(edited by Anon.1248)
WvW meta = condis.
Sounds great. I’ll be using my conditions all day all night.
All those condi hammer warriors and condi guardians?
- Colin Johanson while spamming key 1 in GW2
Damage nerf means that we don’t have to invest as much into toughness anymore. What we take out from toughness we can put back into vitality. So in a way, condi builds have been indirectly nerfed as well.
\o/ ! More QQ ! If it’s not one thing it’s another. Oh well, I’ll melt ya on the battlefield.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
I don’t see how +condi dmg was buffed THAT much? Conditions will still be removed relatively fast in a good raid.
If anything, people will live a bit longer, due to less dmg spikes. ( CURSE YOU NORTH CAMP CAPPING THIEVES! )
I don’t see how +condi dmg was buffed THAT much? Conditions will still be removed relatively fast in a good raid.
It really wasn’t buffed, just that crit damage was nerfed
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz
My diamond skin ele is very happy
I don’t see how +condi dmg was buffed THAT much? Conditions will still be removed relatively fast in a good raid.
It really wasn’t buffed, just that crit damage was nerfed
Well yea, indirectly buffed
Eles got a huge nerf. If anything they seem to force DnD eles more into bunker mode than away. I thought these patches were sent for QA testing or does no one QA test patch notes?
+1 to OP. they made condi by far mroe viable in wvw then any power build.
If you are in a group with very good sinergy between comunications, builds, classes ,etc condition are nothing to have fear, imo i would say combat in gw2 got buffed overall, player now need to call target and spike aka gw1 more often more brains less randomness crap
@OP yes some classes on 1vs1 outshine others, while others outshine in XvsX.
(edited by Aeolus.3615)
Eles got a huge nerf. If anything they seem to force DnD eles more into bunker mode than away. I thought these patches were sent for QA testing or does no one QA test patch notes?
If you must ask that question you must not have been playing for very long.
Im sorry but who is talking about group here ? what if i wish to roam around ? I wonder what will you say once many of ppl who so far did run power builds switch to condi , since its far more viable, who will cleanse u then ?
In any case, give me one reason why would anyone use power build now in wvw ?
Please do give inf where is power build more viable then condi , when fighting players that have IQ higher then CoF mobs.
To me this is prof that Anet devs cant figure out how to make AI in this game.
@Aeolus.3615
How much brain u need to place dots on player and kite him around ?
(edited by ryandeniszorro.6735)
When have you seen Anet care about WvW? they do what they want and dont think a second on the wvw, condi meta seems good for pve, “it must be good then”
All these new meta topics propably get deleted and they sweep the issue under mat and thats it. The fact that boon duration nerfed, sigils with condis boosted, condi dmg boosted is indication that they dont really know what they are doing.
They are just doing what they think is good or new or different, in this case, they went for different.
zergs will still run power hammer train, single roamers will continue to run condi.
people were not too much into zerker meta in WWW anyway, so i dont understand the outcry on www forums, unless they are annoying backstabbing thieves which is OK.
A D/D ele can t survive anyway for long even in bunker.
The hit to mobility was too strong long time ago.
So now we have a 25% nerf on boon duration
Celestial equip has a huge nerf to DPS
Ferocity does the rest
Hitting once again where it hurts more (that is the reasons why DD is weak).
That will only means you need to compensate pushing your burst at the cost of survivability…
Looking at patchnotes seems they buffed DD like the 8% healing signet seems a nerf…
In game its the opposite.
I know how anet “balance” the game…its not and never will be about skill…just accept that you can be killed by beginners using anet favourites professions…
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
I believe there are ppl like me who are trying to make viable power builds for roaming. As for blob fights , i would bet on most condi blob then to most power blob anytime.
Btw just wanted to point out , im talking here about ppl in wvw who care for wvw and know at least abit how to play it. Those bad players who were made bad by “stack on wall AI” that pve have, well, they will still run around trying to 100b zerg….
(edited by ryandeniszorro.6735)
lol, that thread amuses me. I would care to elaborate. However, I know people won’t listen anyway… unless the feature pack also implemented community reasoning…
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!
I encourage everyone who is running a power build to take a careful look at their actual spike damage now and consider changes to more power if you’re using a precision sigil, food, or oil. After making some changes to my mesmer that runs all zerker gear, I don’t feel the nerf is that bad, but it’s certainly not good news all around since dire perplexity builds were already completely ridiculous.
