WvW need Solo Task
tl;dr.
btw: camps – flags – dolyaks – bloodlust = solo/duo task
The zerg must be splitted in the mind of this new generation of honorless players who die 1 vs 1 and come back with 3 friends…
Problem isn’t the lack of solo tasks, problem is the map size.
Camps + sentries already are good solo tasks, the problem just lies in the small maps resulting in giant zergs not being punished for doing those objectives. If your WXP train just capped a tower/keep and is now on its way to the next tower/keep, there’s hardly a reason to not just waltz over any supply camps and sentries on the way, because the loss of time by doing so is irrelevant most of the time.
That’s a problem they need to address, they need to actually punish massive zergs for doing small objectives in some way, to bind them to those big objectives. Also, sentries really should be able to kill an unguarded Dolyak, because otherwise there’s hardly a reason to actually kill & cap them (other than WXP, ofc).
And there is only one thing we say to Death: ‘Not today’.
wanna have small scaled tasks for tiny little player groups against a few NPCs huh? There is something called PvE content in this game, might want to check it out
splitting the zerg…pff…a 100 player zerg is always better to have than split-up zerg and small groups doing tasks you can do on the fly-by anyway.
Ultimate Zerg Legend
Seafarer’s Rest (SFR)
wanna have small scaled tasks for tiny little player groups against a few NPCs huh? There is something called PvE content in this game, might want to check it out
splitting the zerg…pff…a 100 player zerg is always better to have than split-up zerg and small groups doing tasks you can do on the fly-by anyway.
+1 for the small scaled solo tasks. Why do you need it in wvw when the whole concept is to support massive blob vs blob battles. You need to do solo tasks go play pve dont ask for it in wvw.
-1 for 100 player zerg. It is always good to split up the zerg and sandwich your enemy and kill them :-p
Warrior and Elementalist
Far ShiverPeaks
100 ppl zerg is one of the worst things i could think to.
It’s not fun to play in it nor against it.
No skill required, no teamplay, no coordination.
If it’s possible it’s more brainless than PvE …
No WvW does not need solo tasks. Go play PvP, hence what it is there for OR go solo supply camps, etc. =.=
They got the pathing wrong with the Orbs. It should be more time consuming to move or get to them. The maps are quite small for the player cap, but they could address that with well thought out pathing. I do believe the map makers are fairly decent, but they got this bit wrong.
wanna have small scaled tasks for tiny little player groups against a few NPCs huh? There is something called PvE content in this game, might want to check it out
splitting the zerg…pff…a 100 player zerg is always better to have than split-up zerg and small groups doing tasks you can do on the fly-by anyway.
+1 for the small scaled solo tasks. Why do you need it in wvw when the whole concept is to support massive blob vs blob battles. You need to do solo tasks go play pve dont ask for it in wvw.
-1 for 100 player zerg. It is always good to split up the zerg and sandwich your enemy and kill them :-p
The concept is Faction vs Faction. that doesnt mean simply Zerg vs Zerg. thats where you are confusing the two. Because Even PvE in WvW has a element of Faction vs Faction. Faction vs Faction( FvF) isnt just about PvP.
So solo task can be an impact on the battlefield in unique interesting ways.
Because factions would have to have players who like the risk of exploring hostile enemy land.
While at the same time the factions will need to set up smaller man hunt groups to hunt these scouts and explorers.
new layer of tactics added to WvW. thats major content right there baby!!