WvW isnt enjoyable anymore.
This decay is awful. The outnumbered fix was good enough. They need to get rid of this decay crap they changed. It is ruining the game for me. Also everything you wrote is correct too.
Rank 10k ultimate dominator and I still enjoy WvW, don’t know what your problem is, this thread is just a thinly veiled rant that you cannot get tickets fast enough, prob your third thread on same subject now isn’t it? give it a rest…
Welcome to WvW – I bet you’re new. We’ve been largely ignored by Anet since going live and most of us have given up hope of any change. We play because we love WvW; warts and all.
Most don’t care about rewards – we never had them before so pips really don’t matter. Just having something is better than we’ve had.
No updates to the game mode other then scoring.
No class balance or skills that are altered for wvw specifically.
Rewards gated behind ridiculous rank requirements.
Skirmish tickets weekly cap is extremely low.
Too grindy for new players to hit weekly ticket cap or get rank hi enough so it is easier.
No other way to earn tickets other then grinding participation and maintaining it with mindless activities.
New participation system eliminates even more ways of playing wvw and makes maintaining participation a chore.
No tournaments or anything exciting planned for the near future.
Roughly, the list of things in the OP’s post goes into 2 categories : rewards/participation, and game updates. I agree with most of these critics, but something really bothers me more. Is it all there is to expect from WvW ? Rewards, and some new things ?
I mean, it’s supposed to be about fights (small and large scale), tactics, strategies, objectives, scoring points… That balance thing is the most related to fight, i.e. game content. Has WvW become that boring, stale and empty that the only critics concern what’s actually oustide of it ?
Those who don’t frequent the forums much. I would advise to read OP’s post history and from there, you can see a month ago he was complaining about the high requirements for WvW t3 armors and left much hints about what player he is.
Looking at the main post, I can’t help but feel that first two opening lines are to get sympathies from the ignorance, attempt to use the most common wvw related issues to get some others to relate to while the main point is still about WvW rewards.
Henge of Denravi Server
www.gw2time.com
I play all game modes, I played extensively on every wvw tournament. I play only for rewards, I have 7K hours in gw2 and 8K hours in gw1. I’ve played over 10 mmos since 2001 and I’ve been playing games for 25 years, that sum it up for u guys?
why u want rewards to start off with?
i mean i got my full ascended armor from WvW drops same for my weapon (still got 1 exotic) i never really spend doing a thing outside WvW and i never felt like i was weaker then some1 else with my exotic gear from WvW vendor.
i dont really need rewards to play WvW
a better WvW server would be nice
a better WvW balance would be nice
so many things can be changed in WvW but people nag about rewards, i dont know a single game where PvP actually rewards u.
unless u pvp in a instance like sPvP etc but i dont really see WvW as instanced PvP zone.
i barely have any time to play nowadays and i easily hit mithril chest that being said i have new born i get to play maybe 1 hour in evening if i want during work weeks and 2/3 hours in weekend that being said if i do these full hours i blow all my free time on PC which i dont and i still rack up to mithril ? chest w/e chest it was 1 before daimond
im not a high rank also cus i was for years on very very dead server where “blobs” was as big as a roam squad in top servers. top of that i played thief non stop all day so getting tons of wxp wasnt really going to happen also.
im rank 800 or so? so with your hours etc blabala u should have far higher rank then me cus i have ~1200 hour on gw2 so u tell me how u cant do it while i can.
Considering WvW had even less rewards before this funky implementation of reward PIP-(that the OP values at least partially), when was this game mode “fun?” Dropping nostalgia goggles, why was/was not fun back then?
Trinity Of Our EU Lords [Kazo] Zudo Jason Betta
i barely have any time to play nowadays and i easily hit mithril chest that being said i have new born i get to play maybe 1 hour in evening if i want during work weeks and 2/3 hours in weekend that being said if i do these full hours i blow all my free time on PC which i dont and i still rack up to mithril ? chest w/e chest it was 1 before daimond
im not a high rank also cus i was for years on very very dead server where “blobs” was as big as a roam squad in top servers. top of that i played thief non stop all day so getting tons of wxp wasnt really going to happen also.
im rank 800 or so? so with your hours etc blabala u should have far higher rank then me cus i have ~1200 hour on gw2 so u tell me how u cant do it while i can.
Interesting point. There’s something I wish you tell me. You’re rank 800, which means you are silver. Which means that you score a maximum 5 pips at each tick without any specific buff.