In that sense not much changes for me…I simply won’t fight those players unless they seem completely terrible or we’re mobbing them down. Same goes for heavies that wear all PVT and have all defensive traits / skills that are more like mobile rocks. If you don’t enjoy fighting a certain build, just nope out on it unless you’re in an advantaged situation…all you can really do.
@zen you just said you won t fight 99,9% of www population
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
A D/D ele can t survive anyway for long even in bunker.
The hit to mobility was too strong long time ago.So now we have a 25% nerf on boon duration
Celestial equip has a huge nerf to DPS
Ferocity does the restHitting once again where it hurts more (that is the reasons why DD is weak).
That will only means you need to compensate pushing your burst at the cost of survivability…
Looking at patchnotes seems they buffed DD like the 8% healing signet seems a nerf…
In game its the opposite.I know how anet “balance” the game…its not and never will be about skill…just accept that you can be killed by beginners using anet favourites professions…
Aye. the nerfs are hitting the classic wvw dnd ele in the area it hurts. Yeah individually there are numerous small nerfs and when added they hurt.
Aye. the nerfs are hitting the classic wvw dnd ele in the area it hurts. Yeah individually there are numerous small nerfs and when added they hurt.
Classic…. why you Always refer to ANY DD as classic
I m running 30/15/0/15/10 or 0/20/0/20/30 or 0/30/0/20/20 is it classic?
I don t think that a DD bunker is anyway useful in WWW and that is the only thing you can do.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Aye. the nerfs are hitting the classic wvw dnd ele in the area it hurts. Yeah individually there are numerous small nerfs and when added they hurt.
Classic…. why you Always refer to ANY DD as classic
I m running 30/15/0/15/10 or 0/20/0/20/30 or 0/30/0/20/20 is it classic?
I don t think that a DD bunker is anyway useful in WWW and that is the only thing you can do.
0/10/0/30/30 is classic
New bunker meta sux
I know but every time i mention DD ele someone Always come saying “the classic DD ele” ._.
That is already dead, killed by so many nerfs.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
@zen you just said you won t fight 99,9% of www population
Depends on what server you play on, and what types of fights you set out looking for. One of the main reasons I transferred out of T2 / gold league for good and don’t regret it at all. If I’m solo with no chance to use the terrain, npcs, or anything else to my advantage, then I simply don’t fight an engi / mesmer / thief 1v1 that has +40% condi food and 25 stacks of corruption, because I know if they are not shockingly bad then I have little to no chance of beating them. That doesn’t happen all that often though, yet anyway.
I will fight tanky heavies that want to fight 1v1 if it’s in a spot not likely to become a gang bang any time soon.
Roaming is all about picking your battles. Unless you’re playing a necro that has zero mobility or stealth, the things you need to avoid fights you don’t want without a quick WP, then it’s kinda the rules if you don’t want to die all the time. I wish there was a better system and all class were viable roamers, but it’s clearly not coming any time soon.
so guilds can’t run their guard/warrior-hammertrain anymore??
news to all romers… now u have team death match map with no capture points… give it a try and stop QQ about wvw.
so guilds can’t run their guard/warrior-hammertrain anymore??
Ofc they will. Where did you get that funny idea from?
Against organised groups, conditions will be almost as useless as ever…
Same goes for heavies that wear all PVT and have all defensive traits / skills that are more like mobile rocks. If you don’t enjoy fighting a certain build, just nope out on it unless you’re in an advantaged situation…all you can really do.
It’d be nice to have that option. As one of aforementioned mobile rocks, I die a lot to persistent DPSers, but then, I don’t expect to survive.
thank zerker pve-ers for this patch, and how it greatly affected wvw.. now my boon duration guard suffer so much from 75% down to 50% max because combining runes suck so bad now…
Yall havent seen Phalanx Strength abuse yet have you? Stack with signet of rage, for great justice, sigil of strength and battle, and that fury trait that makes greatsword crits add a stack of might. I’ve generated 20 stacks of might for a LONG time on my party just with a whirlwind and signet/fgj stack.
news to all romers… now u have team death match map with no capture points… give it a try and stop QQ about wvw.
Ignorant statements like that would lead one to think you don’t know anything about WvW. Keep your insults to yourself.
(edited by styx.7294)
Look at how PvP in GW1 evolved. Crits and direct damage were repeatedly nerfed, while degen was buffed overwhelmingly.
The folks responsible for PvP balance at ANet love their necros and mesmers, that has been the case for over 6 years now and I don’t see why anyone would expect that to change with a new installment.
