue created by the playerbase. Now WvW is not exactly like EVE but there are similarities.
So I hope Anet devotes time to WvW. Spvp may pan out the way they want it and it may not, but in the meantime there’s so much untapped potential in WvW, they should be trying to tap it.
If I were Anet I would want to push WvW and expand it. The fundamental problem of MMOs (or at least one of them) is that no dev team can possibly create content as fast as players can play it. So the closest thing is to turn the grind up to 11 – for example the legendary weapon grind.
But PvP, and particularly mass PvP, is different – players in essence create their own content. Take EVE for an example, the “endgame” (at least the pvp one) is essentially crafted by the intrigue created by the playerbase. Now WvW is not exactly like EVE but there are similarities.
So I hope Anet devotes time to WvW. Spvp may pan out the way they want it and it may not, but in the meantime there’s so much untapped potential in WvW, they should be trying to tap it.
Indeed, it is impossible for developers to keep up with content demand.
I would like to see more move toward player created content instead of more grinding. Grinding we recognize but user created content is what made sites like social media take off, the users create the content, the site only gives them ways to categorize it. What has been learned on websites can be ported to games instead of devs constantly going back to the easy route of “make it rarer, make it harder, level slower, add more dungeons” (parody of daft punk). That is what lots of devs seem to be thinking because that’s what they offer. This game should be above that.
I hope they redo the playing areas every 6 months or so. This would help keep them from getting stale. Warhammer Online never did this and whenever anyone returned it got stale again very quickly.
I am not sure where to suggest this but EB would make a great area for Guild v Guild, 2 or 3 hour battles of 25v25 or 50v50.
Btw I don’t think Darkness Falls would work. It worked in Daoc because it had serious grind. Being able to farm there was its own reward. Gw2 is not like this.
WvW needs some really awesome skins unique to its players. Lowering the badge pricing of gear would be good too.
Anet lied (where’s the Manifesto now?)
(edited by Relentliss.2170)