Now, you say you play 1 hour a day, and (let’s say) 3 hours a day during weekend. One hour = 12 times 5 minutes, so you do 12 ticks a hour. Considering you’re playing 1*5 + 3*2 = 11 hours a week, it means you’re getting 131 ticks and therefore 655 pips.
You need 1120 pips to finish mithril… Even with the loyalty and the commander buff, it’s only 792, and I’m not even counting the time needed to reach Participation T3, or the possibility your server doesn’t go first place.
So it bothers me a bit…
Signature checks in.
OP I suggest if such immense amount of dissatisfaction with this game upon your shoulders why not leave it entirely and play another MMO that better suits your desire for rewards in adequate proportions?
The unwavering amount of negative energy surrounding the plethora of your posts has me concerned. Perhaps take time off, outside is nice. There is sunlight outside I’m sure it will cheer you up a bit.
Half of what u guys post pertains to me personally and doesn’t address any of the truths in my op. Most of you are vet players and aren’t concerned with half of what I stated, but feel free to weight in on the other half that does pertain to you.
Such as no class balance or wvw specific skills or no new content updates or tournaments.
Half of what u guys post pertains to me personally and doesn’t address any of the truths in my op. Most of you are vet players and aren’t concerned with half of what I stated, but feel free to weight in on the other half that does pertain to you.
Such as no class balance or wvw specific skills or no new content updates or tournaments.
That’s like pushing a bill through congress about upping minimum wage and appending two sentences/clauses about an increased tax rate at the very end of it.
I play all game modes, I played extensively on every wvw tournament. I play only for rewards, I have 7K hours in gw2 and 8K hours in gw1. I’ve played over 10 mmos since 2001 and I’ve been playing games for 25 years, that sum it up for u guys?
I played all the WvW tournaments, have 6k hours one just one of my three GW2 accounts and I’ve played well over 100 MMOs since 1999 (and yes, I can name them – I made a list…). What’s that got to do with the price of milk?
WvW is fun. That’s why I played all weekend. The rewards are irrelevant. Just forget about them and concentrate on winning the Match. If you can’t win the Match, win the Skirmish. If you can’t win the Skirmish try to keep your stuff. That’s where the fun is.
WvW is fun. That’s why I played all weekend. The rewards are irrelevant. Just forget about them and concentrate on winning the Match. If you can’t win the Match, win the Skirmish. If you can’t win the Skirmish try to keep your stuff. That’s where the fun is.
So if victory points were tied to participation, then it would matter? What about the pvper who tells you to stop worrying about winning the match or the skirmish, or holding the objectives and just get out there and fight for the fun of it? Is that players experience somehow more valid than yours? If you don’t care about some aspect of the game, that’s fine, but I’m not sure how that makes it okay for you to tell other ppl what they should care about . . .
I myself don’t actually care about the rewards in that there isn’t stuff that I particularly want that I can get with the tickets. I too have tickets that I haven’t spent. When I do spend them, I will likely spend them on trinkets bc the tickets are worth less to me than the ls3 currencies . . .
What I do care about is that the systems in the game work as intended to allow enjoyment. If active players aren’t able to maintain participation, that is a problem. If I as an active player have to stop what I’m doing and consider whether I’m maintaining participation, that is also a problem . . .
I play all game modes, I played extensively on every wvw tournament. I play only for rewards, I have 7K hours in gw2 and 8K hours in gw1. I’ve played over 10 mmos since 2001 and I’ve been playing games for 25 years, that sum it up for u guys?
If you only play for reward, I can’t take your criticism seriously. Why should I even care since you obviously do not care about the game mode? This game mode is not for you or playing it would be the reward in itself.
I’ve always said in the past that the relatively poor reward was what protected WvW from EoTM players and farmers. Now, the carrot is too shiny and here we are…
Im more Pve than WvW player, and im in WvW most for T2 armor skin,…., but even from a Pver perspective there is no point in wanting theses things to be easy. For example, most HoT achievements are a harsh grind like do Tarir 100 times. what kind of Pver find WvW new rewards difficult? I think only the people who log in to make Tequatl daily or silverwastes farm.
Well to each their own. I am enjoying it a lot.
I’m not sure the OP has a right to comment. He’s established in the past months that rewards are the only motivator, and that he was predominantly a pve player prior to WvW introducing rewards.
