WvW needs more resourcefulness and less zergs
To keep WvW interesting it need to allow for much more resourcefulness. Now allowing for more resourcefulness is always hard in games because you can only use the mechanics the games offers you. You can not dig a whole as a trap, except if the games allows you to, and you can not build a trojan horse, except if the games allows you to.
But there is a way to give it as much as resourcefulness as possible and that is by making is as lifelike as possible. So I would suggest to do that. For example by giving people and object collision detection (in WvW). Then they can suddenly be much more resourcefulness. They can put down siege weapons just so they are in the way. They can build human stairs to get over a wall and they would be able to do much more. ArenaNet seems to be fearful for resourcefulness people, seeing how they also in PvE banned a lot of people for being resourceful naming it exploiting. But this are things you would be able to do in real life and it is really what the game needs.
Make wood be more lifelike so I can pile it up and maybe burn it. And don’t show warning signs on the map for on every camp or castle that is under attack because thats not possible in reality. Maybe a tower or camp cam light a flame when it is under attack, a flame that scouts can look for without being at every camp.
Also allow people to capture a camp but not use there own flag. Use the enemy flag and let them (if they do) give the option to travel with the dolyaks to hide in the supply. (trojan dolyak) Let them hide in the supply so people can get groups inside and the only way the enemy can see it is because the dolyaks give less supply then they should. Allow for something like a spy.
And that is not all. What is it with a max of the number of siege weapons? I think it is build in after some person put almost a whole map full of siege weapons in the beta but well if he has the supply then he is able to. He would be in real life. And because ArenaNet has connected money with gold, gold is worth real money and so letting siege-weapons just dissolve is almost like stealing money. Now thats not the point I wanted to make but for the game itself it would be better that they would not dissolve. Talking about siege-weapons. When a big rock hits a group of people irl they are all dead, if a lot of arrows rain down on a big group of people irl a lot of the people will get wounded. Why not in the game? There is a limit to the number of people getting hit, thats silly.
And a lot of these build in things mean that zerging is the thing to go. Now serging gets boring because it is brainless… well not totally because it works so everybody with a brain and the manpower will zerg. But you know what I mean.
Looking at the game-mechanics, a lot of them are pro zerging and against tactics. Upgraded camps, towers, keeps, castles will hold off small groups but they are no problem for a big zerg. That should not be the case, a thick wall should be able to hold a big zerg with no problem. The cap on areal attacks (for example from arrow-cards) means that a small group of players will get a lot of damage but a big zergs will not mind at all. The warning signs on the map mean you do not need people on the look out, just zerg and the commander checks the map every 10 sec (I do) to see if they need to move somewhere.
Please make it more ‘lifelike’ and don’t be afraid of smart, resourceful people. It would make WvW a lot more fun and would it also keep it interesting in the long run because there will be always resourceful people that find a way to tackle a tactic invented by some other smart guy.
The last thing that would be nice are bigger maps and not a reset every x time. It would be nicer if the fight would go on without a reset, changing enemy servers and rankings would then go in another way that will not reset the field. But how exactly I will leave to your resourcefulness.
(edited by Devata.6589)