WvW issues that are in dire need of correction :

WvW issues that are in dire need of correction :

in WvW

Posted by: Smitten.3076

Smitten.3076

I didn’t see a ready thread about which I consider the gravest of issues with WvW. I know there has been one in the past, but I feel this issue needs to be screamed as loud and often as possible until the problem is corrected.

That issue is player culling, the single problem which is destroying my guilds desire to even step foot in WvW.

Issues that stem from player culling :

1. Thieves : Heavy stealth builds are able to attack without repercussion due to player culling. I play a thief, while on it the issue was hidden from me. I recently have been playing my Guardian and the problem is glaringly obvious. Whether the thief be in a zerg, mine or theirs, they simply are not visible to retaliate against. The only recourse we players have is to drop aoe’s and pray they become visible in time. The majority of the time I as a defensive Guardian go from 100-0 while standing in a protection field with retaliation and the only time they appear is AFTER the stomp that ends my downed state.

2. Small man teams are delegated to only attacking previously scouted objectives or enemies. We can’t rely on our vision of an enemies team, what was 5 turns into 30, what was 30 turns into 50. The only recourse is to surf the zerg, in which case the same outcome applies.

3. Mesmer Portal bombs : My guild uses these, we use them to great effect and have them used on us. The issue with portal bombing is akin to thieves stealth, half the time the enemy doesn’t see we are attacking them or vice versa.

There are more issues caused by Player culling, these are the chief examples to me. This needs to be addressed, and it needs to be fixed quickly. I’m already struggling to keep my small guild interested in WvW with the server mismatches, hacking, and absurd free transfers. I have faith in you Arena net, fix the issue before to many players lose the desire to “rough it out”.