I’m sorry if just a month in that you’re bored. Perhaps you’d be happier back in pve.
He and other newcomers absolutely have a right to comment. After all, it’s not your game mode, it’s everyone’s, you may play it more but everyone’s allowed to play it.
Everyone plays for rewards. Everyone. For some people simply playing the game mode is rewarding enough (some enjoy the sense of being part of something bigger, some want the large scale fights, or roaming and causing problems for their opponents). For others they only want the dangling carrot, the end goal, “material” reward. Most people fall in the middle.
I’m not sure the OP has a right to comment. He’s established in the past months that rewards are the only motivator, and that he was predominantly a pve player prior to WvW introducing rewards.
I’m sorry if just a month in that you’re bored. Perhaps you’d be happier back in pve.
He and other newcomers absolutely have a right to comment. After all, it’s not your game mode, it’s everyone’s, you may play it more but everyone’s allowed to play it.
Everyone plays for rewards. Everyone. For some people simply playing the game mode is rewarding enough (some enjoy the sense of being part of something bigger, some want the large scale fights, or roaming and causing problems for their opponents). For others they only want the dangling carrot, the end goal, “material” reward. Most people fall in the middle.
It is true everyone play for a reward. But there is a huge difference when the reward is the game itself vs the dangling carrot and nothing else in a community driven game mode. The impact these motivations have on the game is profound for all involved.
I play all game modes, I played extensively on every wvw tournament. I play only for rewards, I have 7K hours in gw2 and 8K hours in gw1. I’ve played over 10 mmos since 2001 and I’ve been playing games for 25 years, that sum it up for u guys?
If you only play for reward, I can’t take your criticism seriously. Why should I even care since you obviously do not care about the game mode? This game mode is not for you or playing it would be the reward in itself.
I’ve always said in the past that the relatively poor reward was what protected WvW from EoTM players and farmers. Now, the carrot is too shiny and here we are…
That’s like saying everyone who works a job IRL does it for the reward of doing the job and not getting paid.
looks like half of your complaints are about rewards. I think people get too hung up on them. theyre important but not whats important. I agree with the other half.
I play all game modes, I played extensively on every wvw tournament. I play only for rewards, I have 7K hours in gw2 and 8K hours in gw1. I’ve played over 10 mmos since 2001 and I’ve been playing games for 25 years, that sum it up for u guys?
If you only play for reward, I can’t take your criticism seriously. Why should I even care since you obviously do not care about the game mode? This game mode is not for you or playing it would be the reward in itself.
I’ve always said in the past that the relatively poor reward was what protected WvW from EoTM players and farmers. Now, the carrot is too shiny and here we are…
That’s like saying everyone who works a job IRL does it for the reward of doing the job and not getting paid.
Uh…. It is a game, not a job you need to pay your bills. If you can’t make the difference, there is your problem.
The OP is disingenuous in bringing up these points (based on his posting history). It’s clear the motivation is to try and get a change and make it easier to obtain the rewards from a game type he does not enjoy.
Now to the contrary, these rewards should be scaled up in difficulty. Increase the WvW rank requirement to unlock any of the rewards. Make it impossible for anybody that doesn’t want to play the game type to achieve.
To see people complain about not being able to achieve the top tier rewards by not participating to the same degree as others is silly. Imagine if back in the GW1 days, people came and complained how it’s impossible to unlock a gold trim cape because they didn’t want to engage GvG to the degree necessary to earn one? This is the exact same thing.
No updates to the game mode other then scoring.
The only update that will matter more than any other is one that balances population.
No class balance or skills that are altered for wvw specifically.
Nope, would be nice, but I don’t think that will ever happen. We’ve dealt with it for almost five years, its a much more minor annoyance than player population imbalance.
Rewards gated behind ridiculous rank requirements.
The requirements are spot on. You are completely wrong.
Skirmish tickets weekly cap is extremely low.
It is not. You are wrong again.
Too grindy for new players to hit weekly ticket cap or get rank hi enough so it is easier.
No it is not. Strike 3.
No other way to earn tickets other then grinding participation and maintaining it with mindless activities.
Half right. There is no other way to earn tickets but there is nothing grindy about it.
New participation system eliminates even more ways of playing wvw and makes maintaining participation a chore.
Sounds like something an AFKer would say or someone who likes to camp the warg.
No tournaments or anything exciting planned for the near future.
