Devious(DVS)
WvW maps allowing more then 166 people on one side
Devious(DVS)
Really? That’s weird. Which server?
I think Anet’s post on queues might explain this. You can only queue for one borderland at a time; everyone queued for Eternal Battegrounds might have to wait for hours, but maybe nobody queued for the Red borderland at all.
Anet has said they are trying to come up with a way to address this imbalance.
the problem exists in the colored borderlands, it seems to be working fine for Eternal
Mike Ferguson get your team working on this asap, WvWvW is BROKEN
FIX IT!
maybe some people are doing pve stuff and ignore the pvp aspects
If I remember correctly, it doesn’t go by the amount of players. It goes by how far behind you are in potential points (the +300 or something like that).
http://wiki.guildwars2.com/wiki/Outmanned
It just gives you increased rewards for doing stuff.
Guild: Team Legacy [TL]
Server: Northern Shiverpeaks
the whole system is jacked up. how hard is it to cap every side at X amount of players. Or even separate the borderland pops from EB. So you have a cap of 300 per side in the borderlands, 100 per map, and let them choose any map but as soon as one gets full no more transferring over to it. EB could be a slightly larger cap maybe 150 per side there.
You should also be able to queue for the borderlands and EB simultaneously but once youre in one you have to requeue if you want to switch. Obviously travel between red blue and green borderlands would be as I mentioned. I your server doesnt have 300 people then you can come and go as you choose. Once it fills up then youre where you are until someone leaves or you leave and requeue.
having full servers get the lions share of the people just because they have more people is dumb, and I am on a full server.
Servers should probably be paired in terms of population as well.
But any system that allows one side to be totally dominated by numbers is Micky Mouse. I thought Anet knew better than to have a rinky dink system like the one they have in place. But apparently not.
Now I know this will ‘punish’ full servers and the people who want to queue when they face smaller servers who dont queue up, thats why I say they should put a population parameter in place. But I server A has 185 people, Server B has 340 people and Server C has 410 people in the WvW maps how is that close to being fair? And what happens when people on Server A want to log in but the WvW overall cap is full?
I am not sure of the exact caps in there so those numbers are totally made up but I am sure the percentages and ratios arent too far off by the looks of some of the battles I have seen.