Elephant Ambush [EA] , Sea of Sorrows
WvW league a fix to the coverage war
Elephant Ambush [EA] , Sea of Sorrows
One of the goals of the league is to encourage people to organize and encourage people to get into wvw and to fight for their server, but knowing people on the forums they will be a ton of QQ and refusing to log on due to the assumptions people make, especially the fair weathers leaving their hardcore and organized guilds out to hang.
hopefully servers will get organized, get their own server comms for example, have meetings especially b4 reset and communicate each other
With all of the wvw population on the top 3 servers for each tier, I imagine the coverage gaps will thin out nicely.
One of the goals of the league is to encourage people to organize and encourage people to get into wvw and to fight for their server, but knowing people on the forums they will be a ton of QQ and refusing to log on due to the assumptions people make, especially the fair weathers leaving their hardcore and organized guilds out to hang.
hopefully servers will get organized, get their own server comms for example, have meetings especially b4 reset and communicate each other
server ts and meetings mean jack when the other people have either more people, more people on who live in australia or asia, or both.
One of the goals of the league is to encourage people to organize and encourage people to get into wvw and to fight for their server, but knowing people on the forums they will be a ton of QQ and refusing to log on due to the assumptions people make, especially the fair weathers leaving their hardcore and organized guilds out to hang.
hopefully servers will get organized, get their own server comms for example, have meetings especially b4 reset and communicate each other
server ts and meetings mean jack when the other people have either more people, more people on who live in australia or asia, or both.
This. Even when two servers are 4 ranks apart, the difference in WvW population/coverage between them servers can be enormous. Imagine A matchup between #1 and #12.
All this is going to do is cause some people to transfer to the top servers, some servers to tank their matches (the current #12 server), and create extremely uneven matchups that devolve into 24/7 spawn camping.
how is WvW season going to fix the population issue? Stupid implementation by Anet that brings nothing to the WvW problems.
Pain Train Choo [Choo]
Mind Smack – Mesmer
<satire> WvW team to ArenaNet, NCSoft, Nexon staff: “We can increase gem sales dramatically, server transfers will be big in September. In addition, we might be able to shut down some of the virtual worlds, saving on operating costs and possibly freeing up more bandwidth to mitigate server lag issues. Also, some players customers will think we don’t care and will play less, so we can lure in new ones for our award-winning PvE shinies. End-game content is so over-rated. It’s all about business, ignore those t.r.o.l.l.s posters on the forums, they will complain about everything.”. </satire>
Real solution: Fix bugs, broken things, update competitive play mechanics, address year long issues like ui/commander/glitches. Promote a scoring system that rewards players for the time they spend working hard against equal power level foes, and addresses the periods of time when coverage is drastically out of balance. When there is some level of competitive balance, then a league might make a lot more sense.
Mar Steadfast G, Silent Intrigue T, Mar Fidget Engi, Mar Fierce W, Silent Awe M
In GW2 since BWE1 ~ ~ ~ Guild leader of Legio Romana [LR], too
(edited by MarMaster.6241)
There is only one real fix to this…. points are awarded based on the number of people on a map. In other words…
Server 1 has 70 people
Server 2 has 30 people
Server 3 has 20 people
Holding a camp/tower/keep would be worth the most points to server 3. Server 2 would get more points than server 1 but less than server 3.