Thank the maker that there are no more tournaments. Those were a disaster for the game that even Anet realized afterwards.
As you have in the past, you’ve confused your opinion with facts.
Zerging is fun, roaming is fun, and ArenaNet has made some positive changes and I don’t really perceive the decay as being an issue. I say this as someone who largely roams.
I will keep playing this game mode for the fights. The increase in rewards is tangible, and those of us who actually enjoy player versus player combat and the challenges within will keep playing regardless, veteran or otherwise.
This is the same guy that complained about “no auto-loot on death”. I don’t think anyone takes you seriously, and your quest to make an already casual game even MORE casual is petty and indefensible.
Always Roaming
Half of what u guys post pertains to me personally and doesn’t address any of the truths in my op. Most of you are vet players and aren’t concerned with half of what I stated, but feel free to weight in on the other half that does pertain to you.
Such as no class balance or wvw specific skills or no new content updates or tournaments.
Class balance is still lacking, although improved, still vastly same main issues, not enough stab available on ceirtain classes and other classes too “selfish” for team play, leading to exclusion.
Build balance is overall out of whack due to HoT all-around powercreep, there is a new expansion around the corner and I hope they hit the proverbial reset button and restart rather then adding more of everything spam, but I fear they will choose the latter instead of the former.
On content, DBL flabbed hard. Many people, myself included, voted to keep it on as a side (minor) in map rotation, simply because the way it was worded, most of us got the ipression that if we vote it out then there will be no more new wvw maps/content period. So now, we are unfortunately stuck with it.
Tournaments are pointless. You can’t have any tournament on predictable covarage / population based gameplay.
Maybe if they removed PPT from it entirely and made the tourney scores PVP part based only, with appropriate group vs group size score adjustments (for example you kill a group thats half your size you get only half the points), then ok, have a tourney, but unless something like this were to happen, then no, simply because it’s pointless.
To be honest, to the OP, the “wvw vets” dont care about the balance, rewards, or specific skills (which there is some…look into WvW banners). These are things that the vets don’t care about as they learned to look passed it and to just…have…fun.
My rank may not be close to those of a vet (~520), however the last 5-6 months WvW is all I did when I had a chance. Not once did I care about rewards, or balance, or different/modified skills and things are a grindfest. Even I knew that if you came to WvW expecting different, you would be disappointed. I go for the camaraderie, open world PvP with way less overall toxicity (essentially), build diversity, and to take stuff that isnt mine and defend it so it stays mine :p
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights
I play all game modes, I played extensively on every wvw tournament. I play only for rewards, I have 7K hours in gw2 and 8K hours in gw1. I’ve played over 10 mmos since 2001 and I’ve been playing games for 25 years, that sum it up for u guys?
If you only play for reward, I can’t take your criticism seriously. Why should I even care since you obviously do not care about the game mode? This game mode is not for you or playing it would be the reward in itself.
I’ve always said in the past that the relatively poor reward was what protected WvW from EoTM players and farmers. Now, the carrot is too shiny and here we are…
That’s like saying everyone who works a job IRL does it for the reward of doing the job and not getting paid.
Uh…. It is a game, not a job you need to pay your bills. If you can’t make the difference, there is your problem.
Could of fooled me, since u need to grind 20-30 hrs per week to hit ticket cap with low rank and if u play casually your looking at 1-4 years before your rank effects your pip gain in any meaningful manner.
I play all game modes, I played extensively on every wvw tournament. I play only for rewards, I have 7K hours in gw2 and 8K hours in gw1. I’ve played over 10 mmos since 2001 and I’ve been playing games for 25 years, that sum it up for u guys?
If you only play for reward, I can’t take your criticism seriously. Why should I even care since you obviously do not care about the game mode? This game mode is not for you or playing it would be the reward in itself.
I’ve always said in the past that the relatively poor reward was what protected WvW from EoTM players and farmers. Now, the carrot is too shiny and here we are…
That’s like saying everyone who works a job IRL does it for the reward of doing the job and not getting paid.
Uh…. It is a game, not a job you need to pay your bills. If you can’t make the difference, there is your problem.
Could of fooled me, since u need to grind 20-30 hrs per week to hit ticket cap with low rank and if u play casually your looking at 1-4 years before your rank effects your pip gain in any meaningful manner.
At rank 2000 you are looking at 20-30h per week. At low rank its more like 60-80h+.
Just a minor nitpick.
