Hi there!
I made up my mind about the WvW league, which this time, has not really felt as a success, in my opinion. In following text, there may be al lot auf mistakes (grammer or so), so please, don ’t be to hard to me and just ignore them
For the discussion, I’m going to difine the following “basics”, if they do not apply, so you could mention it, but to promote discussion, one should assume that they are true.
Basics:
To make a league properly, you should think about what you want to achieve. Surely A-Net did that, but if WE want to talk about the league, we should first think about it!
The aim of the League: I assume,
that the league should be fair.
that they will reward each who took part in it.
that the winners should be rewarded more than the others.
that more effort should be rewarded more.
that players are to be lured into WvW.
Were those goals met?
Players are lured into WvW … 7 out of 10 Points.
Yes, I think by announcements etc. the goal was achieved surly. Who would want to have the achievment, had at least to spend a few ours in WvW, even when he was only in the EotM.
More effort = more reward? 4 out of 10.
Here I think, is realy much to do. In this league, people who have invested more time do the Metaachievment, are not getting more, than the people who have put a minimum of time for the achievent and then never touched wvw again.
Next Point :
If you were now to take the tournament rewards for placing(first second etc) as a standard, for rewarding, then is the system wrong, too. A player who is on a server which has reached the 6th place, but has played hundreds of hours a week, gets less than a player who is on the server which reached the first place, and just did his meta-achievement.
Winners get more than others? 10 out of 10
but that goal is not difficult to implement …
Rewarded each of her part Takes? 8 out of 10.
Beside the bug, I think it is okay.
Is the league fair? 5 out of 10.
Well, you win you get points, you lose you get less points.
But it should be excluded by loosing in the right week, getting more pleasant opponents.
I think of the League as a sporting competition that is out on the battlefield, not on the desk where a few smart people thinkof what score you have to earn to get the right opponents. This time. the system was unsuitable, at least in my opinion.
So, everyone is able to complain. Now, to the suggestions for improvement:
Fairness:
The divide in bronze silver and gold, I think is great. However, when I think of the leagues, i think the first one was more fair, there you hab to fight 2 times against all servers of your devision regardless of the score. Sure there were games against much too strong or too weak opponents, but I think that just part of a real league.
Rewards generally I would handle differently in the league:
I would distinguish between personal reward and league reward.
The personal reward should have prestige effect and the league reward should be more like a motivation.
Why?
Why should one player be punished, olny because his server is not as good as the others in the divison (broze, or silver , or gold) ? If 5 players have to compete with a zerg of 50 players in the fight for a tower, because no one else is there, then its their fault, because they have not transfered to one of the top server?
That should not be so! Therefore, the prestige reward must be connected to the performance of the individual and not be bound to the server.
But how much should the individual get?
How much I get depends on how much I’m in WvW and how active I am there. But for this purpose it is necessarily creates a possibility how to distinguish Scouts from someone who is just afk.
To be more specific, I would divide the reward in gold silver and bronze, like after a normal event, but just after the league. For example, Gold will include 3 new skins, silver 2 and bronze “only” 1. It is clear that players are disadvantaged if they have less time. It will be hard for those to get Gold with 10 min of WvW a day or 1 hour a week, but they will at least get one new skin. And above all, to be honest: Prestige you do not have work for, is no prestige.
What would be the motivation?
Sure here you may like to bring proposals. But please remeber, that the reward should be not unique item. A MiniPet that is only for the top-ranked server would be just so wrong.
It should be something, where everyone says, “Yes, that would help me!” But in which you say to yourself, if you do not get: “Too bad, would have been nice, but is not so bad”
I suggest, for example, 2 or 3 barrels of WXP for the First Server and spend less WXP for 2nd and 3rd
Why? Anyone could yuse some WvW levels and even if you do not, so you still get at least some green items that you can sell / recycle. This reward will not hurt anymone, but everyone will be happy to get it.
(edited by Turak.3286)