@OP:
It has been a tanky condi meta for the last year. Nothing has changed.
news to all romers… now u have team death match map with no capture points… give it a try and stop QQ about wvw.
Ignorant statements like that would lead one to think you don’t know anything about WvW. Keep your insults to yourself.
Maybe Rapier needs someone to explain to him the difference between WvW and PvP.
zergs will still run power hammer train, single roamers will continue to run condi.
people were not too much into zerker meta in WWW anyway, so i dont understand the outcry on www forums, unless they are annoying backstabbing thieves which is OK.
Zergs dont use zerker. The only people affected by the nerf are hybrid roamers that rely on crits. Thieves were already easy as hell to beat btw. small mans also relied on crit damage. Now that it has been nerfed anet has indirectly helped condie roamers and zergs by making small mans less effective against them
zergs will still run power hammer train, single roamers will continue to run condi.
people were not too much into zerker meta in WWW anyway, so i dont understand the outcry on www forums, unless they are annoying backstabbing thieves which is OK.Zergs dont use zerker. The only people affected by the nerf are hybrid roamers that rely on crits.
Absolutely not true. Zerker was a great damage buffer for almost any power build that met the needed defensive stats. The PVT meta died a long time ago, the nerf hit everyone.
Zikory – Retired Thief
Zikkro – Zergling Necromancer
All those condi hammer warriors and condi guardians?
Condition Guardians. That made me laugh.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
zergs will still run power hammer train, single roamers will continue to run condi.
people were not too much into zerker meta in WWW anyway, so i dont understand the outcry on www forums, unless they are annoying backstabbing thieves which is OK.Zergs dont use zerker. The only people affected by the nerf are hybrid roamers that rely on crits.
Absolutely not true. Zerker was a great damage buffer for almost any power build that met the needed defensive stats. The PVT meta died a long time ago, the nerf hit everyone.
I highly doubt many of yall apart from eles and necros and the occasional mes had more than 30% crit damage.
Zerker was a minority in zergs and only a couple select pieces. Im talking bout 80+ here
zergs will still run power hammer train, single roamers will continue to run condi.
people were not too much into zerker meta in WWW anyway, so i dont understand the outcry on www forums, unless they are annoying backstabbing thieves which is OK.
^^ This
Zerg will still be based on damage, don’t worry….
zergs will still run power hammer train, single roamers will continue to run condi.
people were not too much into zerker meta in WWW anyway, so i dont understand the outcry on www forums, unless they are annoying backstabbing thieves which is OK.Zergs dont use zerker. The only people affected by the nerf are hybrid roamers that rely on crits.
Absolutely not true. Zerker was a great damage buffer for almost any power build that met the needed defensive stats. The PVT meta died a long time ago, the nerf hit everyone.
I highly doubt many of yall apart from eles and necros and the occasional mes had more than 30% crit damage.
Zerker was a minority in zergs and only a couple select pieces. Im talking bout 80+ here
I ran knights armor and zerk trinkets/weapons in tier 1 zergs on my war/guard. Any good guild runs something similar on their heavies. Full ptv is completely overkill for defense.
Kinda wondering if any of you Ele QQ’ers have played since the patch or are trolling. Mine seems a lot stronger, and thats with 4 pieces of celestial armour, 2 celestial weapons. I’m getting bigger crits than pre-patch with only a rune change.
On topic: The condition meta atm is horrific. Truly. It was already a condi meta before, now it’s gone bananas.
Gandara [EU]
Condi-Bunkers were already annoying. I don’t how much worse it is now, but there is definite something to think about now with less damage in some cases with certain Builds, especially if you lack the cleanses to counter the amount of Condis that get re-applied – which may mean we need more Vitality than Toughness unless when running with a group.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
I think op and a lot of other guys never played wvw befor condi is not problem in organized teams (exclude stacking immo what can be fatal)
In a team everybody remove conditions and sometimes convert them into boons. An organized teams only enemy is an other organized heavy melee train.
Because of the queue 20 of us went to the edge and we beat the full enemy blob without any loss within 10 seconds.
Skill and build matter.
Just the WvW
R3200+
Apothecary > kite > /laugh
This was going to be an obvious development.
ANet could have mitigated it by at least nerfing the + Condition Duration food…..but no, now we have to endure months of stupid and mindless condition spam again.
Couple players/map use condi spec and you call it meta.
Seafarer’s Rest EotM grinch