I must have missed the part where it’s written that you must hit the ticket cap each week. lol
I must have missed the part where it’s written that you must hit the ticket cap each week. lol
Would be nice if we could all be rewarded fairly for doing the same activities, instead of giving huge advantages to those who played mindlessly for years with no clear objective or gain. Who argue that they play not for rewards but for fun but instantly turn on a dime to defend not giving out said rewards which they don’t care about to others.
Considering WvW had even less rewards before this funky implementation of reward PIP-(that the OP values at least partially), when was this game mode “fun?” Dropping nostalgia goggles, why was/was not fun back then?
The balance and class diversity on top of general gameplay were bar-non the best in the game of all formats, and any group of any size could be impactful.
I could take literally any build concept and make it work in WvW at one point, in any circumstance. Even in the days of tank hammertrain thieves and gank classes if played properly could single-handedly account for winning or losing a ZvZ/GvG.
The power creep and general poor profession design decisions from HoT, the guild upgrades and locking of +5 supply behind expensive guild halls, and un-fun mechanics like Watchtower and DBL keeping roamers from the game leading to the omniblob make the game substantially less fun for a majority of players.
All they had to do was make food free and siege blueprints no longer consumable to fix WvW rewards. That’s it. Boom, there’s the loot and profitability. Attention is just in all the wrong places, notably profession and gear balance.
I must have missed the part where it’s written that you must hit the ticket cap each week. lol
Would be nice if we could all be rewarded fairly for doing the same activities, instead of giving huge advantages to those who played mindlessly for years with no clear objective or gain. Who argue that they play not for rewards but for fun but instantly turn on a dime to defend not giving out said rewards which they don’t care about to others.
It’s not intrinsically about denying people the rewards. It’s about being recognized and making a statement: We played “mindlessly” (lol, for serious dude, we play for the fights and no other reason) for years because we played WvW solely for the experience of WvW. As soon as anyone acknowledges and abides to the notion that WvW is fixable solely with more rewards, they immediately destroy all of what’s left of WvW and invalidate all of what it ever could have been by outright ignoring the problem at its core.
It exposes the fundamental flaw of the format, like any proper PvP game: People are supposed to play it because it’s fun, not for some arbitrary shiny which once achieved they’ll never set foot back into the game mode. It’d be like playing League of Legends just because you wanted to show off your extensive champion pool to your friends. That’s just doing it wrong.
If WvW was really in good shape or had comparable rewards from the get-go which anyone else could have accumulated over the years, people wouldn’t be complaining. It’s just that “ermagerd the shiny is locked behind actually playing the game,” and people lose their minds.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
I must have missed the part where it’s written that you must hit the ticket cap each week. lol
Would be nice if we could all be rewarded fairly for doing the same activities, instead of giving huge advantages to those who played mindlessly for years with no clear objective or gain. Who argue that they play not for rewards but for fun but instantly turn on a dime to defend not giving out said rewards which they don’t care about to others.
Personally I wouldn’t care if ANet added a button that let anyone have any – or every – item in the entire item database, at will, as often as they wanted. I don’t care what stuff other people have and there’s been virtually nothing in the entire game in the five years it’s been running that I’ve wanted (I do like my Magic Carpet and a couple of the hats but that’s pretty much it). If you want it then you can have it as far as I’m concerned. Anet on the other hand seem to want to make money out of the game so they probably have other ideas…
I’m not defending any system that makes it hard for anyone to get what they want – I’m saying WvW is fun without any of that at all. If it isn’t then why bother with it in the first place? Surely having the gear isn’t fun in and of itself?
I must have missed the part where it’s written that you must hit the ticket cap each week. lol
Would be nice if we could all be rewarded fairly for doing the same activities, instead of giving huge advantages to those who played mindlessly for years with no clear objective or gain. Who argue that they play not for rewards but for fun but instantly turn on a dime to defend not giving out said rewards which they don’t care about to others.
Personally I wouldn’t care if ANet added a button that let anyone have any – or every – item in the entire item database, at will, as often as they wanted. I don’t care what stuff other people have and there’s been virtually nothing in the entire game in the five years it’s been running that I’ve wanted (I do like my Magic Carpet and a couple of the hats but that’s pretty much it). If you want it then you can have it as far as I’m concerned. Anet on the other hand seem to want to make money out of the game so they probably have other ideas…
I’m not defending any system that makes it hard for anyone to get what they want – I’m saying WvW is fun without any of that at all. If it isn’t then why bother with it in the first place? Surely having the gear isn’t fun in and of itself?
