WvW need Solo Task

WvW need Solo Task

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Posted by: Knighthonor.4061

Knighthonor.4061

WvW needs to add Solo task which will by design split up the zerg a bit, and make scouts and small groups a decent role in the WvW game.

Idea I had:

How about making a new supply type, that has to be collected from random places in the world and then manually ran back to your nearby keep or base, in order for the material to be processed and usable for something. Make it so you cant way point while carrying it, and drop it at location when downed. this creates a form of explore—->gather->escort role that provides for the overall team, while rewarding solo explorers a bit for their duty.

Another Solo task would be a new gathering task to gather wild animals of a certain type, and escort them back to base, to be used as a new patrol Elite Champion General unit that will go into the world and attack enemy structures as their Cavalry units. This adds a new element of Challenge and tactics by bring in NPC forces into the open field battles, while also rewarding the solo style gameplay. breaks up the zerging a bit.

Idea number 3 is the Death Ray Blimp. Metal Scraps are scattered across the map in random places. Explorers find pieces and return them back to their base in order to build the Death Ray Blimp, which allow a player to control and drop unique field effects on the area of their choice on the map, as well as allow the user to see all enemies in the field of area. think of it as a sort of Far Site ability. But with offensive and defensive abilities.

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Posted by: Daendur.2357

Daendur.2357

tl;dr.

btw: camps – flags – dolyaks – bloodlust = solo/duo task

The zerg must be splitted in the mind of this new generation of honorless players who die 1 vs 1 and come back with 3 friends…

Black Thunders [BT] – Gandara

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Posted by: makku.2508

makku.2508

Problem isn’t the lack of solo tasks, problem is the map size.

Camps + sentries already are good solo tasks, the problem just lies in the small maps resulting in giant zergs not being punished for doing those objectives. If your WXP train just capped a tower/keep and is now on its way to the next tower/keep, there’s hardly a reason to not just waltz over any supply camps and sentries on the way, because the loss of time by doing so is irrelevant most of the time.

That’s a problem they need to address, they need to actually punish massive zergs for doing small objectives in some way, to bind them to those big objectives. Also, sentries really should be able to kill an unguarded Dolyak, because otherwise there’s hardly a reason to actually kill & cap them (other than WXP, ofc).

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

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Posted by: XRKUN.1782

XRKUN.1782

wanna have small scaled tasks for tiny little player groups against a few NPCs huh? There is something called PvE content in this game, might want to check it out

splitting the zerg…pff…a 100 player zerg is always better to have than split-up zerg and small groups doing tasks you can do on the fly-by anyway.

X R K
Ultimate Zerg Legend
Seafarer’s Rest (SFR)

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Posted by: UnknownRH.4592

UnknownRH.4592

wanna have small scaled tasks for tiny little player groups against a few NPCs huh? There is something called PvE content in this game, might want to check it out

splitting the zerg…pff…a 100 player zerg is always better to have than split-up zerg and small groups doing tasks you can do on the fly-by anyway.

+1 for the small scaled solo tasks. Why do you need it in wvw when the whole concept is to support massive blob vs blob battles. You need to do solo tasks go play pve dont ask for it in wvw.

-1 for 100 player zerg. It is always good to split up the zerg and sandwich your enemy and kill them :-p

Centurion in Balkan legion (SFRJ)
Warrior and Elementalist
Far ShiverPeaks

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Posted by: Daendur.2357

Daendur.2357

100 ppl zerg is one of the worst things i could think to.

It’s not fun to play in it nor against it.
No skill required, no teamplay, no coordination.
If it’s possible it’s more brainless than PvE …

Black Thunders [BT] – Gandara

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Posted by: Rigel.3092

Rigel.3092

No WvW does not need solo tasks. Go play PvP, hence what it is there for OR go solo supply camps, etc. =.=

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Posted by: sostronk.8167

sostronk.8167

They got the pathing wrong with the Orbs. It should be more time consuming to move or get to them. The maps are quite small for the player cap, but they could address that with well thought out pathing. I do believe the map makers are fairly decent, but they got this bit wrong.

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Posted by: Knighthonor.4061

Knighthonor.4061

wanna have small scaled tasks for tiny little player groups against a few NPCs huh? There is something called PvE content in this game, might want to check it out

splitting the zerg…pff…a 100 player zerg is always better to have than split-up zerg and small groups doing tasks you can do on the fly-by anyway.

+1 for the small scaled solo tasks. Why do you need it in wvw when the whole concept is to support massive blob vs blob battles. You need to do solo tasks go play pve dont ask for it in wvw.

-1 for 100 player zerg. It is always good to split up the zerg and sandwich your enemy and kill them :-p

The concept is Faction vs Faction. that doesnt mean simply Zerg vs Zerg. thats where you are confusing the two. Because Even PvE in WvW has a element of Faction vs Faction. Faction vs Faction( FvF) isnt just about PvP.

So solo task can be an impact on the battlefield in unique interesting ways.

Because factions would have to have players who like the risk of exploring hostile enemy land.

While at the same time the factions will need to set up smaller man hunt groups to hunt these scouts and explorers.

new layer of tactics added to WvW. thats major content right there baby!!