WvW mechanics invalidating profession choice
You think you have it bad?
I play thief.
As a roamer that is fine.
If i want to help my raid guild? not really.
They run by meta and anybody playing something else is sidelined and basically asked to tag along.
It is not very motivated that because your class choice was not Ele, Warrior, Guardian or Necro that you have no real place in the group.
Of my guild the few people that refuse to go meta class like me make a joke out of it each time we end up together in the same ‘reject’ group.
All I hear on TS is NECRO BOMBS NECRO BOMBS, PUT STATIC STATIC STATIC.
WARRIOR/GUARDIAN TRAIN DODGE LEFT/RIGHT.
My group is all but forgotten about, it’s more of a statistic than anything else.
Siege is the best aoe for situations that are not moving but in zerg vs zerg warfare an ele still has a place as most zerg battles at least in t1 eu take place outside of the range of arrowcarts.
Always funny when players think that pushing through aoe should be valid tactic. Sad part is that it actually work.
Seafarer’s Rest EotM grinch
I <3 my reject group. I’ve played thief, ranger, and ele but my best times were Ele in the reject party.
As to the OP: It might hurt at first but overtime we’ll find a happy balance. Just remember you’re a pile of supplies, but you don’t cost supply to deploy
Edair. But allies-allies will fight by your side”~Cobiah Mariner
Thief is a necessary component of gank squads. If your guild isn’t using thieves your guild is bad. Invalidating profession choice also includes the fact that engineer and ranger are always useless outside of roaming, but my main point was that even for the professions that are currently useful, siege and tricks can replace them in any asymmetric fight.
If AoE is being spammed on the one path between you and your target (think hills lord’s room) then there is no choice but to push through it.
Thieves are extremely good at applying persistent pressure on backlines, just don’t run into heavy AOE, especially around narrow choke point.
If you run pretty much full zerker with a mix of trinkets you will melt, change to shortbow for that, shadow step and dodge through – while sticking close-ish to your MT.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)