Honestly though, that type of game would die very fast. Part of the fun in getting awesome skins or gear is the journey of getting them.
I’m not sure the OP has a right to comment. He’s established in the past months that rewards are the only motivator, and that he was predominantly a pve player prior to WvW introducing rewards.
I’m sorry if just a month in that you’re bored. Perhaps you’d be happier back in pve.
He and other newcomers absolutely have a right to comment. After all, it’s not your game mode, it’s everyone’s, you may play it more but everyone’s allowed to play it.
Everyone plays for rewards. Everyone. For some people simply playing the game mode is rewarding enough (some enjoy the sense of being part of something bigger, some want the large scale fights, or roaming and causing problems for their opponents). For others they only want the dangling carrot, the end goal, “material” reward. Most people fall in the middle.
It is true everyone play for a reward. But there is a huge difference when the reward is the game itself vs the dangling carrot and nothing else in a community driven game mode. The impact these motivations have on the game is profound for all involved.
This .
Can I get a show of hands from those who still played back in the day when you lost money in WvW instead of making it, by paying to upgrade objectives, repair armor and spending hours scouting objectives while they upgraded.
I’d still play WvW if it awarded nothing. It isn’t a job, I don’t do it to support something, I do it because I enjoy it, it’s stress relieving, it’s great for socializing.
Rewards are great and they should be there. It’s proper design to have all areas of the game giving adequate loot to sustain yourself. It’s more important for some people than others and that’s okay, everyone has fun in a different way. But for those who are more focused on the grind, remind yourself that when you reach your goal, you’ll probably leave WvW behind forever. Why should the devs cater to the people who are only there temporarily? The players who have stuck it out through thick and thin, or the new players who have discovered something they love, are the ones that deserve a long term goal and goodies on the journey for their troubles.
You deserve your cut as well even if you’re only there to suck the loot out of it. But don’t expect sympathy when that’s your only motivation. I’m not going to welcome someone to my party who’s only there for cake and beer.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
The balance and class diversity on top of general gameplay were bar-none the best in the game of all formats, and any group of any size could be impactful.
I could take literally any build concept and make it work in WvW at one point, in any circumstance. Even in the days of tank hammertrain thieves and gank classes if played properly could single-handedly account for winning or losing a ZvZ/GvG.
The power creep and general poor profession design decisions from HoT, the guild upgrades and locking of +5 supply behind expensive guild halls, and un-fun mechanics like Watchtower and DBL keeping roamers from the game leading to the omniblob make the game substantially less fun for a majority of players.
All they had to do was make food free and siege blueprints no longer consumable to fix WvW rewards. That’s it. Boom, there’s the loot and profitability. Attention is just in all the wrong places, notably profession and gear balance.
Highlighted main points.
Agreed with all of this/have said something similar in the past.
WvW was best pre-HoT, of course with the exception of the upgrading system, which did need to be changed, albeit differently from what it got would have been better.
Thanks to powercreep and the huge imbalance between professions, it has become excruciatingly difficult to roam unless you’re one of 3 professions, and near impossible to havoc unless you’re 15 – 20 deep (which is a zerg anyway). Which leaves only the zerg meta that for some, becomes stale very quickly (I know that’s ironic coming from someone with my rank, but I rarely stick with a zerg for longer than an hour. I tend to float between roaming/scouting/zerging).
I still love GW2 and WvW but I’d be lying if I said it’s better now, or that I’m having as much/more fun now. I miss pre-HoT, I miss when I could roam freely, I miss 5-man havoc, I miss defeating groups triple our size with just a couple friends. But… Can’t live in the past forever, so, just looking forward to the next expansion now.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Can I get a show of hands from those who still played back in the day when you lost money in WvW instead of making it, by paying to upgrade objectives, repair armor and spending hours scouting objectives while they upgraded.
I’d still play WvW if it awarded nothing. It isn’t a job, I don’t do it to support something, I do it because I enjoy it, it’s stress relieving, it’s great for socializing.
Rewards are great and they should be there. It’s proper design to have all areas of the game giving adequate loot to sustain yourself. It’s more important for some people than others and that’s okay, everyone has fun in a different way. But for those who are more focused on the grind, remind yourself that when you reach your goal, you’ll probably leave WvW behind forever. Why should the devs cater to the people who are only there temporarily? The players who have stuck it out through thick and thin, or the new players who have discovered something they love, are the ones that deserve a long term goal and goodies on the journey for their troubles.
You deserve your cut as well even if you’re only there to suck the loot out of it. But don’t expect sympathy when that’s your only motivation. I’m not going to welcome someone to my party who’s only there for cake and beer.
Raises hand!
Raises hand too!
Can I get a show of hands from those who still played back in the day when you lost money in WvW instead of making it, by paying to upgrade objectives, repair armor and spending hours scouting objectives while they upgraded.
I’d still play WvW if it awarded nothing. It isn’t a job, I don’t do it to support something, I do it because I enjoy it, it’s stress relieving, it’s great for socializing.
Rewards are great and they should be there. It’s proper design to have all areas of the game giving adequate loot to sustain yourself. It’s more important for some people than others and that’s okay, everyone has fun in a different way. But for those who are more focused on the grind, remind yourself that when you reach your goal, you’ll probably leave WvW behind forever. Why should the devs cater to the people who are only there temporarily? The players who have stuck it out through thick and thin, or the new players who have discovered something they love, are the ones that deserve a long term goal and goodies on the journey for their troubles.
You deserve your cut as well even if you’re only there to suck the loot out of it. But don’t expect sympathy when that’s your only motivation. I’m not going to welcome someone to my party who’s only there for cake and beer.
Raises hand!
raises hand, I been playing gw’s since gw1 beta. Now onto gw2 13 years later. What does being a veteran player have to do with anything? I am one myself. I play wvw on and off however, I tend to only play game modes that have rewards that i dont have yet. If its spvp then I do that, which I did until I got legend 2x’s, if its PvE and raids then I do that. Now its wvw, so now I’m doing that.
I jump in and out of everything, I dunno why you think that if I get the rewards I would quit wvw and never come back. Now if they simply add more rewards after I get the ones that are out, then I would come back, or if they update the game mode or add new features I will come back, as I do with everything in GW2.
Also why does paying for things in wvw mean anything? Everyone knows you can make tons of money on the TP, regardless if you play WVW, PVE, or SPVP so I dont see what that has to do with anything, and yes I paid for siege too when WVW launched. Whoopidee doo.
I also like how You label me as parasitic by saying I “suck the loot out of it” As opposed to what? This is the main reason most people play any game, especially mmo’s.
(edited by Jumpin Lumpix.6108)
Can I get a show of hands from those who still played back in the day when you lost money in WvW instead of making it, by paying to upgrade objectives, repair armor and spending hours scouting objectives while they upgraded.
I’d still play WvW if it awarded nothing. It isn’t a job, I don’t do it to support something, I do it because I enjoy it, it’s stress relieving, it’s great for socializing.
Rewards are great and they should be there. It’s proper design to have all areas of the game giving adequate loot to sustain yourself. It’s more important for some people than others and that’s okay, everyone has fun in a different way. But for those who are more focused on the grind, remind yourself that when you reach your goal, you’ll probably leave WvW behind forever. Why should the devs cater to the people who are only there temporarily? The players who have stuck it out through thick and thin, or the new players who have discovered something they love, are the ones that deserve a long term goal and goodies on the journey for their troubles.
You deserve your cut as well even if you’re only there to suck the loot out of it. But don’t expect sympathy when that’s your only motivation. I’m not going to welcome someone to my party who’s only there for cake and beer.
Been playing wvw well before reward tracks and even the synthesizers in keeps/towers/camps we’re brought into wvw.
Played the mode because it’s fun, and still play it because its the most fun mode.
I love the new rewards and Im happy that Anet brought them. And seeing that every other thread in here is someone crying about the rewards… quite honestly infuriates the kitten out of me.
Look at how effective someone is in a full Dire set.
Nice balance.
Can I get a show of hands from those who still played back in the day when you lost money in WvW instead of making it, by paying to upgrade objectives, repair armor and spending hours scouting objectives while they upgraded.
I’d still play WvW if it awarded nothing. It isn’t a job, I don’t do it to support something, I do it because I enjoy it, it’s stress relieving, it’s great for socializing.
Rewards are great and they should be there. It’s proper design to have all areas of the game giving adequate loot to sustain yourself. It’s more important for some people than others and that’s okay, everyone has fun in a different way. But for those who are more focused on the grind, remind yourself that when you reach your goal, you’ll probably leave WvW behind forever. Why should the devs cater to the people who are only there temporarily? The players who have stuck it out through thick and thin, or the new players who have discovered something they love, are the ones that deserve a long term goal and goodies on the journey for their troubles.
You deserve your cut as well even if you’re only there to suck the loot out of it. But don’t expect sympathy when that’s your only motivation. I’m not going to welcome someone to my party who’s only there for cake and beer.
Been playing wvw well before reward tracks and even the synthesizers in keeps/towers/camps we’re brought into wvw.
Played the mode because it’s fun, and still play it because its the most fun mode.
I love the new rewards and Im happy that Anet brought them. And seeing that every other thread in here is someone crying about the rewards… quite honestly infuriates the kitten out of me.
If you read the OP, I complained about a lot of other stuff too…
My hope is for the next xpac to improve the game mechanics in wvw. We finally have a big reward system, now we just need something to draw in and hold players attention in wvw. It seems like alot of the wvw improvement were based around zerging first, meaning logging on during primetime. I always looked at wvw as a slow build up of roamers, with zergs being the final result.
Stuff that hurts roaming has a bigger effect overall in wvw. DBL its a nice map to roam on but its harder to find other players which make for boring gameplay. Also the shrines should give some bonuses to the team that holds them not just the team with the keep. What the point of take shrines, if you can not take the t3 keep? The jump pads should be exclusion to the team that hold the keep but windfall, earth armor, lava walking? Those buffs should be giving to any team that holds at least one shrine. I can not remember the difference of wvw pre HoT, but it was more fun back then (even without the rewards)
“Quoth the raven nevermore”
Platinum Scout: 300% MF
If you read the OP, I complained about a lot of other stuff too…
5 out of 8 points are about the rewards…
It just makes it look like you are here to ask for more/easier rewards, while throwing in some of the other permanent problems wvw has to make it seems otherwise.
That said, I do agree on the first two.
Look at how effective someone is in a full Dire set.
Nice balance.
I’m here to complain about the fact that the decay timer update discourages scouting . . .
If you read the OP, I complained about a lot of other stuff too…
5 out of 8 points are about the rewards…
It just makes it look like you are here to ask for more/easier rewards, while throwing in some of the other permanent problems wvw has to make it seems otherwise.That said, I do agree on the first two.
You are spot on. He has several threads and posts decrying the speed and amount of effort he needs to do to earn the rewards.
If you really want to throw things in a tizzy – give an AP Point for each wvw rank and watch the PVE heros go bonkers.
If you read the OP, I complained about a lot of other stuff too…
5 out of 8 points are about the rewards…
It just makes it look like you are here to ask for more/easier rewards, while throwing in some of the other permanent problems wvw has to make it seems otherwise.That said, I do agree on the first two.
You are spot on. He has several threads and posts decrying the speed and amount of effort he needs to do to earn the rewards.
If you really want to throw things in a tizzy – give an AP Point for each wvw rank and watch the PVE heros go bonkers.
Now that would be a funny twist lol.
If you read the OP, I complained about a lot of other stuff too…
5 out of 8 points are about the rewards…
It just makes it look like you are here to ask for more/easier rewards, while throwing in some of the other permanent problems wvw has to make it seems otherwise.That said, I do agree on the first two.
You are spot on. He has several threads and posts decrying the speed and amount of effort he needs to do to earn the rewards.
If you really want to throw things in a tizzy – give an AP Point for each wvw rank and watch the PVE heros go bonkers.
I dunno why you think I’m a “pve hero” Just because I don’t want gw2 to turn super grindy. Apparently you think grind = skill.
I think a fun experiment would be to not let any loot or gold drop in wvw, since thats a pve thing.
(edited by Jumpin Lumpix.6108)
I play all game modes, I played extensively on every wvw tournament. I play only for rewards, I have 7K hours in gw2 and 8K hours in gw1. I’ve played over 10 mmos since 2001 and I’ve been playing games for 25 years, that sum it up for u guys?
The bolding is mine. I would say that pretty much sums it up….bet you have been disappointed in just about every mmo you have ever played, if you just play for rewards/shineys. (Ugh, that would bore the heck out of me…just playing for rewards..and fyi, I have been playing mmos since the 90s and video games since the 80s…..although I don’t see how that has any relevance to anything…lol)
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
(edited by Teon.5168)